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Returning 16 results for 'been both devoted commit regards'.
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been both devote combat rewards
been both devote combat regard
Monsters
The Book of Many Things
patrols the vilest swaths of the multiverse from atop its unholy vehicle, the Unborn Palanquin. This shambling collective is made up of thousands of mezzoloths devoted to their liege, who roams the Lower
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
Windvane. Driven by Yan-C-Bin, she dubbed herself a queen and set out to find followers to rule. Her enchantments helped fill the ranks of the Cult of the Howling Hatred with initiates hopelessly devoted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
Windvane. Driven by Yan-C-Bin, she dubbed herself a queen and set out to find followers to rule. Her enchantments helped fill the ranks of the Cult of the Howling Hatred with initiates hopelessly devoted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
Windvane. Driven by Yan-C-Bin, she dubbed herself a queen and set out to find followers to rule. Her enchantments helped fill the ranks of the Cult of the Howling Hatred with initiates hopelessly devoted
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
actions than for vows of loyalty and expressions of devotion. Whether you are silently devoted to her or vociferous in your praise, it is your actions in her name that will prompt her to continue her
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
actions than for vows of loyalty and expressions of devotion. Whether you are silently devoted to her or vociferous in your praise, it is your actions in her name that will prompt her to continue her
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
actions than for vows of loyalty and expressions of devotion. Whether you are silently devoted to her or vociferous in your praise, it is your actions in her name that will prompt her to continue her
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
things, your franchise needs to be willing to abase itself for coin. Play to your strengths by having law-abiding franchisees stop crimes, while the more chaotic ones commit them.
— K’thriss Drow’b
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
things, your franchise needs to be willing to abase itself for coin. Play to your strengths by having law-abiding franchisees stop crimes, while the more chaotic ones commit them.
— K’thriss Drow’b
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
things, your franchise needs to be willing to abase itself for coin. Play to your strengths by having law-abiding franchisees stop crimes, while the more chaotic ones commit them.
— K’thriss Drow’b
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
in this district devoted to higher learning.
The Last Academies, a collection of rival institutions, are named as such because once you finish here, there’s nowhere else to learn. Each institution
Punishment. Adventurers who commit crimes or become entangled with resisting the ruling mages might find themselves interacting with the Watch Presidium. Way of Astonishments Magical shops line both
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
in this district devoted to higher learning.
The Last Academies, a collection of rival institutions, are named as such because once you finish here, there’s nowhere else to learn. Each institution
Punishment. Adventurers who commit crimes or become entangled with resisting the ruling mages might find themselves interacting with the Watch Presidium. Way of Astonishments Magical shops line both
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
in this district devoted to higher learning.
The Last Academies, a collection of rival institutions, are named as such because once you finish here, there’s nowhere else to learn. Each institution
Punishment. Adventurers who commit crimes or become entangled with resisting the ruling mages might find themselves interacting with the Watch Presidium. Way of Astonishments Magical shops line both
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
there.
A lizard king named Drexa leads the Blackmaw tribe, a group of lizardfolk devoted to the Crushing Wave cult. A lizardfolk shaman named Sskesh advises Drexa, and eight lizardfolk warriors make
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
there.
A lizard king named Drexa leads the Blackmaw tribe, a group of lizardfolk devoted to the Crushing Wave cult. A lizardfolk shaman named Sskesh advises Drexa, and eight lizardfolk warriors make
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
there.
A lizard king named Drexa leads the Blackmaw tribe, a group of lizardfolk devoted to the Crushing Wave cult. A lizardfolk shaman named Sskesh advises Drexa, and eight lizardfolk warriors make
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The