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Returning 35 results for 'been berries death constructed replicate'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
conspiracy nearly succeeded, but was ultimately thwarted. Moloch was stripped of his station and sentenced to death—only the timely use of a planar portal allowed him to escape.
Moloch wasted no
and the other planes.
Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 20: Soul of Artifice You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits. Cheat Death. If you’re reduced to 0 Hit Points
but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you do so, your Hit Points instead change to a number equal
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 20: Soul of Artifice You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits. Cheat Death. If you’re reduced to 0 Hit Points
but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you do so, your Hit Points instead change to a number equal
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 20: Soul of Artifice You have developed a mystical connection to your magic items, which you can draw on for aid. You gain the following benefits. Cheat Death. If you’re reduced to 0 Hit Points
but not killed outright, you can disintegrate any number of Uncommon or Rare magic items created by your Replicate Magic Item feature. If you do so, your Hit Points instead change to a number equal
Magic Items
The Book of Many Things
Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are stabilized. If you fail three death saving throws
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Palace of Spires Tooba Rezaei Tucked away in a demiplane of its own, the Palace of Spires shields inhabitants from the worries of the world Porphura constructed this magnificent palace to house
comfortable domicile for those who find their way here now. After Caerwyn’s death, Porphura built a tomb for them both in the palace’s crystal dome. With the Gardener’s help, the grieving wizard performed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Palace of Spires Tooba Rezaei Tucked away in a demiplane of its own, the Palace of Spires shields inhabitants from the worries of the world Porphura constructed this magnificent palace to house
comfortable domicile for those who find their way here now. After Caerwyn’s death, Porphura built a tomb for them both in the palace’s crystal dome. With the Gardener’s help, the grieving wizard performed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Palace of Spires Tooba Rezaei Tucked away in a demiplane of its own, the Palace of Spires shields inhabitants from the worries of the world Porphura constructed this magnificent palace to house
comfortable domicile for those who find their way here now. After Caerwyn’s death, Porphura built a tomb for them both in the palace’s crystal dome. With the Gardener’s help, the grieving wizard performed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mushrooms, berries, lichens, herbs, rabbit, venison, and other forest bounties. Fergus’s food is available to visitors for a small donation, as is the fine elven wine produced by the council-owned winery
.” [Partially true; the dragon’s influence has encouraged the growth of many forest blights, including the Vine Blight and Twig Blight in area L4.] 4 “Remember Ethvarn, who died fighting Death-at-Sunset
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mushrooms, berries, lichens, herbs, rabbit, venison, and other forest bounties. Fergus’s food is available to visitors for a small donation, as is the fine elven wine produced by the council-owned winery
.” [Partially true; the dragon’s influence has encouraged the growth of many forest blights, including the Vine Blight and Twig Blight in area L4.] 4 “Remember Ethvarn, who died fighting Death-at-Sunset
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mushrooms, berries, lichens, herbs, rabbit, venison, and other forest bounties. Fergus’s food is available to visitors for a small donation, as is the fine elven wine produced by the council-owned winery
.” [Partially true; the dragon’s influence has encouraged the growth of many forest blights, including the Vine Blight and Twig Blight in area L4.] 4 “Remember Ethvarn, who died fighting Death-at-Sunset
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Umber Hulk’s Shell Inn Alion Malwyn, a kind-hearted, nonbinary Illuskan human, runs this newly constructed two-story inn. A bed for the night costs 5 sp, while a meal costs 1 sp. If the characters
. They couldn’t agree if what they saw was a boat or a beached whale, but they agreed it stank. (If the characters investigate the site, see “Death Knight-Dreadnaught” for more information.)
3 “A
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Umber Hulk’s Shell Inn Alion Malwyn, a kind-hearted, nonbinary Illuskan human, runs this newly constructed two-story inn. A bed for the night costs 5 sp, while a meal costs 1 sp. If the characters
. They couldn’t agree if what they saw was a boat or a beached whale, but they agreed it stank. (If the characters investigate the site, see “Death Knight-Dreadnaught” for more information.)
3 “A
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Umber Hulk’s Shell Inn Alion Malwyn, a kind-hearted, nonbinary Illuskan human, runs this newly constructed two-story inn. A bed for the night costs 5 sp, while a meal costs 1 sp. If the characters
. They couldn’t agree if what they saw was a boat or a beached whale, but they agreed it stank. (If the characters investigate the site, see “Death Knight-Dreadnaught” for more information.)
3 “A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but whether it was built as a temple to the god or whether it was constructed by Savras when he was still a mortal, not even Valin has been able to determine. The former temple is built entirely of
within 1 hour of its death at the same time Valin’s organ is destroyed, the creature returns to life immediately as if targeted by a resurrection spell. A character who removes one of Valin’s organs
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
where islanders’ souls went after death. Some of these souls transcended into ninunos—dryad-like spirits of the land who serve as stewards to the gods and resided in the surrounding lands. Colonizing
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
overconfident Corsairs fight to the death.
Cobblehook Cove Features Unless otherwise specified, Cobblehook Cove has the following features.
