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Returning 35 results for 'been before divinity common rivalry'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common
successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Destructive Wrath
Backgrounds
Guildmasters’ Guide to Ravnica
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
communication with an instructor who set me on the course of my life and research.
6
I had a romance with a chemister working in the Blistercoils.
7
As an attendant, I had a fierce rivalry
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common
successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Destructive Wrath
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common
successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Destructive Wrath
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
naga believes itself the master of all other creatures that inhabit its domain. Rivalry. Nagas have a long-standing enmity with the yuan-ti, with each race seeing itself as the epitome of serpentine
evolution. Though cooperation between them is rare, nagas and yuan-ti sometimes set aside their differences to work toward common objectives. However, yuan-ti always chafe under a naga’s authority. Immortal Nature. A naga doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
naga believes itself the master of all other creatures that inhabit its domain. Rivalry. Nagas have a long-standing enmity with the yuan-ti, with each race seeing itself as the epitome of serpentine
evolution. Though cooperation between them is rare, nagas and yuan-ti sometimes set aside their differences to work toward common objectives. However, yuan-ti always chafe under a naga’s authority. Immortal Nature. A naga doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
naga believes itself the master of all other creatures that inhabit its domain. Rivalry. Nagas have a long-standing enmity with the yuan-ti, with each race seeing itself as the epitome of serpentine
evolution. Though cooperation between them is rare, nagas and yuan-ti sometimes set aside their differences to work toward common objectives. However, yuan-ti always chafe under a naga’s authority. Immortal Nature. A naga doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Welcome to the Market The rivalry between the Xungoon and Tyenmo families disrupts the peace in the Dyn Singh Night Market Hundreds of temporary stalls, tents, and vendor carts fill the Dyn Singh
the evening’s cool air attracts customers. The vendors are a tight-knit community, and many have attended the market for decades. Their wares vary from common goods to rarities. Some merchants price
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Welcome to the Market The rivalry between the Xungoon and Tyenmo families disrupts the peace in the Dyn Singh Night Market Hundreds of temporary stalls, tents, and vendor carts fill the Dyn Singh
the evening’s cool air attracts customers. The vendors are a tight-knit community, and many have attended the market for decades. Their wares vary from common goods to rarities. Some merchants price
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Welcome to the Market The rivalry between the Xungoon and Tyenmo families disrupts the peace in the Dyn Singh Night Market Hundreds of temporary stalls, tents, and vendor carts fill the Dyn Singh
the evening’s cool air attracts customers. The vendors are a tight-knit community, and many have attended the market for decades. Their wares vary from common goods to rarities. Some merchants price
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to greater divinity. They demand obeisance from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas
believe they need to achieve true divinity. Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to greater divinity. They demand obeisance from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas
believe they need to achieve true divinity. Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to greater divinity. They demand obeisance from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas
believe they need to achieve true divinity. Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ever be the price of divinity.
—Iuz the Evil, cambion demigod
Cambions are former mortals corrupted by fiendish power or possessed by insidious forces. While tieflings are free-willed individuals
Resistances Cold, Fire, Lightning, Poison
Immunities Poisoned
Senses Darkvision 120 ft.; Passive Perception 14
Languages Abyssal, Common, Infernal
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ever be the price of divinity.
—Iuz the Evil, cambion demigod
Cambions are former mortals corrupted by fiendish power or possessed by insidious forces. While tieflings are free-willed individuals
Resistances Cold, Fire, Lightning, Poison
Immunities Poisoned
Senses Darkvision 120 ft.; Passive Perception 14
Languages Abyssal, Common, Infernal
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ever be the price of divinity.
