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Returning 35 results for 'based before duplicate constructs released'.
Other Suggestions:
based before duplicates construct release
based before duplicates construct revealed
base before duplicate construct release
based before delicate construct release
base before duplicate construct revealed
Monsters
Quests from the Infinite Staircase
seeds that might be released by a slain memory web.
Memory Web Memories
d4
Memory
1
The location of a powerful magic item
2
A secret betrayal by a beloved public figure
Intelligence saving throw. Constructs, Oozes, Plants, and Undead succeed on the save automatically. On a failed save, the target takes 5 (2d4);{"diceNotation":"2d4", "rollType":"damage", "rollAction":"Drain
Species
Van Richten’s Guide to Ravenloft
those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isn’t what it once was.
7
Your
races
to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isn’t what it once was.
7
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area of a detect magic spell. When a humanoid passes between the two westernmost mirrors, a shadowy duplicate of that creature emerges from each of those mirrors. These duplicates are hostile toward
all creatures except each other. A duplicate reduced to 0 hit points or targeted by a dispel magic spell vanishes in a wisp of inky smoke. Otherwise, each duplicate disappears after 1 minute. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area of a detect magic spell. When a humanoid passes between the two westernmost mirrors, a shadowy duplicate of that creature emerges from each of those mirrors. These duplicates are hostile toward
all creatures except each other. A duplicate reduced to 0 hit points or targeted by a dispel magic spell vanishes in a wisp of inky smoke. Otherwise, each duplicate disappears after 1 minute. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area of a detect magic spell. When a humanoid passes between the two westernmost mirrors, a shadowy duplicate of that creature emerges from each of those mirrors. These duplicates are hostile toward
all creatures except each other. A duplicate reduced to 0 hit points or targeted by a dispel magic spell vanishes in a wisp of inky smoke. Otherwise, each duplicate disappears after 1 minute. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
or carrying. Constructs automatically succeed on the saving throw. The mirror currently has three vacant cells. If the mirror traps a creature when its twelve cells are already occupied, it releases
properties. The command words are also written in the spellbook found in area 28. Destroying the Mirror If the mirror is destroyed, all creatures trapped within it are released at once. (See chapter 7 of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
or carrying. Constructs automatically succeed on the saving throw. The mirror currently has three vacant cells. If the mirror traps a creature when its twelve cells are already occupied, it releases
properties. The command words are also written in the spellbook found in area 28. Destroying the Mirror If the mirror is destroyed, all creatures trapped within it are released at once. (See chapter 7 of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
or carrying. Constructs automatically succeed on the saving throw. The mirror currently has three vacant cells. If the mirror traps a creature when its twelve cells are already occupied, it releases
properties. The command words are also written in the spellbook found in area 28. Destroying the Mirror If the mirror is destroyed, all creatures trapped within it are released at once. (See chapter 7 of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the next round. A powerful green hag might have the following additional lair action: The hag creates an illusory duplicate of herself, which appears in its own space. As long as she can see her
duplicate, the hag can move it a distance equal to her walking speed as well as make the illusion speak on her turn (no action required). The illusion has the same statistics as the hag but can’t take
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the next round. A powerful green hag might have the following additional lair action: The hag creates an illusory duplicate of herself, which appears in its own space. As long as she can see her
duplicate, the hag can move it a distance equal to her walking speed as well as make the illusion speak on her turn (no action required). The illusion has the same statistics as the hag but can’t take
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the next round. A powerful green hag might have the following additional lair action: The hag creates an illusory duplicate of herself, which appears in its own space. As long as she can see her
duplicate, the hag can move it a distance equal to her walking speed as well as make the illusion speak on her turn (no action required). The illusion has the same statistics as the hag but can’t take
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Clue 1: Tar-based Lifeform The ooze is a Tiny mini tar elemental (see Appendix C). If it takes fire damage, it is set aflame and takes damage at the start of each of its turns, but also deals fire
and nonmagical. The acid bullet also seems ineffective; the elemental has resistance to acid damage. The poison released by the poison ammunition sloughs off the elemental; it is immune to poison
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
natural force that exists in the universe independent of the constructs of intelligent minds, or is it a theoretical framework created by those who study it? Is the work of the scholar to discover what is
alter reality Theory 6 Scale druid, manipulating the size of plants and animals Substance 7 Sequence prophet, studying repeating patterns that bend the mind Theory 8 Vivifier, conjuring fractal creatures based on biological life Substance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
natural force that exists in the universe independent of the constructs of intelligent minds, or is it a theoretical framework created by those who study it? Is the work of the scholar to discover what is
alter reality Theory 6 Scale druid, manipulating the size of plants and animals Substance 7 Sequence prophet, studying repeating patterns that bend the mind Theory 8 Vivifier, conjuring fractal creatures based on biological life Substance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
natural force that exists in the universe independent of the constructs of intelligent minds, or is it a theoretical framework created by those who study it? Is the work of the scholar to discover what is
alter reality Theory 6 Scale druid, manipulating the size of plants and animals Substance 7 Sequence prophet, studying repeating patterns that bend the mind Theory 8 Vivifier, conjuring fractal creatures based on biological life Substance
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures as dreamlike recollections, potentially spurring their inheritors to action. The Memory Web Memories table presents adventure seeds that might be released by a slain memory web.
