Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bat bards days comfort reflected'.
Other Suggestions:
bat bards days comforts reflect
Monsters
Forgotten Realms: Adventures in Faerûn
", "rollType":"roll", "rollAction":"Divine Immortality"} days, reviving with all its Hit Points in a place of Malar’s choosing.
Legendary Resistance (3/Day). If the beast fails a saving throw, it can
bat, wolverine, or shark, there’s no mistaking the beast of Malar for a mundane animal. The beast shifts easily between its forms to pursue its prey, using whichever shape suits it best to
Monsters
Van Richten’s Guide to Ravenloft
;{"diceNotation":"1d10","rollType":"roll","rollAction":"Nosferatu Bite"} days.
Blood Disgorge (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Blood Disgorge"}. The nosferatu vomits blood
their lair’s comfort. Rather than retiring to crypts, they seek filthy or inaccessible fissures, places any living soul would avoid.
For a few moments after feeding, nosferatu are lucid and
Monsters
Acquisitions Incorporated
attacker.A product of life on a small-town farm, the rogue known as Viari carries fond memories of those childhood days and his loving family. (Well, except for that thing where his parents insist on
adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a giant single-handedly — and lost
Monsters
Mordenkainen's Fiendish Folio Volume 1
its long nose. In return, it then uses its magic to enhance the travelers' comfort as they rest.
A Bitter Reproach. A killmoulis will follow after any party that has provided it with a tasty snack
and an earnest apology can sooth an angry killmoulis. Without that, these creatures hold a grudge against a group's rude behavior that can last for days.
Flail Snail
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the
more on a single turn, one of its tentacles dies. If even one tentacle remains, the snail regrows all dead ones within 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Flail Tentacles"} days. If
Magic Items
Infernal Machine Rebuild
surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in the
", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Orcus
Orcus grants his rank-and-file cultists the Undying Soul trait, and his cult leaders can gain the Aura of Death trait.
Undying Soul
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
that of a great gargoyle, some 12 feet tall, with an extended, muscular neck and a smiling face framed by long, pointed ears and lank, dark hair, and bat-like wings are furled against his powerful
’luu dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Fraz-Urb’luu
If a creature goes mad in Fraz-Urb’luu’s lair or
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in
again for 24 hours.
If Orcus dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Orcus
If a creature goes mad in Orcus’s lair or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
an extended, muscular neck; a smiling face framed by long, pointed ears and lank, dark hair; and bat-like wings are furled against his powerful shoulders. He can assume other forms, however, from the
navigation in the area exceedingly difficult.
If Fraz-Urb’luu dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Fraz-Urb’luu
Fraz
Monsters
Vecna: Eve of Ruin
. He had become a vampire, and Barovia became a Domain of Dread.
Now the Dark Powers keep Strahd trapped in his realm, tormenting him with his inability to escape for all eternity. He spends his days
dies. When transforming into a new form, Strahd chooses one of the following options:
Beast Form. Strahd transforms into a Tiny bat (flying speed 30 ft.) or a Medium wolf (speed 40 ft.). While in that
Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Starting the Adventure The settlements nearest to the Lost Caverns are several days’ travel from the Yatil Mountains, though way stations, hunting lodges, and roadside inns dot the roads up to the
mountains. An agent waits to receive the characters at the last of these inns, a miserable joint named the Lazy Bat.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Starting the Adventure The settlements nearest to the Lost Caverns are several days’ travel from the Yatil Mountains, though way stations, hunting lodges, and roadside inns dot the roads up to the
mountains. An agent waits to receive the characters at the last of these inns, a miserable joint named the Lazy Bat.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Starting the Adventure The settlements nearest to the Lost Caverns are several days’ travel from the Yatil Mountains, though way stations, hunting lodges, and roadside inns dot the roads up to the
mountains. An agent waits to receive the characters at the last of these inns, a miserable joint named the Lazy Bat.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
Aundair in the arcane arts, but the flexibility of its forces reflected the nation’s ideals. Although the Sovereign Host was the dominant faith of Cyre, the Silver Flame had a significant following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
Aundair in the arcane arts, but the flexibility of its forces reflected the nation’s ideals. Although the Sovereign Host was the dominant faith of Cyre, the Silver Flame had a significant following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
Aundair in the arcane arts, but the flexibility of its forces reflected the nation’s ideals. Although the Sovereign Host was the dominant faith of Cyre, the Silver Flame had a significant following
