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Returning 35 results for 'been before distant cause respected'.
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been before distant curse reflected
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
are tiny thieves who steal whatever they can lay their hands on to cause confusion and consternation. A faerie borrower stands less than six inches tall, with blue or blue-gray skin and wings resembling
’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Faerie pests love to cause
moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Mischievous Stealth. The faerie takes the Hide action.
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background.
Evermeet. The fabled elven islands far to the west are home to elves who have never
Monsters
Waterdeep: Dungeon of the Mad Mage
(losing initiative ties), Halaster takes a lair action to cause one of the following effects:
Halaster targets a volume of unoccupied space or solid stone no larger than four 10-foot cubes within 30
effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
, organized, and unified around a common cause. A triton on the surface becomes easily confused by the bewildering array of alliances, rivalries, and petty grievances that prevent the surface folk from
Backgrounds
Guildmasters’ Guide to Ravnica
(though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
Flaws
d6
Flaw
1
I’m
Monsters
Fizban's Treasury of Dragons
work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders
antics sometimes cause avalanches that threaten nearby villages.
5
An adult crystal dragon enjoys shaping the ice and snow near a den of troll;trolls into a labyrinth and watching the trolls try to
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
of corpses reanimated by bands of shiny black liquid terrorising workers in the distant Great Airy Plain must surely have an interesting cause… Such rumours can be heard from passing travellers, in
for this quest. He is a patron of the ASSES, and works to make sure nature is respected in the area. Branton Quark. Branton Quark represents Baron Bodrum Businesses Inc.’s interest in the area. He is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
uncover additional components scattered across distant places — and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However
tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant places — and times
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
uncover additional components scattered across distant places — and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However
tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant places — and times
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
uncover additional components scattered across distant places — and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However
tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant places — and times
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
between towns or search the hills for sites of interest.
You are trudging along through the barren countryside when you hear a low, distant rumbling. A moment later, the ground beneath your feet
begins shaking. The tremor is strong enough to start small slides of pebbles from the hillsides and cause shrubs and brush to wave from side to side, but then it subsides. A moment later, horrible insect
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
between towns or search the hills for sites of interest.
You are trudging along through the barren countryside when you hear a low, distant rumbling. A moment later, the ground beneath your feet
begins shaking. The tremor is strong enough to start small slides of pebbles from the hillsides and cause shrubs and brush to wave from side to side, but then it subsides. A moment later, horrible insect
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
between towns or search the hills for sites of interest.
You are trudging along through the barren countryside when you hear a low, distant rumbling. A moment later, the ground beneath your feet
begins shaking. The tremor is strong enough to start small slides of pebbles from the hillsides and cause shrubs and brush to wave from side to side, but then it subsides. A moment later, horrible insect
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
distant city, out of fear that their secret would be impossible to keep in their former home. After fighting her way to the top ranks of the wererat clans, Marina — along with a small army of followers
— has returned to claim her place among the elite of her home city. She vows that if she doesn’t succeed, she’ll leave the city in ruins. Goals. Marina wants to become the most respected, most important
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
distant city, out of fear that their secret would be impossible to keep in their former home. After fighting her way to the top ranks of the wererat clans, Marina — along with a small army of followers
— has returned to claim her place among the elite of her home city. She vows that if she doesn’t succeed, she’ll leave the city in ruins. Goals. Marina wants to become the most respected, most important
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
distant city, out of fear that their secret would be impossible to keep in their former home. After fighting her way to the top ranks of the wererat clans, Marina — along with a small army of followers
— has returned to claim her place among the elite of her home city. She vows that if she doesn’t succeed, she’ll leave the city in ruins. Goals. Marina wants to become the most respected, most important
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plague or famine sparks riots. 5 Monsters attack anyone who approaches or leaves the settlement. 6 Trade disputes cause economic hardship. 7 A natural disaster threatens the settlement. 8 A prophecy of
families. Local Leaders 1d12 Leader 1 Respected, fair, and just leader or council 2 Feared tyrant 3 Coward manipulated by others 4 Illegitimate leader causing civil unrest 5 Powerful monster 6
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Noble Are you part of one of the noble families of Sharn, or you a scion of a distant line? If you have your roots in Sharn, you likely have a family estate in an upper ward. However, being so close
they war profiteers? Are they taking advantage of refugees? Whatever the cause, despite being an heir to wealth and power, you’re currently keeping your lineage a secret.
