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Returning 35 results for 'been bit disease construct restraints'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and hippopotamus parts. Despite its ungainly physiology, a catoblepas resembles a natural animal in its behavior, ambling through its marshy home, munching choice vegetation, eating the occasional bit
disease and decay brings out similar characteristics in the creature’s swampy habitat. Such a wetland becomes gloomy, tangled, and more fetid than it was before. Beneficial qualities of the
races
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
;s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
magic-items
Weighing approximately 10 pounds, this 1-foot-cubed turret is bristling with armaments. From its crudely chiselled ’bitey-bit’, to the side-mounted ’kannon-boom’, and the fore
Tiny construct, unaligned
Armour Class 17 (natural armour)
Hit Points 60 (8d4 + 40)
Speed 40 ft., climb 40 ft.
STR
8 (-1)
DEX
18 (+4)
CON
20 (+5)
INT
1 (-5)
WIS
7 (-2
magic-items
Weighing approximately 10 pounds, this 1-foot-cubed turret is bristling with armaments. From its crudely chiselled ’bitey-bit’, to the side-mounted ’kannon-boom’, and the fore
, the turret regains 1 hit point and can be activated as normal.
Rolly Turrit
Tiny construct, unaligned
Armour Class 15 (natural armour)
Hit Points 44 (8d4 + 24)
Speed 35 ft.
STR
8 (-1
Backgrounds
Baldur’s Gate: Descent into Avernus
more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Backgrounds
Guildmasters’ Guide to Ravnica
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
.
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
surface and is akin to the Elemental Plane of Air with its wide-open nature. However, every bit of this plane glows brightly with innate power. This power is dangerous to mortal forms, which can’t
Positive Plane often find that it leaves them with a lasting charge, making it hard to calm down, to stem the flow of ideas, and even to sleep. On the other hand, they also find themselves with a persistent resistance to disease and despair.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
surface and is akin to the Elemental Plane of Air with its wide-open nature. However, every bit of this plane glows brightly with innate power. This power is dangerous to mortal forms, which can’t
Positive Plane often find that it leaves them with a lasting charge, making it hard to calm down, to stem the flow of ideas, and even to sleep. On the other hand, they also find themselves with a persistent resistance to disease and despair.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
surface and is akin to the Elemental Plane of Air with its wide-open nature. However, every bit of this plane glows brightly with innate power. This power is dangerous to mortal forms, which can’t
Positive Plane often find that it leaves them with a lasting charge, making it hard to calm down, to stem the flow of ideas, and even to sleep. On the other hand, they also find themselves with a persistent resistance to disease and despair.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Traits As an autognome player character, you have the following traits. Creature Type. You are a Construct. Size. You are Small. Speed. Your walking speed is 30 feet. Armored Casing. You
: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying. Mechanical Nature. You have resistance to poison damage and immunity to disease, and you have advantage on saving
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Traits As an autognome player character, you have the following traits. Creature Type. You are a Construct. Size. You are Small. Speed. Your walking speed is 30 feet. Armored Casing. You
: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying. Mechanical Nature. You have resistance to poison damage and immunity to disease, and you have advantage on saving
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Traits As an autognome player character, you have the following traits. Creature Type. You are a Construct. Size. You are Small. Speed. Your walking speed is 30 feet. Armored Casing. You
: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying. Mechanical Nature. You have resistance to poison damage and immunity to disease, and you have advantage on saving
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
catoblepas resembles a natural animal in its behavior, ambling through its marshy home, munching choice vegetation, eating the occasional bit of carrion, and wallowing in mire. A catoblepas might be
a victim unable to act while the catoblepas feasts on its body. Blighted Territory A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
catoblepas resembles a natural animal in its behavior, ambling through its marshy home, munching choice vegetation, eating the occasional bit of carrion, and wallowing in mire. A catoblepas might be
a victim unable to act while the catoblepas feasts on its body. Blighted Territory A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
catoblepas resembles a natural animal in its behavior, ambling through its marshy home, munching choice vegetation, eating the occasional bit of carrion, and wallowing in mire. A catoblepas might be
a victim unable to act while the catoblepas feasts on its body. Blighted Territory A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
due to the priest’s experiments.
9 Kill or capture an escaped beast monstrously transformed by the priest’s experiments.
10 Retrieve materials needed to create a cure for a disease and
an underwater tunnel, which leads outward and then upward to a dry cavern that serves as the priest’s chambers. In crude laboratory above the pools, a stone table with restraints is used for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
due to the priest’s experiments.
9 Kill or capture an escaped beast monstrously transformed by the priest’s experiments.
10 Retrieve materials needed to create a cure for a disease and
an underwater tunnel, which leads outward and then upward to a dry cavern that serves as the priest’s chambers. In crude laboratory above the pools, a stone table with restraints is used for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
due to the priest’s experiments.
9 Kill or capture an escaped beast monstrously transformed by the priest’s experiments.
10 Retrieve materials needed to create a cure for a disease and
an underwater tunnel, which leads outward and then upward to a dry cavern that serves as the priest’s chambers. In crude laboratory above the pools, a stone table with restraints is used for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
everything around it until it is destroyed or completely repaired. “The more rigid its physical form, the less likely the golem is to lose its sense of purpose. The clay ones can be a bit twitchy
.”
— Words of warning in the MANUAL OF CLAY GOLEMS
Clay Golem
Large construct, unaligned
Armor Class 14 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 20 ft.