Memory Web
memory web targets one creature grappled by it. The target must make a DC 12 Intelligence saving throw. Constructs, Oozes, Plants, and Undead succeed on the save automatically. On a failed save, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures as dreamlike recollections, potentially spurring their inheritors to action. The Memory Web Memories table presents adventure seeds that might be released by a slain memory web.
Memory Web
memory web targets one creature grappled by it. The target must make a DC 12 Intelligence saving throw. Constructs, Oozes, Plants, and Undead succeed on the save automatically. On a failed save, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures as dreamlike recollections, potentially spurring their inheritors to action. The Memory Web Memories table presents adventure seeds that might be released by a slain memory web.
Memory Web
memory web targets one creature grappled by it. The target must make a DC 12 Intelligence saving throw. Constructs, Oozes, Plants, and Undead succeed on the save automatically. On a failed save, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cake. Forced into Undersigil when their faction didn’t quite take, the Cakers aggressively knead nonbelievers into members of their cake-based contingent. Mike Schley Map 2.1: Caker Tea Party View
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cake. Forced into Undersigil when their faction didn’t quite take, the Cakers aggressively knead nonbelievers into members of their cake-based contingent. Mike Schley Map 2.1: Caker Tea Party View
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
threat of betrayal. Mindless Undead, shambling mounds, carnivorous flora, Oozes, and Constructs make appealing servants, especially working in concert with a black dragon’s fiendishly clever traps. A
avatar of their deity. The dragon now uses the cult to destabilize the local sovereign’s rule.
3 Ruins rumored to hold the treasury of a lost empire are guarded by an elaborate network of ooze-based
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cake. Forced into Undersigil when their faction didn’t quite take, the Cakers aggressively knead nonbelievers into members of their cake-based contingent. Mike Schley Map 2.1: Caker Tea Party View
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, based on their stature. All six of them groan, grunt, and curse loudly as they haul the bulky sled toward what appears to be a twenty-foot-tall wagon parked in the snow. Harnessed to this conveyance
released it, but all other creatures on the battlefield are fair game. It would sooner eat a goblin than anything else, given how badly the goblins have treated the bears. The goblins run away from a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, based on their stature. All six of them groan, grunt, and curse loudly as they haul the bulky sled toward what appears to be a twenty-foot-tall wagon parked in the snow. Harnessed to this conveyance
released it, but all other creatures on the battlefield are fair game. It would sooner eat a goblin than anything else, given how badly the goblins have treated the bears. The goblins run away from a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, based on their stature. All six of them groan, grunt, and curse loudly as they haul the bulky sled toward what appears to be a twenty-foot-tall wagon parked in the snow. Harnessed to this conveyance
released it, but all other creatures on the battlefield are fair game. It would sooner eat a goblin than anything else, given how badly the goblins have treated the bears. The goblins run away from a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
threat of betrayal. Mindless Undead, shambling mounds, carnivorous flora, Oozes, and Constructs make appealing servants, especially working in concert with a black dragon’s fiendishly clever traps. A
avatar of their deity. The dragon now uses the cult to destabilize the local sovereign’s rule.
3 Ruins rumored to hold the treasury of a lost empire are guarded by an elaborate network of ooze-based
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
threat of betrayal. Mindless Undead, shambling mounds, carnivorous flora, Oozes, and Constructs make appealing servants, especially working in concert with a black dragon’s fiendishly clever traps. A
avatar of their deity. The dragon now uses the cult to destabilize the local sovereign’s rule.
3 Ruins rumored to hold the treasury of a lost empire are guarded by an elaborate network of ooze-based
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these changes: The paper birds are Constructs. They have vulnerability to fire damage, immunity to poison and psychic damage, immunity to exhaustion, and immunity to the charmed, frightened, and
prepared but hasn’t released. The door to the cage is held shut by a simple latch. To catch a paper bird, a creature must reach into the cage and use an action to try to grapple it; if the grapple check
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these changes: The paper birds are Constructs. They have vulnerability to fire damage, immunity to poison and psychic damage, immunity to exhaustion, and immunity to the charmed, frightened, and
prepared but hasn’t released. The door to the cage is held shut by a simple latch. To catch a paper bird, a creature must reach into the cage and use an action to try to grapple it; if the grapple check
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these changes: The paper birds are Constructs. They have vulnerability to fire damage, immunity to poison and psychic damage, immunity to exhaustion, and immunity to the charmed, frightened, and
prepared but hasn’t released. The door to the cage is held shut by a simple latch. To catch a paper bird, a creature must reach into the cage and use an action to try to grapple it; if the grapple check
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
attack. They flee if reduced to half their hit points or fewer. Number of Elemental Enemies Hunt level Elementals Released 4th 2 ice mephits 10th 1 water elemental 15th 2 water elementals 11
Infectious Spores
If you’re unsure of how many saves to ask for, you can use the following rules:
Check-based. After a creature makes an ability check, ask each player to make a save. Distance-based