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Returning 35 results for 'been before denial choose reflected'.
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Monsters
Princes of the Apocalypse
shunted into the nearest space he last occupied.
Legendary Resistance (2/Day). If Marlos fails a saving throw, he can choose to succeed instead.
Petrifying Gaze. When a creature that can see Marlos&rsquo
eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.
If Marlos sees himself reflected on a polished surface within 30 feet of him and in an area of bright
Tarrasque
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical
":"roll","rollAction":"Reflective Carapace"}. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the
Monsters
Icewind Dale: Rime of the Frostmaiden
point in this form, each creature within 10 feet of her takes 10 cold damage at the start of each of her turns.
Legendary Resistance (1/Day in This Form). If Auril fails a saving throw, she can choose
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Icewind Dale: Rime of the Frostmaiden
weather, detect thoughts, ice storm
Legendary Resistance (2/Day in This Form). If Auril fails a saving throw, she can choose to succeed instead.
Magic Resistance. Auril has advantage on saving throws
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Monsters
Mythic Odysseys of Theros
(3/Day). If Hythonia fails a saving throw, she can choose to succeed instead.
Petrifying Gaze. When a creature that can see Hythonia’s eyes starts its turn within 30 feet of her, Hythonia can
immediately make the save.
If Hythonia sees herself reflected on a polished surface within 30 feet of her and in an area of bright light, she is affected by her own gaze.
Shed Skin (Mythic Trait
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Legendary Resistance (2/Day in This Form). If Auril fails a saving throw, she can choose to succeed instead.
Magic Resistance. Auril has advantage on saving throws against spells and other magical
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dark Secrets During character creation, once players have developed their own characters, they should collectively choose a dark secret shared by the entire party. Every member of the party is
deep in denial. Regardless, in the eyes of the law, they’re guilty. Each dark secret shares a number of elements. Players should work with you, the DM, to customize these particulars to their group. At
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dark Secrets During character creation, once players have developed their own characters, they should collectively choose a dark secret shared by the entire party. Every member of the party is
deep in denial. Regardless, in the eyes of the law, they’re guilty. Each dark secret shares a number of elements. Players should work with you, the DM, to customize these particulars to their group. At
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dark Secrets During character creation, once players have developed their own characters, they should collectively choose a dark secret shared by the entire party. Every member of the party is
deep in denial. Regardless, in the eyes of the law, they’re guilty. Each dark secret shares a number of elements. Players should work with you, the DM, to customize these particulars to their group. At
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dark Secrets During character creation, once players have developed their own characters, they should collectively choose a dark secret shared by the entire party. Every member of the party is
deep in denial. Regardless, in the eyes of the law, they’re guilty. Each dark secret shares a number of elements. Players should work with you, the DM, to customize these particulars to their group. At
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dark Secrets During character creation, once players have developed their own characters, they should collectively choose a dark secret shared by the entire party. Every member of the party is
deep in denial. Regardless, in the eyes of the law, they’re guilty. Each dark secret shares a number of elements. Players should work with you, the DM, to customize these particulars to their group. At
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dark Secrets During character creation, once players have developed their own characters, they should collectively choose a dark secret shared by the entire party. Every member of the party is
deep in denial. Regardless, in the eyes of the law, they’re guilty. Each dark secret shares a number of elements. Players should work with you, the DM, to customize these particulars to their group. At
Backgrounds
Baldur’s Gate: Descent into Avernus
20
Woodcarvers, coopers, and bowyers
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of
’s Gate Feature: Professional Courtesy
You’re familiar with the city’s crews, their territories, and inter-crew politics. Choose one of the three districts of Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
family plays in your life. Do you live near family? What kind of work do your closest family members pursue, and is that reflected in the background you choose? Are you close to your relatives, or have you had a falling out? Did you lose kin in the Last War?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
family plays in your life. Do you live near family? What kind of work do your closest family members pursue, and is that reflected in the background you choose? Are you close to your relatives, or have you had a falling out? Did you lose kin in the Last War?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
family plays in your life. Do you live near family? What kind of work do your closest family members pursue, and is that reflected in the background you choose? Are you close to your relatives, or have you had a falling out? Did you lose kin in the Last War?
