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Returning 35 results for 'been both distant concerns real'.
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been both distant concerned realms
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Monsters
Fizban's Treasury of Dragons
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks
Monsters
Fizban's Treasury of Dragons
existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds
used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon
races
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
: retrieving a meteorite of precious adamantine from H’Catha, a distant, disc-shaped world. The characters, having undergone training exercises, have been charged with commandeering a vacant tyrant ship for their first real mission. Others are either fresh recruits or freelancers hired by the faculty.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
: retrieving a meteorite of precious adamantine from H’Catha, a distant, disc-shaped world. The characters, having undergone training exercises, have been charged with commandeering a vacant tyrant ship for their first real mission. Others are either fresh recruits or freelancers hired by the faculty.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
: retrieving a meteorite of precious adamantine from H’Catha, a distant, disc-shaped world. The characters, having undergone training exercises, have been charged with commandeering a vacant tyrant ship for their first real mission. Others are either fresh recruits or freelancers hired by the faculty.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
concerns about his guest, Quill is planning a party for that evening and has invited everybody in town to meet the beholder. As the characters explore the manor, they must avoid the gaze of the
eventually becomes clear that the beholder has imprisoned the real Quill in a magic painting. The characters must find Quill, convince him that they’re here to help, and administer the cure without incurring the wrath of the beholder, who wants to keep its new haven intact.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
concerns about his guest, Quill is planning a party for that evening and has invited everybody in town to meet the beholder. As the characters explore the manor, they must avoid the gaze of the
eventually becomes clear that the beholder has imprisoned the real Quill in a magic painting. The characters must find Quill, convince him that they’re here to help, and administer the cure without incurring the wrath of the beholder, who wants to keep its new haven intact.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
concerns about his guest, Quill is planning a party for that evening and has invited everybody in town to meet the beholder. As the characters explore the manor, they must avoid the gaze of the
eventually becomes clear that the beholder has imprisoned the real Quill in a magic painting. The characters must find Quill, convince him that they’re here to help, and administer the cure without incurring the wrath of the beholder, who wants to keep its new haven intact.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ago that are distant or even ancient history to humans might have been experienced firsthand by many elves who are still alive. And an elf’s memory of such events is likely more accurate than a well
consider a real friendship. Among elves, a hundred years of acquaintance between individuals is considered a good foundation for a close relationship. In keeping with their seeming aloofness, elves
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ago that are distant or even ancient history to humans might have been experienced firsthand by many elves who are still alive. And an elf’s memory of such events is likely more accurate than a well
consider a real friendship. Among elves, a hundred years of acquaintance between individuals is considered a good foundation for a close relationship. In keeping with their seeming aloofness, elves
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ago that are distant or even ancient history to humans might have been experienced firsthand by many elves who are still alive. And an elf’s memory of such events is likely more accurate than a well
consider a real friendship. Among elves, a hundred years of acquaintance between individuals is considered a good foundation for a close relationship. In keeping with their seeming aloofness, elves
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures rather than saving them for distant climactic plots. Darklords Don’t Realize They’re Darklords. With a few exceptions, Darklords don’t realize they occupy a special place in the world. Their
agendas, obsessions, and egotism distract them from focusing on the strangeness of the world and petty concerns such as eerie fog. Darklords Are Immortal. Darklords are casually immortal, many having no
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures rather than saving them for distant climactic plots. Darklords Don’t Realize They’re Darklords. With a few exceptions, Darklords don’t realize they occupy a special place in the world. Their
agendas, obsessions, and egotism distract them from focusing on the strangeness of the world and petty concerns such as eerie fog. Darklords Are Immortal. Darklords are casually immortal, many having no
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Named for the dragon’s head that a victorious knight once hung upon its arch, the Black Dragon Gate faces the road heading north toward distant Waterdeep. The original dragon’s head is long gone, but a
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures rather than saving them for distant climactic plots. Darklords Don’t Realize They’re Darklords. With a few exceptions, Darklords don’t realize they occupy a special place in the world. Their
agendas, obsessions, and egotism distract them from focusing on the strangeness of the world and petty concerns such as eerie fog. Darklords Are Immortal. Darklords are casually immortal, many having no
