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Returning 35 results for 'beard before distance could respect'.
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Monsters
Storm King's Thunder
— to keep the more unruly giants in line.
For as long as Hekaton had reigned, fear of the king’s wrath and respect for the ordning was enough to keep lesser giants from rising up against
him. But in recent years, King Hekaton had become convinced that the age of the giants was past, as evidenced by the growing distance between the giants and their gods. Annam the All-Father didn&rsquo
Backgrounds
Mythic Odysseys of Theros
respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.
Skill Proficiencies: Acrobatics, Athletics
Tool Proficiencies
excel.
Favored Event
d8
Favored Event
1
Marathon
2
Long-distance running
3
Wrestling
4
Boxing
5
Chariot or horse race
6
Pankration (mixed
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
arrogant. They see themselves as caretakers of the sea, and they expect other creatures to pay them deep respect, if not complete deference.
This attitude might grate on others, but it arises from a seed
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Unfortunate Swimmer The corpse on the beach was once an older human male, with a scraggly gray beard and short gray hair balding at the crown. His left ear is missing, though it is obviously an old
body gave out just a short distance from land, and his corpse washed up on the beach with the next tide. If speak with dead is used to communicate with the body, it initially produces incoherent rambling
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Unfortunate Swimmer The corpse on the beach was once an older human male, with a scraggly gray beard and short gray hair balding at the crown. His left ear is missing, though it is obviously an old
body gave out just a short distance from land, and his corpse washed up on the beach with the next tide. If speak with dead is used to communicate with the body, it initially produces incoherent rambling
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
expect other creatures to pay them deep respect, if not complete deference. This attitude might grate on others, but it arises from a seed of truth. Few know of the tritons’ great victories over
under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude. The tritons’ limited view of the world leaves them ignorant of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
expect other creatures to pay them deep respect, if not complete deference. This attitude might grate on others, but it arises from a seed of truth. Few know of the tritons’ great victories over
under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude. The tritons’ limited view of the world leaves them ignorant of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Unfortunate Swimmer The corpse on the beach was once an older human male, with a scraggly gray beard and short gray hair balding at the crown. His left ear is missing, though it is obviously an old
body gave out just a short distance from land, and his corpse washed up on the beach with the next tide. If speak with dead is used to communicate with the body, it initially produces incoherent rambling
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
expect other creatures to pay them deep respect, if not complete deference. This attitude might grate on others, but it arises from a seed of truth. Few know of the tritons’ great victories over
under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude. The tritons’ limited view of the world leaves them ignorant of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Tartyx River. Though the god of the sea quietly resents sharing even a drop of water, she considers the River Guide to be a quiet, unobtrusive trespasser on her favored element and keeps her distance. Were her respect to wane, though, Thassa would eagerly vie to control the Rivers That Ring the World.
shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Tartyx River. Though the god of the sea quietly resents sharing even a drop of water, she considers the River Guide to be a quiet, unobtrusive trespasser on her favored element and keeps her distance. Were her respect to wane, though, Thassa would eagerly vie to control the Rivers That Ring the World.
shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Tartyx River. Though the god of the sea quietly resents sharing even a drop of water, she considers the River Guide to be a quiet, unobtrusive trespasser on her favored element and keeps her distance. Were her respect to wane, though, Thassa would eagerly vie to control the Rivers That Ring the World.
shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
predictions of doom 13 Fidgets 14 Squints 15 Stares into the distance 16 Chews something 17 Paces 18 Taps fingers 19 Bites fingernails 20 Twirls hair or tugs beard Interactions with Others In one
Tattoos 11 Birthmark 12 Unusual skin color 13 Bald 14 Braided beard or hair 15 Unusual hair color 16 Nervous eye twitch 17 Distinctive nose 18 Distinctive posture (crooked or rigid) 19 Exceptionally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
predictions of doom 13 Fidgets 14 Squints 15 Stares into the distance 16 Chews something 17 Paces 18 Taps fingers 19 Bites fingernails 20 Twirls hair or tugs beard Interactions with Others In one
Tattoos 11 Birthmark 12 Unusual skin color 13 Bald 14 Braided beard or hair 15 Unusual hair color 16 Nervous eye twitch 17 Distinctive nose 18 Distinctive posture (crooked or rigid) 19 Exceptionally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
predictions of doom 13 Fidgets 14 Squints 15 Stares into the distance 16 Chews something 17 Paces 18 Taps fingers 19 Bites fingernails 20 Twirls hair or tugs beard Interactions with Others In one
Tattoos 11 Birthmark 12 Unusual skin color 13 Bald 14 Braided beard or hair 15 Unusual hair color 16 Nervous eye twitch 17 Distinctive nose 18 Distinctive posture (crooked or rigid) 19 Exceptionally
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
below—a distance of some 50 to 150 feet depending on position. Every hour the party moves along the icy terrain, randomly choose one character to make a DC 10 Dexterity (Acrobatics) check. If the check
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
below—a distance of some 50 to 150 feet depending on position. Every hour the party moves along the icy terrain, randomly choose one character to make a DC 10 Dexterity (Acrobatics) check. If the check
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
