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Returning 35 results for 'been before descent cautious rules'.
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Monsters
Curse of Strahd
or carrying isn’t transformed. It reverts to its humanoid form if it dies.Wereravens are secretive and extraordinarily cautious lycanthropes that trust one another but are wary of just about
, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.
Characters as Wereravens. The Monster Manual has rules for characters
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
3rd level, but lower-level characters can survive if they’re cautious and rest often. Before running this location, review the underwater combat rules in the Basic Rules.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The descent to Janya is approximately 4,500 feet. This should take about 4 minutes for characters who have a swimming speed of 60 feet, or 15 minutes for those who don’t have a swimming speed. Word
has been sent ahead to Xoese-Addae, an emissary of the High Court that rules Janya. He’ll meet the characters when they arrive. Once Gurau has shared these details, Kisaroua has little patience for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
land is ruled by Pharaoh Ankhtepot, the immortal intermediary between the mortals and the gods. The pharaoh rules from his pyramid, Pharaoh’s Rest, in the City of the Dead. The people worship a
value music, and many locals are accomplished singers or proficient in playing the reed pipe, goblet drum, or arched harp. AKIRRAN CHARACTERS
Characters from Har’Akir claim descent from an ancient
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
forthright and honest to a fault. Norbus is gruff and excessively cautious. They banter like an old married couple. Each dwarf has ten days of rations, a waterskin, mining tools, and one of two matching
.
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple, since the dwarf priests of Abbathor relied on darkvision to see.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
descent through Undermountain. Such a raft is stored in area 14, and Melith makes good on her promise. Though she has great affection for Melith, Thirza sees any alliance with the characters as an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Wereraven Wereravens are secretive, cautious lycanthropes that seek to blend into society and subtly oppose evil. As avowed foes of malevolent beings, wereravens are stalked by wicked forces. Knowing
Lycanthropy The lycanthropes entry in the Monster Manual has rules for characters afflicted with different forms of lycanthropy. The following text applies to wereraven characters specifically. A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
effectively. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. See the rules for two-weapon fighting in chapter 9. Loading. Because of the time required
has unusual rules governing its use, explained in the weapon’s description (see "Special Weapons" later in this section). Thrown. If a weapon has the thrown property, you can throw the weapon to make a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam The Korranberg
ChrONiCle
Descent into Droaam: my trail to terror
We’re all going to die. That thought echoed through my mind as the wagon carried us toward the Great Crag. The diplomats
frightening member of the Daughters of Sora Kell!
When I could set aside my sheer terror, I was learning a great deal about this strange nation. The Daughters invested power in warlords, each of whom rules a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
crop, and with a frown, summon wildfires. She rules the seelie of the Summer Court. Oberon, the Green Lord, an unrivaled hunter and woodland warrior, is Titania’s lover and frequently her foe. Oberon is
soul of savagery and the wild. Hyrsam the Fool is a prankster and prone to mischief, but when such jokes turn vicious and deadly, Hyrsam the Savage is at play. The Queen of Air and Darkness rules the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
”). Each apparition takes a harmless swing at any creatures that pass through the area before sinking back into the fog. 9c. Unpleasant Descent This 10-foot-high passage slopes down gently as it runs
(see “Gates”). The rules of this gate are as follows: If one pint or more of any liquid is poured on the floor within 5 feet of the arch, the gate opens for 1 minute. Characters must be 9th level or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
machine rules found in Baldur’s Gate: Descent into Avernus. Driving. The helm of an infernal war machine is a chair with a wheel, levers, pedals, and other controls. The helm requires a driver to operate
beg the characters to spare them, offering to drive the characters to the Red Belvedere in exchange. Driving the Venatrix The following rules are an adjusted, condensed version of the infernal war
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower is topped with an enormous
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
privately financed or loaned out by Head Office under extraordinarily cautious terms, battle balloons can be customized with unique equipment — different siege weapons, lifting and cargo gear, and so forth
power and detonate with formidable explosive force wherever they hit. VEHICLE RULES
Battle balloons and mechanical beholders are vehicles, and as such, they have special rules associated with them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
treated with cautious respect until they prove themselves undeserving of such consideration. All rooms and corridors in this part of the dungeon have flat, 10-foot-high ceilings. 24a. Hall of Smiths Decor
to Level 17. The arch is one of Halaster’s magical gates (see “Gates”). This gate’s rules are as follows: The gate opens for 1 minute if a creature touches the arch with a six-fingered gauntlet (one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
descent dominate the central lands of Faerûn, around the Inner Sea. Chondathan Names: (Male) Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd; (female) Arveene, Esvele, Jhessail
, Ramondo VARIANT HUMAN TRAITS
If your campaign uses the optional feat rules from chapter 6, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
adulthood around age 8. They age noticeably faster than humans, and though few goblins live to old age, the most cautious rarely live longer than 60 years. Alignment. Most of the goblins of Ravnica are