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Named for the dragon’s head that a victorious knight once hung upon its arch, the Black Dragon Gate faces the road heading north toward distant Waterdeep. The original dragon’s head is long gone, but a
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Named for the dragon’s head that a victorious knight once hung upon its arch, the Black Dragon Gate faces the road heading north toward distant Waterdeep. The original dragon’s head is long gone, but a
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of fog, you see a white fortress on a hill above a great city. The city appears quite distant, maybe a mile away. The fog obscures all detail, but you can hear what sounds like the echo of a church
be real. The image tantalizes him. Any creature that enters the deadly fog is subject to its effects (see the “Mists of Ravenloft” section in chapter 2). If the characters ask an NPC spellcaster about
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of fog, you see a white fortress on a hill above a great city. The city appears quite distant, maybe a mile away. The fog obscures all detail, but you can hear what sounds like the echo of a church
be real. The image tantalizes him. Any creature that enters the deadly fog is subject to its effects (see the “Mists of Ravenloft” section in chapter 2). If the characters ask an NPC spellcaster about
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Named for the dragon’s head that a victorious knight once hung upon its arch, the Black Dragon Gate faces the road heading north toward distant Waterdeep. The original dragon’s head is long gone, but a
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
seating? Do you have any other notes or concerns? Once you’ve completed this survey, distribute it to your players, give them a window of time to respond, then collect the results. Use this information to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
seating? Do you have any other notes or concerns? Once you’ve completed this survey, distribute it to your players, give them a window of time to respond, then collect the results. Use this information to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
seating? Do you have any other notes or concerns? Once you’ve completed this survey, distribute it to your players, give them a window of time to respond, then collect the results. Use this information to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Named for the dragon’s head that a victorious knight once hung upon its arch, the Black Dragon Gate faces the road heading north toward distant Waterdeep. The original dragon’s head is long gone, but a
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Named for the dragon’s head that a victorious knight once hung upon its arch, the Black Dragon Gate faces the road heading north toward distant Waterdeep. The original dragon’s head is long gone, but a
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of fog, you see a white fortress on a hill above a great city. The city appears quite distant, maybe a mile away. The fog obscures all detail, but you can hear what sounds like the echo of a church
be real. The image tantalizes him. Any creature that enters the deadly fog is subject to its effects (see the “Mists of Ravenloft” section in chapter 2). If the characters ask an NPC spellcaster about
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
leader of the cult is a Calishite named Severin Silrajin, who believes that real draconic knowledge and power belongs to living dragons, not undead ones. Severin’s ambition amused Tiamat, so she
as Wearers of Purple, and they outrank normal cultists, but no formal grades exist within the ranks of the Wearers of Purple. Although the cult uses regalia in its rituals and its distant camps
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
explosions obliterate two of its masts and hurl a dozen of your fellow sailors into Wildspace! Distant stars and wheeling clouds of multicolored gas spin around you as the first pirate galleon slams into
the illusory simulation has left them disoriented and unable to sense that what they see is only in their minds. Both the characters and the players should believe that the simulation is real. When your
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
explosions obliterate two of its masts and hurl a dozen of your fellow sailors into Wildspace! Distant stars and wheeling clouds of multicolored gas spin around you as the first pirate galleon slams into
the illusory simulation has left them disoriented and unable to sense that what they see is only in their minds. Both the characters and the players should believe that the simulation is real. When your
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
leader of the cult is a Calishite named Severin Silrajin, who believes that real draconic knowledge and power belongs to living dragons, not undead ones. Severin’s ambition amused Tiamat, so she
as Wearers of Purple, and they outrank normal cultists, but no formal grades exist within the ranks of the Wearers of Purple. Although the cult uses regalia in its rituals and its distant camps
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
leader of the cult is a Calishite named Severin Silrajin, who believes that real draconic knowledge and power belongs to living dragons, not undead ones. Severin’s ambition amused Tiamat, so she
as Wearers of Purple, and they outrank normal cultists, but no formal grades exist within the ranks of the Wearers of Purple. Although the cult uses regalia in its rituals and its distant camps
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
-mouthed cave. Boat Ride A tiefling ferrier (commoner) in a heavy, hooded robe waits silently to convey characters to the casino. The ferrier plays the part of Charon on the real River Styx. The tiefling
channel. As the cave mouth swallows you, you hear music over the echo of a distant waterfall.
The cave’s ceiling rises high above your heads, and dancing lights bob around hanging stalactites. The