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Returning 35 results for 'been been deflect class reflected'.
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Classes
Player’s Handbook
1 features, which are listed in the Monk Features table.
Monk Features
Level
Proficiency Bonus
Class Features
Martial Arts
Focus Points
Unarmored Movement
1
+2
Martial
Arts, Unarmored Defense
1d6
—
—
2
+2
Monk’s Focus, Unarmored Movement, Uncanny Metabolism
1d6
2
+10 ft.
3
+2
Deflect Attacks, Monk Subclass
1d6
3
+10 ft.
4
Monsters
Acquisitions Incorporated
damage she takes from the attack is reduced by 1d10 + 9;{"diceNotation":"1d10+9","rollType":"roll","rollAction":"Deflect Missiles"}. If the damage is reduced to 0, she catches the missile if it's small
complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in the
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them
Defense, Martial Arts 2nd +2 1d4 2 +10 ft. Ki, Unarmored Movement 3rd +2 1d4 3 +10 ft. Monastic Tradition, Deflect Missiles
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level in your current class. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in a single class.
Multiclassing Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level in your current class. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in a single class.
Multiclassing Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Multiclassing Prerequisites Class Ability Score Minimum Barbarian Strength 13 Bard
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Class Ability Score Minimum Barbarian Strength 13 Bard Charisma 13 Cleric Wisdom 13 Druid
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
more complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in
. Rosie Beestinger
Small humanoid (halfling), chaotic good
Armor Class 15 (Unarmored Defense)
Hit Points 45 (10d6 + 10)
Speed 40 ft.
STR
8 (−1)
DEX
16 (+3)
CON
12 (+1
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
possessions. Julie Dillon
Tower Hand Medium Humanoid, Any Alignment
Armor Class 14 (Unarmored Defense)
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chain in a crushing overhead smash that’s nearly impossible to block or deflect. Ogre Chain Brute
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
border on precognition, allowing them to unconsciously act before their foes. Transcendent Order Conduit Small or Medium Humanoid, Any Alignment
Armor Class 18 (Unarmored Defense)
Hit Points 97
.
Deflect Attack. In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by 1d10.
Don’t Be There. When the conduit
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
Monk Class Features As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table. Monk Features Level Proficiency
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
Monk Class Features As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table. Monk Features Level Proficiency
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of combat to master. A few become bodyguards, trading their combat prowess and loyalty for food and lodging. Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit
. Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the adept
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
animation and reveal themselves to be monks of considerable capability. Martial Arts Adept Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
: The extra damage and the healing of your Arcane Jolt both increase to 4d6. Your steel defender gains a +2 bonus to Armor Class. Whenever your steel defender uses its Deflect Attack, the attacker takes force damage equal to 1d4 + your Intelligence modifier.
reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
defender gains a +2 bonus to Armor Class. Whenever your steel defender uses its Deflect Attack, the attacker takes force damage equal to 1d4 + your Intelligence modifier.
certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don’t count against the number of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Medium Humanoid, Any Alignment
Armor Class 16 (Unarmored Defense)
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
11 (+0)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0
be pushed up to 10 feet directly away from the adept.
Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Deflect Missile. In
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
scroll’s requirement, the spell on the scroll needs to be on whatever spell list is used by your class. Here are two examples. If you’re a cleric, the spell must be on the cleric spell list, and if
you’re a fighter with the Eldritch Knight archetype, the spell must be on the wizard spell list, because that is the spell list used by your class. Do the AC bonuses from a ring of protection and bracers
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, and it can amplify this magical energy to create shields of rippling force that deflect incoming attacks and absorb magic missile spells. Braxat
Huge Giant, Typically Neutral
Armor Class 18
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crane carries a red wooden key that unlocks the door to area L3. Steel Crane Medium humanoid (human)
Armor Class 17 (Unarmored Defense)
Hit Points 76 (9d8 + 36)
Speed 40 ft.
STR
13 (+1
+ 4 hit points, and all levels of exhaustion end on him.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Steel Crane deflects the missile. The damage he takes from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
impenetrable fog. Forceful Presence. Although they are incorporeal, phantom warriors can harness the energy around them to deflect incoming attacks and strike with great force. An invisible sheath of
. A phantom warrior doesn’t require air, food, drink, or sleep. Phantom Warrior
Medium undead, any alignment
Armor Class 16
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16(+3)
DEX
11
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
defender also perishes if you die.” The steel defender’s stat block has been replaced with the stat block presented here. Steel Defender Medium construct
Armor Class 15 (natural armor)
Hit Points 2
.
Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
Reaction
Deflect Attack. The defender imposes
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, surrounded by the petrified remains of past admirers and would-be heroes. Medusa
Medium monstrosity, lawful evil
Armor Class 15 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
10(+0
the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Actions
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
seamlessly with their reflected surroundings and wait until the moment is right to strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes. “She was
Mirror Shade Medium Undead, Typically Chaotic Evil
Armor Class 13
Hit Points 91 (14d8 + 28)
Speed 40 ft.
STR
8 (−1)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
proficiency in two abilities: one tied to the character’s class and one tied to the character’s background. The Ability Proficiencies by Class table suggests a proficiency for each class, and you choose which
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tigress carries a red wooden key that unlocks the door to area L3. Jade Tigress Medium humanoid (human)
Armor Class 15 (Unarmored Defense)
Hit Points 71 (11d8 + 21)
Speed 40 ft.
STR
18
Escape. Jade Tigress takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
intact flail snail shell, which weighs about 250 pounds, is worth 2,500 gp. Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
own terrible life. Doomwake Giant
Huge giant, lawful evil
Armor Class 15 (natural armor)
Hit Points 162 (13d12 + 78)
Speed 40 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6
will to create, but no one to create for and none who would ever appreciate or use the art and architecture they created. Hundred-Handed One
Huge giant, lawful neutral
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Flail Snail Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
17(+3)
DEX
5(−3)
CON
20(+5)
INT
3(−4
fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
surely as any living mortal. As a result, a medusa destroys or removes any mirrors or reflective surfaces in its lair. Medusa
Medium monstrosity, lawful evil
Armor Class 15 (natural armor)
Hit
looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due