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
perception that dragonmarks run only in family lines. This book instead allows a character of any species to manifest any dragonmark. If you choose a dragonmark for your character, consider these four
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
perception that dragonmarks run only in family lines. This book instead allows a character of any species to manifest any dragonmark. If you choose a dragonmark for your character, consider these four
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
perception that dragonmarks run only in family lines. This book instead allows a character of any species to manifest any dragonmark. If you choose a dragonmark for your character, consider these four
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are
well-rounded fighters of great skill and knowledge. Combat Superiority When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice. Maneuvers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are
well-rounded fighters of great skill and knowledge. Combat Superiority When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice. Maneuvers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are
well-rounded fighters of great skill and knowledge. Combat Superiority When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice. Maneuvers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the following variants. Choose whichever one best suits your campaign. Ability Check Proficiency With this variant rule, characters don’t have skill proficiencies. Instead, each character has
proficiency in two abilities: one tied to the character’s class and one tied to the character’s background. The Ability Proficiencies by Class table suggests a proficiency for each class, and you choose which
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin Valley to discover the cult broken. The cloud giant believes the air cultists were defeated because they were weak, so he imposes a brutal regime of self-denial and atonement on surviving
following tale. For the description, choose a settlement the characters aren’t in and that has not been destroyed. Refugees have been shuffling down from the hills north of the town. Some wear the white
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin Valley to discover the cult broken. The cloud giant believes the air cultists were defeated because they were weak, so he imposes a brutal regime of self-denial and atonement on surviving
following tale. For the description, choose a settlement the characters aren’t in and that has not been destroyed. Refugees have been shuffling down from the hills north of the town. Some wear the white
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. This is a delay of death, not a denial of it, for death will eventually get its due. I guess if you can’t disintegrate them or eat them, burying dead bodies makes as much sense as anything else
for termination. As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. This is a delay of death, not a denial of it, for death will eventually get its due. I guess if you can’t disintegrate them or eat them, burying dead bodies makes as much sense as anything else
for termination. As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. This is a delay of death, not a denial of it, for death will eventually get its due. I guess if you can’t disintegrate them or eat them, burying dead bodies makes as much sense as anything else
for termination. As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
initially be blamed on evil dragons or magical disasters, but the tarrasque frequently leaves behind some unmistakable indication of its passage. Roll on or choose a result from the Tarrasque Evidence
table to inspire what marks the monster’s rampages. Tarrasque Evidence 1d4 Amid Destruction, the Tarrasque Leaves... 1 Evidence of a magic spell reflected back on its caster, like Ice Knife or Melf’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
initially be blamed on evil dragons or magical disasters, but the tarrasque frequently leaves behind some unmistakable indication of its passage. Roll on or choose a result from the Tarrasque Evidence
table to inspire what marks the monster’s rampages. Tarrasque Evidence 1d4 Amid Destruction, the Tarrasque Leaves... 1 Evidence of a magic spell reflected back on its caster, like Ice Knife or Melf’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
initially be blamed on evil dragons or magical disasters, but the tarrasque frequently leaves behind some unmistakable indication of its passage. Roll on or choose a result from the Tarrasque Evidence
table to inspire what marks the monster’s rampages. Tarrasque Evidence 1d4 Amid Destruction, the Tarrasque Leaves... 1 Evidence of a magic spell reflected back on its caster, like Ice Knife or Melf’s
feats
roll, roll a d6. On a 1-3, you are affected as normal. On a 4-5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning
this class, you can add a bonus to the result of the d20 you roll on the Skinshift Adaptations table equal to up to half your sorcerer level. For example, at 6th level, if you rolled a 19 on the d20, you could choose any result between 19 and 22.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin Valley to discover the cult broken. The cloud giant believes the air cultists were defeated because they were weak, so he imposes a brutal regime of self-denial and atonement on surviving
following tale. For the description, choose a settlement the characters aren’t in and that has not been destroyed. Refugees have been shuffling down from the hills north of the town. Some wear the white
classes
Basic Rules (2014)
quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble background.
The Paladin Table
Level
ProficiencyBonus
her faith or from another paladin of the same order. The paladin might spend an all-night vigil in prayer as a sign of penitence, or undertake a fast or similar act of self-denial. After a rite of
feats
roll, roll a d6. On a 1-3, you are affected as normal. On a 4-5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning
this class, you can add a bonus to the result of the d20 you roll on the Skinshift Adaptations table equal to up to half your sorcerer level. For example, at 6th level, if you rolled a 19 on the d20, you could choose any result between 19 and 22.