—Iuz the Evil, cambion demigod
Cambions are former mortals corrupted by fiendish power or possessed by insidious forces. While tieflings are free-willed individuals
Resistances Cold, Fire, Lightning, Poison
Immunities Poisoned
Senses Darkvision 120 ft.; Passive Perception 14
Languages Abyssal, Common, Infernal
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
intelligence. Many creatures mistake ixitxachitl for common manta rays, but this can prove a deadly mistake. The ixitxachitl are as evil as they are cunning, leading to their common nickname “demon rays
feeding grounds and territory. Demon Worshipers. The ixitxachitl venerate and serve various demons, particularly Demogorgon, whom they consider their patron and creator. They have an intense rivalry
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
intelligence. Many creatures mistake ixitxachitl for common manta rays, but this can prove a deadly mistake. The ixitxachitl are as evil as they are cunning, leading to their common nickname “demon rays
feeding grounds and territory. Demon Worshipers. The ixitxachitl venerate and serve various demons, particularly Demogorgon, whom they consider their patron and creator. They have an intense rivalry
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
intelligence. Many creatures mistake ixitxachitl for common manta rays, but this can prove a deadly mistake. The ixitxachitl are as evil as they are cunning, leading to their common nickname “demon rays
feeding grounds and territory. Demon Worshipers. The ixitxachitl venerate and serve various demons, particularly Demogorgon, whom they consider their patron and creator. They have an intense rivalry
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, an academy unites a network of learned individuals, allowing them to share their knowledge, further their research, and support common goals. Passing on wisdom to the next generation is part of an
their rightful owners. 6 Evolutionary Divinity. You dare to explore what no mortal was meant to know: the origins of divinity.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the Standard Languages table, or choose one that is common in your campaign. With your DM’s permission, you can instead choose a language from the Exotic Languages table or a secret language
Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, an academy unites a network of learned individuals, allowing them to share their knowledge, further their research, and support common goals. Passing on wisdom to the next generation is part of an
their rightful owners. 6 Evolutionary Divinity. You dare to explore what no mortal was meant to know: the origins of divinity.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, an academy unites a network of learned individuals, allowing them to share their knowledge, further their research, and support common goals. Passing on wisdom to the next generation is part of an
their rightful owners. 6 Evolutionary Divinity. You dare to explore what no mortal was meant to know: the origins of divinity.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the Standard Languages table, or choose one that is common in your campaign. With your DM’s permission, you can instead choose a language from the Exotic Languages table or a secret language
Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the Standard Languages table, or choose one that is common in your campaign. With your DM’s permission, you can instead choose a language from the Exotic Languages table or a secret language
Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
customer. Cannith and Vadalis. Though they have much in common as producers of goods, House Cannith and House Vadalis remain philosophically, temperamentally, and morally opposed. Members of House Vadalis
amount of family rivalry. The house’s twelve families include the Corralyns, Lyrrimans, Santors, Severins, Syrralans, and Torralyns. Only because of her expertise at games of intrigue has Doyenne Lysse
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
customer. Cannith and Vadalis. Though they have much in common as producers of goods, House Cannith and House Vadalis remain philosophically, temperamentally, and morally opposed. Members of House Vadalis
amount of family rivalry. The house’s twelve families include the Corralyns, Lyrrimans, Santors, Severins, Syrralans, and Torralyns. Only because of her expertise at games of intrigue has Doyenne Lysse
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
customer. Cannith and Vadalis. Though they have much in common as producers of goods, House Cannith and House Vadalis remain philosophically, temperamentally, and morally opposed. Members of House Vadalis
amount of family rivalry. The house’s twelve families include the Corralyns, Lyrrimans, Santors, Severins, Syrralans, and Torralyns. Only because of her expertise at games of intrigue has Doyenne Lysse
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orcs To the common folk of the world, an orc is an orc. They know that any one of these savages can tear an ordinary person to pieces, so no further distinction is necessary. Orcs know better
, Insight +3, Intimidation +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Orc
Challenge 4 (1,100 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orcs To the common folk of the world, an orc is an orc. They know that any one of these savages can tear an ordinary person to pieces, so no further distinction is necessary. Orcs know better
, Insight +3, Intimidation +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Orc
Challenge 4 (1,100 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orcs To the common folk of the world, an orc is an orc. They know that any one of these savages can tear an ordinary person to pieces, so no further distinction is necessary. Orcs know better
, Insight +3, Intimidation +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Orc
Challenge 4 (1,100 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(detailed later in this chapter), planes on which they operate, common members, common nicknames, and their roles in the City of Doors. Athar Who Claim the Gods Are Frauds Factol: Terrance Headquarters
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(detailed later in this chapter), planes on which they operate, common members, common nicknames, and their roles in the City of Doors. Athar Who Claim the Gods Are Frauds Factol: Terrance Headquarters
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(detailed later in this chapter), planes on which they operate, common members, common nicknames, and their roles in the City of Doors. Athar Who Claim the Gods Are Frauds Factol: Terrance Headquarters
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and take his power. Instead, Jergal calmly abdicated his throne of bones and allowed each of the three mortals to take part of his divinity. Thus it was that Bane assumed the portfolio of strife, Myrkul
and among those who practice the custom of writing the name of the deceased on a sheet of parchment and placing it in the corpse’s mouth. This rite is common in places where an individual’s grave or