. You can speak, read, and write Common and Goblin. In Ravnica, Goblin is a simplistic language with a limited vocabulary and fluid rules of grammar, unsuited for any sophisticated conversation.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Gate. The arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute if a creature touches the arch with a six-fingered gauntlet. (Such an item can be
is cautious and patient. She has suffered more losses than her superiors would consider acceptable, so she’s waiting for reinforcements before launching any further assaults. The younger knight
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
such souls put to good use against the demonic hordes, a power that if unchecked would scour the universe of all lawfulness and goodness? He further asserted that he was bound to the rules and
definitive judgment. He rebuked the angels for their descent into infighting, but didn’t punish Asmodeus for his evil ways. He did, however, order Asmodeus to forever carry a mighty artifact, the Ruby Rod
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they don’t have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
like any sailor with sense, I’ve avoided the island by a great distance, so I can’t tell you which bloodthirsty knave currently rules the roost. The Whalebones The tiny outcrops that make up the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zariel Zariel rules Avernus, the first layer of the Nine Hells. Once a mighty angel charged with watching the tides of the Blood War, she succumbed to the plane’s corrupting influence and fell from
grace. She recently reclaimed her position as archdevil of Avernus after the cautious Bel proved inadequate at marshaling his forces to launch offensives against the encroaching demons. Now Bel advises
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
might not help, since the Knight of Nimbral have been known to appear out of nowhere, apparently invisible before they attacked, but it pays to be cautious when you’re doing something foolish.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots
tell you how to design new class features. The best place to start is by looking at other class features, or at spells, feats, or any other rules for inspiration. You’re almost certainly going to have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of her wizards, the destruction of her kingdom, and her failure at attaining godhood all contributed to her descent into an unquenchable sorrow. At the same time, the energy of the corrupted ritual was
inscrutable game, the rules of which are known only to her and the Lady of Pain. Others suggest that she is balancing the multiverse by having mortals complete various tasks, and some say that it is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Deck The descent to the lower deck is chilly, wet, and unsettling. Seawater obscures the floor and sloshes against the hull. Decaying crates and barrels are scattered around, some floating freely and
makes the entire lower deck difficult terrain (see “Difficult Terrain” in the Basic Rules). Hole to the Hold. A hole in the ceiling in the northwest part of the area leads up to the captain’s quarters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Empty battlefields are littered with weapons and bones, showing where the legions of the Nine Hells prevailed against invading enemies. The archdevil Zariel rules Avernus, having supplanted her
in the ice of Stygia as punishment. He rules this layer all the same, communicating telepathically with his followers and servants, both in the Nine Hells and on the Material Plane. Stygia is also
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
, oversees the coliseum’s operations and approves all combatants bound for the arena. The pitmaster is constantly seeking new and creative contest rules for the coliseum battles, and she often awards
resources or governing tribunals. Adventurers looking to sway the city’s legal authority might approach Derathar, but they would do well to be cautious of her famously short temper and long memory
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
companion was slain while scouting out Loomlurch and the surrounding area. They urge any characters heading for the hag’s lair to be cautious. The blink dogs can reveal the following information about
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
old comrade of Eliander. He is a stickler for the rules, and Eliander trusts him with his life. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the north wall. (See “Sample Traps” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
approach and state their business. Lysan and Zastra are cautious but friendly. They have a sardonic sense of humor developed after being stranded for so long. If the characters express no hostile
traverse. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Ward Rune. The ward rune is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. It reads, in an archaic dialect of Common, “To ye four scholars: point your eyes toward the Dragon’s light, for it guides your descent into knowledge.” This passage is a clue to unlocking the hidden
use the statues for cover from the dragon’s breath; see “Cover” in the Basic Rules.) Consider having the wyrmling deliver short lines of dialogue on each of his turns, inspired by the following
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-square vertical shaft of smooth stone that descends to the Howling Caves (see chapter 5). The updraft slows the descent of any creature that leaps or falls into the pit, as if a feather fall spell had been
and fight only in self-defense. Roleplaying Aerisi Kalinoth. Aerisi rules the Cult of the Howling Hatred like an imperious, vain, and tempestuous queen. She is oblivious to compassion or kindness unless
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
following blessing. This blessing adheres to the rules for blessings presented in the Dungeon Master’s Guide: Blessing of the Solipsistic Mind. You access esoteric truths from an ancient tome by focusing
creatures in the fluid if it swims nearby. If the characters are quick and careful, they can avoid the purple worm’s notice. Each mile of descent, the characters must make a DC 14 Strength (Athletics) check