2 You’re a local
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Noble Are you part of one of the noble families of Sharn, or you a scion of a distant line? If you have your roots in Sharn, you likely have a family estate in an upper ward. However, being so close
they war profiteers? Are they taking advantage of refugees? Whatever the cause, despite being an heir to wealth and power, you’re currently keeping your lineage a secret.
2 You’re a local
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plague or famine sparks riots. 5 Monsters attack anyone who approaches or leaves the settlement. 6 Trade disputes cause economic hardship. 7 A natural disaster threatens the settlement. 8 A prophecy of
families. Local Leaders 1d12 Leader 1 Respected, fair, and just leader or council 2 Feared tyrant 3 Coward manipulated by others 4 Illegitimate leader causing civil unrest 5 Powerful monster 6
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you had to defeat in single combat to complete your instruction. 2 Your master was kindly and taught you to pursue the cause of peace. 3 Your master was merciless in pushing you to your limits. You
nearly lost an eye during one especially brutal practice session. 4 Your master seemed goodhearted while tutoring you, but betrayed your monastery in the end. 5 Your master was cold and distant. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plague or famine sparks riots. 5 Monsters attack anyone who approaches or leaves the settlement. 6 Trade disputes cause economic hardship. 7 A natural disaster threatens the settlement. 8 A prophecy of
families. Local Leaders 1d12 Leader 1 Respected, fair, and just leader or council 2 Feared tyrant 3 Coward manipulated by others 4 Illegitimate leader causing civil unrest 5 Powerful monster 6
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Noble Are you part of one of the noble families of Sharn, or you a scion of a distant line? If you have your roots in Sharn, you likely have a family estate in an upper ward. However, being so close
they war profiteers? Are they taking advantage of refugees? Whatever the cause, despite being an heir to wealth and power, you’re currently keeping your lineage a secret.
2 You’re a local
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you had to defeat in single combat to complete your instruction. 2 Your master was kindly and taught you to pursue the cause of peace. 3 Your master was merciless in pushing you to your limits. You
nearly lost an eye during one especially brutal practice session. 4 Your master seemed goodhearted while tutoring you, but betrayed your monastery in the end. 5 Your master was cold and distant. You
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you had to defeat in single combat to complete your instruction. 2 Your master was kindly and taught you to pursue the cause of peace. 3 Your master was merciless in pushing you to your limits. You
nearly lost an eye during one especially brutal practice session. 4 Your master seemed goodhearted while tutoring you, but betrayed your monastery in the end. 5 Your master was cold and distant. You
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Maelephant Katerina Ladon A maelephant expels poisonous gas from its trunk at a group of would-be thieves Respected as guardians by villains across the multiverse, maelephants are Fiends with
pachyderm-like heads. They can exhale toxic fumes that cause foes to temporarily forget their combat training, spellcasting abilities, and other skills. Maelephants strike bargains with wicked spellcasters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Maelephant Katerina Ladon A maelephant expels poisonous gas from its trunk at a group of would-be thieves Respected as guardians by villains across the multiverse, maelephants are Fiends with
pachyderm-like heads. They can exhale toxic fumes that cause foes to temporarily forget their combat training, spellcasting abilities, and other skills. Maelephants strike bargains with wicked spellcasters
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation. Called
Ward Starting at 6th level, when a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage reduces the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation. Called
Ward Starting at 6th level, when a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage reduces the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation. Called
Ward Starting at 6th level, when a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage reduces the