STR
20 (+5)
DEX
9
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and conjuration magic. Evereska’s mythal influences the weather of the area and wards its inhabitants against disease, while the mythal of undersea Myth Nantar makes its waters breathable and more
twist and reknit themselves depending on the magic involved.
Dispel Magic. Dispel magic unwinds and prematurely ends magic, unraveling whatever construct of the Weave was put in place.
Antimagic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and conjuration magic. Evereska’s mythal influences the weather of the area and wards its inhabitants against disease, while the mythal of undersea Myth Nantar makes its waters breathable and more
twist and reknit themselves depending on the magic involved.
Dispel Magic. Dispel magic unwinds and prematurely ends magic, unraveling whatever construct of the Weave was put in place.
Antimagic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and conjuration magic. Evereska’s mythal influences the weather of the area and wards its inhabitants against disease, while the mythal of undersea Myth Nantar makes its waters breathable and more
twist and reknit themselves depending on the magic involved.
Dispel Magic. Dispel magic unwinds and prematurely ends magic, unraveling whatever construct of the Weave was put in place.
Antimagic
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
bristling with armaments. From its crudely chiselled ‘bitey-bit’, to the side-mounted ‘kannon-boom’, and the fore-mounted ‘spikeys’, this magically-automated turret has but one key flaw: stairs. Deploy. As an
DC 15 Dexterity (smith’s or tinker’s tools) check. On a success, the turret regains 1 hit point and can be activated as normal. [Tooltip Not Found] Tiny construct, unaligned
Armour Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
everything around it until it is destroyed or completely repaired. “The more rigid its physical form, the less likely the golem is to lose its sense of purpose. The clay ones can be a bit twitchy
.”
— Words of warning in the MANUAL OF CLAY GOLEMS
Clay Golem
Large construct, unaligned
Armor Class 14 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 20 ft.
STR
20 (+5)
DEX
9
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
everything around it until it is destroyed or completely repaired. “The more rigid its physical form, the less likely the golem is to lose its sense of purpose. The clay ones can be a bit twitchy
.”
— Words of warning in the MANUAL OF CLAY GOLEMS
Clay Golem
Large construct, unaligned
Armor Class 14 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 20 ft.
STR
20 (+5)
DEX
9
Magic Items
Infernal Machine Rebuild
, and you are its familiar. If destroyed, it reappears in 1d4 hours.
18
While you are afflicted by a disease or suffering the poisoned or frightened condition, whenever you hit a humanoid with a
melee attack, the target must succeed on a DC 15 Constitution saving throw. On a failed save, you transfer the disease or the condition to the target, and the disease or condition ends for you.
Water
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
marshy home, munching choice vegetation, eating the occasional bit of carrion, and wallowing in mire. A catoblepas might be found with the one mate it chooses for life and, on occasion, a calf
catoblepas feasts on the fresh remains. Blighted Territory. A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy habitat. Such a wetland
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
marshy home, munching choice vegetation, eating the occasional bit of carrion, and wallowing in mire. A catoblepas might be found with the one mate it chooses for life and, on occasion, a calf
catoblepas feasts on the fresh remains. Blighted Territory. A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy habitat. Such a wetland
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
marshy home, munching choice vegetation, eating the occasional bit of carrion, and wallowing in mire. A catoblepas might be found with the one mate it chooses for life and, on occasion, a calf
catoblepas feasts on the fresh remains. Blighted Territory. A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy habitat. Such a wetland
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pawn in a position of power 3 Magic (d6) 1 Obtain an ancient artifact 2 Build a construct or magical device 3 Carry out a deity’s wishes 4 Offer sacrifices to a deity 5 Contact a lost deity or power
(d10) 1 Assassination 2 Cannibalism 3 Dismemberment 4 Drowning 5 Electrocution 6 Euthanasia (involuntary) 7 Disease 8 Poisoning 9 Stabbing 10 Strangulation or suffocation 13 Neglect 14 Politics (d6) 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pawn in a position of power 3 Magic (d6) 1 Obtain an ancient artifact 2 Build a construct or magical device 3 Carry out a deity’s wishes 4 Offer sacrifices to a deity 5 Contact a lost deity or power
(d10) 1 Assassination 2 Cannibalism 3 Dismemberment 4 Drowning 5 Electrocution 6 Euthanasia (involuntary) 7 Disease 8 Poisoning 9 Stabbing 10 Strangulation or suffocation 13 Neglect 14 Politics (d6) 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pawn in a position of power 3 Magic (d6) 1 Obtain an ancient artifact 2 Build a construct or magical device 3 Carry out a deity’s wishes 4 Offer sacrifices to a deity 5 Contact a lost deity or power
(d10) 1 Assassination 2 Cannibalism 3 Dismemberment 4 Drowning 5 Electrocution 6 Euthanasia (involuntary) 7 Disease 8 Poisoning 9 Stabbing 10 Strangulation or suffocation 13 Neglect 14 Politics (d6) 1
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Advantage on saving throws against being Poisoned, is immune to disease, and magic can’t put him to sleep.
Actions
Multiattack. The Lord of Blades makes three attacks: two with his Adamantine Sixblade
Attacks, then makes one attack with his Adamantine Sixblade. He can make one Bladed Wings attack against each creature he moves past.
[Tooltip Not Found] Medium Construct, Any Alignment
AC 16
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what