Acid Pools Since Sablewing made the cove his lair, it has filled
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but whether it was built as a temple to the god or whether it was constructed by Savras when he was still a mortal, not even Valin has been able to determine. The former temple is built entirely of
within 1 hour of its death at the same time Valin’s organ is destroyed, the creature returns to life immediately as if targeted by a resurrection spell. A character who removes one of Valin’s organs
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
overconfident Corsairs fight to the death.
Cobblehook Cove Features Unless otherwise specified, Cobblehook Cove has the following features.
Acid Pools Since Sablewing made the cove his lair, it has filled
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but whether it was built as a temple to the god or whether it was constructed by Savras when he was still a mortal, not even Valin has been able to determine. The former temple is built entirely of
within 1 hour of its death at the same time Valin’s organ is destroyed, the creature returns to life immediately as if targeted by a resurrection spell. A character who removes one of Valin’s organs
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
overconfident Corsairs fight to the death.
Cobblehook Cove Features Unless otherwise specified, Cobblehook Cove has the following features.
Acid Pools Since Sablewing made the cove his lair, it has filled
in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
where islanders’ souls went after death. Some of these souls transcended into ninunos—dryad-like spirits of the land who serve as stewards to the gods and resided in the surrounding lands. Colonizing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
where islanders’ souls went after death. Some of these souls transcended into ninunos—dryad-like spirits of the land who serve as stewards to the gods and resided in the surrounding lands. Colonizing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
case the druid gets hungry and wants some berries to munch on. Eating the berries has stained the druid’s teeth blue. The druid climbs onto the sarcophagus when characters enter the tomb and shouts
, in Common, “Ten-Towns will be destroyed—if not by my hand, then by the Frostmaiden’s!” The druid then attacks, fighting to the death. If a character who has the Doppelganger secret (see appendix B
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
case the druid gets hungry and wants some berries to munch on. Eating the berries has stained the druid’s teeth blue. The druid climbs onto the sarcophagus when characters enter the tomb and shouts
, in Common, “Ten-Towns will be destroyed—if not by my hand, then by the Frostmaiden’s!” The druid then attacks, fighting to the death. If a character who has the Doppelganger secret (see appendix B
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
case the druid gets hungry and wants some berries to munch on. Eating the berries has stained the druid’s teeth blue. The druid climbs onto the sarcophagus when characters enter the tomb and shouts
, in Common, “Ten-Towns will be destroyed—if not by my hand, then by the Frostmaiden’s!” The druid then attacks, fighting to the death. If a character who has the Doppelganger secret (see appendix B
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Five of the doors are constructed from iron bars, with the exception of what appears to be a glass door at the end.
The doors to the cells are locked, and Stolos (in area 11) has the keys. They can
wounded and one near death, and both desperate to be freed. They are periodically taken out for interrogation in area 9, and are aware that experiments performed on them have created clones of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Five of the doors are constructed from iron bars, with the exception of what appears to be a glass door at the end.
The doors to the cells are locked, and Stolos (in area 11) has the keys. They can
wounded and one near death, and both desperate to be freed. They are periodically taken out for interrogation in area 9, and are aware that experiments performed on them have created clones of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
–66 Intended as a death trap to eliminate any creature that enters, perhaps to guard a treasure or to harvest souls for a necromantic rite 67–69 Intended as a tomb 70–72 Long known as the site of a
crystal formations 85–87 On an island in an underground sea 88–90 On the back of a Gargantuan creature 91–93 Originally constructed as a mine but abandoned when tunnels connected to dangerous Underdark
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
–66 Intended as a death trap to eliminate any creature that enters, perhaps to guard a treasure or to harvest souls for a necromantic rite 67–69 Intended as a tomb 70–72 Long known as the site of a
crystal formations 85–87 On an island in an underground sea 88–90 On the back of a Gargantuan creature 91–93 Originally constructed as a mine but abandoned when tunnels connected to dangerous Underdark
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
–66 Intended as a death trap to eliminate any creature that enters, perhaps to guard a treasure or to harvest souls for a necromantic rite 67–69 Intended as a tomb 70–72 Long known as the site of a
crystal formations 85–87 On an island in an underground sea 88–90 On the back of a Gargantuan creature 91–93 Originally constructed as a mine but abandoned when tunnels connected to dangerous Underdark
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Five of the doors are constructed from iron bars, with the exception of what appears to be a glass door at the end.
The doors to the cells are locked, and Stolos (in area 11) has the keys. They can
wounded and one near death, and both desperate to be freed. They are periodically taken out for interrogation in area 9, and are aware that experiments performed on them have created clones of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
plane of battle and bloodshed. Constructed in tiers on a fortified hill, Rigus is a monument to military strength. Eight octagonal iron walls, menacing and impenetrable, divide the town into seven
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
plane of battle and bloodshed. Constructed in tiers on a fortified hill, Rigus is a monument to military strength. Eight octagonal iron walls, menacing and impenetrable, divide the town into seven
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
plane of battle and bloodshed. Constructed in tiers on a fortified hill, Rigus is a monument to military strength. Eight octagonal iron walls, menacing and impenetrable, divide the town into seven
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and