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to the island. Six days ago, Skalanthas sank a ship that sailed too close to Najkir for the dragon’s comfort. Three survivors swam ashore and followed a trail to the monastery. The monks fed and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to the island. Six days ago, Skalanthas sank a ship that sailed too close to Najkir for the dragon’s comfort. Three survivors swam ashore and followed a trail to the monastery. The monks fed and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to the island. Six days ago, Skalanthas sank a ship that sailed too close to Najkir for the dragon’s comfort. Three survivors swam ashore and followed a trail to the monastery. The monks fed and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
visible from the docks on clear days. If Auril’s everlasting winter has one benefit, it’s that the hardy folk of Bremen are spared the seasonal floods that normally threaten the town in early summer
. That’s not to say that the long nights, frigid air, and howling blizzards provide any comfort. They don’t. Twice in the past two months, residents of Bremen have had to mount search parties for their town
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Cloak of displacement Wondrous item Yes Cloak of the bat Wondrous item Yes Cube of force Wondrous item Yes Daern’s instant fortress Wondrous item No Dagger of venom Weapon No Dimensional
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Cloak of displacement Wondrous item Yes Cloak of the bat Wondrous item Yes Cube of force Wondrous item Yes Daern’s instant fortress Wondrous item No Dagger of venom Weapon No Dimensional
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
if a village doesn’t have an inn run directly by the house, it likely boasts a hostel licensed by House Ghallanda, assuring its patrons of certain standards of comfort, cleanliness, and safety. Rumor
POZAS
When you request a favor from your house, it can take one of these special forms. Favored in House (Renown 3+). You and your party can stay in a House Ghallanda inn for 30 days without
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
if a village doesn’t have an inn run directly by the house, it likely boasts a hostel licensed by House Ghallanda, assuring its patrons of certain standards of comfort, cleanliness, and safety. Rumor
POZAS
When you request a favor from your house, it can take one of these special forms. Favored in House (Renown 3+). You and your party can stay in a House Ghallanda inn for 30 days without
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Cloak of displacement Wondrous item Yes Cloak of the bat Wondrous item Yes Cube of force Wondrous item Yes Daern’s instant fortress Wondrous item No Dagger of venom Weapon No Dimensional
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
visible from the docks on clear days. If Auril’s everlasting winter has one benefit, it’s that the hardy folk of Bremen are spared the seasonal floods that normally threaten the town in early summer
. That’s not to say that the long nights, frigid air, and howling blizzards provide any comfort. They don’t. Twice in the past two months, residents of Bremen have had to mount search parties for their town
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
if a village doesn’t have an inn run directly by the house, it likely boasts a hostel licensed by House Ghallanda, assuring its patrons of certain standards of comfort, cleanliness, and safety. Rumor
POZAS
When you request a favor from your house, it can take one of these special forms. Favored in House (Renown 3+). You and your party can stay in a House Ghallanda inn for 30 days without
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
visible from the docks on clear days. If Auril’s everlasting winter has one benefit, it’s that the hardy folk of Bremen are spared the seasonal floods that normally threaten the town in early summer
. That’s not to say that the long nights, frigid air, and howling blizzards provide any comfort. They don’t. Twice in the past two months, residents of Bremen have had to mount search parties for their town
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
small towns have roadside inns if travelers want more comfort, and walled hostelries catering to wagon caravans are spread a few days apart. Animals and travelers can rest comfortably at these walled
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldur’s Gate contains the three wagons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
small towns have roadside inns if travelers want more comfort, and walled hostelries catering to wagon caravans are spread a few days apart. Animals and travelers can rest comfortably at these walled
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldur’s Gate contains the three wagons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
small towns have roadside inns if travelers want more comfort, and walled hostelries catering to wagon caravans are spread a few days apart. Animals and travelers can rest comfortably at these walled
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldur’s Gate contains the three wagons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
small towns have roadside inns if travelers want more comfort, and walled hostelries catering to wagon caravans are spread a few days apart. Animals and travelers can rest comfortably at these walled
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldur’s Gate contains the three wagons