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Returning 35 results for 'been before destined class replicate'.
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classes
Eberron: Forge of the Artificer
Artificer levels (round up).
Artificer Features
—Spell Slots per Spell Level—
Level
Proficiency Bonus
Class Features
Plans Known
Magic Items
Cantrips
Prepared
Spells
1
2
3
4
5
1
+2
Spellcasting, Tinker’s Magic
—
—
2
2
2
—
—
—
—
2
+2
Replicate Magic Item
4
2
2
3
2
—
&mdash
races
consciousness and self-replicate through asexual reproduction. When the time is right, an oozekin produces a larval sludge: a juvenile, biomantically-altered ooze not dissimilar to those one might find in a
matter of their brain and adopt a plethora of their personality traits, memories, and class levels.
Willing and Able
Relatively new to the world, oozekin are keen to prove themselves the equal of any
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. In the tables, an item’s entry tells you whether the item
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. In the tables, an item’s entry tells you whether the item
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. In the tables, an item’s entry tells you whether the item
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
, picking from the Replicable Items tables. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the common
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
, picking from the Replicable Items tables. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the common
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
, picking from the Replicable Items tables. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the common
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Artificer Class Features As an Artificer, you gain the following class features when you reach the specified Artificer levels. These features are listed on the Artificer Features table. Artificer
Features ——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Plans Known Magic Items Cantrips Prepared Spells 1 2 3 4 5 1 +2 Spellcasting, Tinker’s Magic — — 2 2 2 — — — — 2 +2
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Artificer Class Features As an Artificer, you gain the following class features when you reach the specified Artificer levels. These features are listed on the Artificer Features table. Artificer
Features ——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Plans Known Magic Items Cantrips Prepared Spells 1 2 3 4 5 1 +2 Spellcasting, Tinker’s Magic — — 2 2 2 — — — — 2 +2
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Artificer Class Features As an Artificer, you gain the following class features when you reach the specified Artificer levels. These features are listed on the Artificer Features table. Artificer
Features ——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Plans Known Magic Items Cantrips Prepared Spells 1 2 3 4 5 1 +2 Spellcasting, Tinker’s Magic — — 2 2 2 — — — — 2 +2
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Biomantic Origins Oozekin are the odd by-products of Dr Stein’s biomancy experiments—biomantic oozes that gained consciousness and self-replicate through asexual reproduction. When the time is right
, you can consider allowing their character to be reborn as an oozekin. A biomantic ooze may well consume the grey matter of their brain and adopt a plethora of their personality traits, memories, and class levels.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Dungeon Master’s Guide, the character gains no special connection to that item. Class features that refer to items created by your Replicate Magic Item feature don’t apply to items you craft by
Level 2: Replicate Magic Item You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Dungeon Master’s Guide, the character gains no special connection to that item. Class features that refer to items created by your Replicate Magic Item feature don’t apply to items you craft by
Level 2: Replicate Magic Item You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Dungeon Master’s Guide, the character gains no special connection to that item. Class features that refer to items created by your Replicate Magic Item feature don’t apply to items you craft by
Level 2: Replicate Magic Item You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-aligned characters. XANDALA’S TRAITS
Ideal. “I have the blood of dragons flowing through my veins. I am destined for greatness.”
Bond. “The Ring of Winter will bring me power and immortality
.”
Flaw. “I’m surrounded by fools.”
Xandala
Medium humanoid (half-elf), neutral evil
Armor Class 13 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-aligned characters. XANDALA’S TRAITS
Ideal. “I have the blood of dragons flowing through my veins. I am destined for greatness.”
Bond. “The Ring of Winter will bring me power and immortality
.”
Flaw. “I’m surrounded by fools.”
Xandala
Medium humanoid (half-elf), neutral evil
Armor Class 13 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-aligned characters. XANDALA’S TRAITS
Ideal. “I have the blood of dragons flowing through my veins. I am destined for greatness.”
Bond. “The Ring of Winter will bring me power and immortality
.”
Flaw. “I’m surrounded by fools.”
Xandala
Medium humanoid (half-elf), neutral evil
Armor Class 13 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Paladin: Oath of Glory Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their
of Glory feature You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their companions so they’re all ready when destiny calls. Tenets of Glory
paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level Spells 3rd guiding bolt, heroism 5th enhance
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their companions so they’re all ready when destiny calls. Tenets of Glory
paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level Spells 3rd guiding bolt, heroism 5th enhance
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Paladin: Oath of Glory Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their
of Glory feature You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Paladin: Oath of Glory Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their
of Glory feature You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their companions so they’re all ready when destiny calls. Tenets of Glory
paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level Spells 3rd guiding bolt, heroism 5th enhance
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
slicing deeper as fate turns against the hag’s foes. Fate Hag Medium Fey, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2
of its turn.
Destined Jaunt. The hag magically teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of itself.
Tangle Threads. The hag
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demesnes from outside threats. The Sleeping Tree Awakens. A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential
careless with fire, those who poison the forest, and those who destroy great trees, especially a tree close to awakening, face the treant’s wrath. Treant
Huge plant, chaotic good
Armor Class 16
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
slicing deeper as fate turns against the hag’s foes. Fate Hag Medium Fey, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2
of its turn.
Destined Jaunt. The hag magically teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of itself.
Tangle Threads. The hag
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demesnes from outside threats. The Sleeping Tree Awakens. A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential
careless with fire, those who poison the forest, and those who destroy great trees, especially a tree close to awakening, face the treant’s wrath. Treant
Huge plant, chaotic good
Armor Class 16
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
slicing deeper as fate turns against the hag’s foes. Fate Hag Medium Fey, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2
of its turn.
Destined Jaunt. The hag magically teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of itself.
Tangle Threads. The hag
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demesnes from outside threats. The Sleeping Tree Awakens. A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential
careless with fire, those who poison the forest, and those who destroy great trees, especially a tree close to awakening, face the treant’s wrath. Treant
Huge plant, chaotic good
Armor Class 16
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
, the dug-up earth stirs and a pack of mites emerges. Born of frustration and anger, these creatures exist only to replicate in others the emotions that created them. Nettlesome Pranksters. Mites prefer
havoc. mite
Small fey, lawful evil
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft., burrow 10 ft., climb 30 ft.
STR
7(−2)
DEX
14(+2)
CON
11(+0)
INT
10(+0
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
destined to hatch into a goose or a giant goose (also described in that book). Goose Mother Huge Fey, Unaligned
Armor Class 12
Hit Points 114 (12d12 + 36)
Speed 40 ft., fly 40 ft.
STR
17 (+3