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Returning 4 results for 'been before diffusing chase retreats'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Golorr. If the characters pursue the stone and leave Losser alive, he eventually slips away and retreats to area B11. Next Encounter Once the characters defeat Xanathar’s forces in the cellar, they can
chase after the fleeing kenku that has the Stone of Golorr in its clutches. Proceed with encounter 3, “Street Chase.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Golorr. If the characters pursue the stone and leave Losser alive, he eventually slips away and retreats to area B11. Next Encounter Once the characters defeat Xanathar’s forces in the cellar, they can
chase after the fleeing kenku that has the Stone of Golorr in its clutches. Proceed with encounter 3, “Street Chase.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Golorr. If the characters pursue the stone and leave Losser alive, he eventually slips away and retreats to area B11. Next Encounter Once the characters defeat Xanathar’s forces in the cellar, they can
chase after the fleeing kenku that has the Stone of Golorr in its clutches. Proceed with encounter 3, “Street Chase.”
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
know about the strange effect in the adjacent receiving room (area G12). Once one roper is defeated, the other one retreats just inside the doorway of the receiving room to gain the protection that
dangerous creature is beyond it. They don’t pass through the secret door unless they can chase foes that way. Secret Door. Drow priests often spied on the negotiations from behind this secret door. A