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Player’s Handbook
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Beast Spells
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Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Shapechanger. You
can take a Magic action to shape-shift into a Beast, Humanoid, or Monstrosity with a Challenge Rating no higher than 10. When you shape-shift, you gain a number of Temporary Hit Points equal to the
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they
Monsters
Eberron: Rising from the Last War
Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he
to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
Species
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents
any beast that has an innate swimming speed. Languages. You can speak, read, and write Aquan. SAHUAGIN: DANGER FROM THE DEPTHS
The sea elves face as many perils in their watery world as other elves
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents
any beast that has an innate swimming speed. Languages. You can speak, read, and write Aquan. SAHUAGIN: DANGER FROM THE DEPTHS
The sea elves face as many perils in their watery world as other elves
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents
any beast that has an innate swimming speed. Languages. You can speak, read, and write Aquan. SAHUAGIN: DANGER FROM THE DEPTHS
The sea elves face as many perils in their watery world as other elves
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
beast with the spell if the beast is within 30 feet of you. Fey Wanderer Wield Fey Mirth and Fury
A fey mystique surrounds you, thanks to the boon of an archfey or a location in the Feywild that
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
beast with the spell if the beast is within 30 feet of you. Fey Wanderer Wield Fey Mirth and Fury
A fey mystique surrounds you, thanks to the boon of an archfey or a location in the Feywild that
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
beast with the spell if the beast is within 30 feet of you. Fey Wanderer Wield Fey Mirth and Fury
A fey mystique surrounds you, thanks to the boon of an archfey or a location in the Feywild that
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
whispers, Tasha’s hideous laughter 2nd detect thoughts, phantasmal force 3rd clairvoyance, sending 4th dominate beast, Evard’s black tentacles 5th dominate person, telekinesis Awakened Mind Starting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
whispers, Tasha’s hideous laughter 2nd detect thoughts, phantasmal force 3rd clairvoyance, sending 4th dominate beast, Evard’s black tentacles 5th dominate person, telekinesis Awakened Mind Starting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
whispers, Tasha’s hideous laughter 2nd detect thoughts, phantasmal force 3rd clairvoyance, sending 4th dominate beast, Evard’s black tentacles 5th dominate person, telekinesis Awakened Mind Starting
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See chapter 7 for the rules on
Ranger subclass of your choice.The Beast Master, Fey Wanderer, Gloom Stalker, and Hunter subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See chapter 7 for the rules on
Ranger subclass of your choice.The Beast Master, Fey Wanderer, Gloom Stalker, and Hunter subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See chapter 7 for the rules on
Ranger subclass of your choice.The Beast Master, Fey Wanderer, Gloom Stalker, and Hunter subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about. As part of Levistus’s
, agreeing to exchange his soul for a boon that enables him to escape to safety. With nothing to do in his tomb other than answer distant entreaties from the Material Plane, Levistus has attracted the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about. As part of Levistus’s
, agreeing to exchange his soul for a boon that enables him to escape to safety. With nothing to do in his tomb other than answer distant entreaties from the Material Plane, Levistus has attracted the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about. As part of Levistus’s
, agreeing to exchange his soul for a boon that enables him to escape to safety. With nothing to do in his tomb other than answer distant entreaties from the Material Plane, Levistus has attracted the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
belly of a massive, mechanical beast. Githzerai Embassy The githzerai embassy is an island of order amid a sea of chaos. The adamantine citadel floats above Xaos, held aloft by collective thought and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
belly of a massive, mechanical beast. Githzerai Embassy The githzerai embassy is an island of order amid a sea of chaos. The adamantine citadel floats above Xaos, held aloft by collective thought and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
belly of a massive, mechanical beast. Githzerai Embassy The githzerai embassy is an island of order amid a sea of chaos. The adamantine citadel floats above Xaos, held aloft by collective thought and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5 Blink, Plant Growth
7 Dominate Beast, Greater Invisibility
9 Dominate Person, Seeming
Level 3: Steps of the
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5 Blink, Plant Growth
7 Dominate Beast, Greater Invisibility
9 Dominate Person, Seeming
Level 3: Steps of the
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence. The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
damage.
Change Shape. Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form