below—a distance of some 50 to 150 feet depending on position. Every hour the party moves along the icy terrain, randomly choose one character to make a DC 10 Dexterity (Acrobatics) check. If the check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon
trapped creature, which appears in the closest unoccupied space adjacent to the painting. Thwad Underbrew. The dwarf in the painting is a beard-stroking villain named Thwad Underbrew, a former champion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon
trapped creature, which appears in the closest unoccupied space adjacent to the painting. Thwad Underbrew. The dwarf in the painting is a beard-stroking villain named Thwad Underbrew, a former champion
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
which you have grown wearily accustomed. Eventually, stone tiles become more noticeable, turning the path into a proper road. You can see spots of light in the distance, blue-white and too regularly
characters first reached the road, six duergar watching invisibly started following them at a safe distance. Twelve more duergar soldiers are stationed in guardhouses concealed within the rocky walls of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon
trapped creature, which appears in the closest unoccupied space adjacent to the painting. Thwad Underbrew. The dwarf in the painting is a beard-stroking villain named Thwad Underbrew, a former champion
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
which you have grown wearily accustomed. Eventually, stone tiles become more noticeable, turning the path into a proper road. You can see spots of light in the distance, blue-white and too regularly
characters first reached the road, six duergar watching invisibly started following them at a safe distance. Twelve more duergar soldiers are stationed in guardhouses concealed within the rocky walls of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
which you have grown wearily accustomed. Eventually, stone tiles become more noticeable, turning the path into a proper road. You can see spots of light in the distance, blue-white and too regularly
characters first reached the road, six duergar watching invisibly started following them at a safe distance. Twelve more duergar soldiers are stationed in guardhouses concealed within the rocky walls of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elves as companions, reflecting a bond between the ancestors of elf and animal. To be chosen by a Valenar animal is a great honor, and any such elf is treated with respect and reverence. Still, on the
lasts until the hawk bonds with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elves as companions, reflecting a bond between the ancestors of elf and animal. To be chosen by a Valenar animal is a great honor, and any such elf is treated with respect and reverence. Still, on the
lasts until the hawk bonds with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elves as companions, reflecting a bond between the ancestors of elf and animal. To be chosen by a Valenar animal is a great honor, and any such elf is treated with respect and reverence. Still, on the
lasts until the hawk bonds with a different creature or until the bonded creature dies. While bonded, the hawk and the bonded creature can communicate telepathically with each other at a distance of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Performance) Gate to Ysgard The gate to Ysgard is a maelstrom a mile offshore. Characters directed to the gate can see it in the distance from Glorium’s docks. Spells like fly or water walk can help
succeed on at least two DC 17 Constitution ability checks. Even if a character loses, they earn Bkol’s respect, and he reduces his price to 50 gp. Once Bkol and the Courier are hired, they and their crew of eight rowers (chaotic good guards) are ready to leave at the characters’ convenience.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Performance) Gate to Ysgard The gate to Ysgard is a maelstrom a mile offshore. Characters directed to the gate can see it in the distance from Glorium’s docks. Spells like fly or water walk can help
succeed on at least two DC 17 Constitution ability checks. Even if a character loses, they earn Bkol’s respect, and he reduces his price to 50 gp. Once Bkol and the Courier are hired, they and their crew of eight rowers (chaotic good guards) are ready to leave at the characters’ convenience.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of kobolds. These small, reptilian folk eye you curiously while a couple of humans watch from a distance. All the cloister’s residents are dressed in simple clothes, and no one carries a visible
secret lair in a cave accessed by an undersea tunnel, a short distance from the cloister and not shown on the map of Dragon’s Rest. She is careful not to enter or leave the cave when anyone might
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, twisting caves, primeval woods, and the maze-like streets and passages of desolate ruins. A minotaur can visualize every route it might take to close the distance to its prey. The scent of blood, the
respect authority or hierarchy, and they are notoriously difficult to enslave, let alone control. Cults of the Horned King. Minotaurs are the dark descendants of humanoids transformed by the rituals of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Performance) Gate to Ysgard The gate to Ysgard is a maelstrom a mile offshore. Characters directed to the gate can see it in the distance from Glorium’s docks. Spells like fly or water walk can help
succeed on at least two DC 17 Constitution ability checks. Even if a character loses, they earn Bkol’s respect, and he reduces his price to 50 gp. Once Bkol and the Courier are hired, they and their crew of eight rowers (chaotic good guards) are ready to leave at the characters’ convenience.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, twisting caves, primeval woods, and the maze-like streets and passages of desolate ruins. A minotaur can visualize every route it might take to close the distance to its prey. The scent of blood, the
respect authority or hierarchy, and they are notoriously difficult to enslave, let alone control. Cults of the Horned King. Minotaurs are the dark descendants of humanoids transformed by the rituals of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, twisting caves, primeval woods, and the maze-like streets and passages of desolate ruins. A minotaur can visualize every route it might take to close the distance to its prey. The scent of blood, the
respect authority or hierarchy, and they are notoriously difficult to enslave, let alone control. Cults of the Horned King. Minotaurs are the dark descendants of humanoids transformed by the rituals of