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Returning 35 results for 'been brazier devourer construct released'.
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races
alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isn’t what it once was.
7
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the spectator’s employment. If the deception succeeds, the spectator believes it is released from its obligations, and it disappears and returns to its home plane. Brazier of Green Flame. A successful
walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the spectator’s employment. If the deception succeeds, the spectator believes it is released from its obligations, and it disappears and returns to its home plane. Brazier of Green Flame. A successful
walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the spectator’s employment. If the deception succeeds, the spectator believes it is released from its obligations, and it disappears and returns to its home plane. Brazier of Green Flame. A successful
walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
once if a fight breaks out. Hrossk’s job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
once if a fight breaks out. Hrossk’s job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
once if a fight breaks out. Hrossk’s job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Animate Objects Level 5 Transmutation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
DAVID AUDEN NASH A Brazier
as three. Each target animates, sprouts legs, and becomes a Construct that uses the Animated Object stat block; this creature is under your control until the spell ends or until it is reduced to 0 Hit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
atop the cliffs to the west. Each watchtower stands 20 feet tall and has a rickety wooden ladder leading to the top, where a thick column of smoke issues from a brazier that is kept lit at all times
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
atop the cliffs to the west. Each watchtower stands 20 feet tall and has a rickety wooden ladder leading to the top, where a thick column of smoke issues from a brazier that is kept lit at all times
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
atop the cliffs to the west. Each watchtower stands 20 feet tall and has a rickety wooden ladder leading to the top, where a thick column of smoke issues from a brazier that is kept lit at all times
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Construct, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 0 ft., fly 60 ft. (hover)
STR
1 (−5)
DEX
13 (+1)
CON
16 (+3
a bonus action. If the fractine is reduced to 0 hit points, any creature in the fractine’s demiplane is released instantly. A released creature reappears in an unoccupied space as close to the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Construct, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 0 ft., fly 60 ft. (hover)
STR
1 (−5)
DEX
13 (+1)
CON
16 (+3
a bonus action. If the fractine is reduced to 0 hit points, any creature in the fractine’s demiplane is released instantly. A released creature reappears in an unoccupied space as close to the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Construct, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 0 ft., fly 60 ft. (hover)
STR
1 (−5)
DEX
13 (+1)
CON
16 (+3
a bonus action. If the fractine is reduced to 0 hit points, any creature in the fractine’s demiplane is released instantly. A released creature reappears in an unoccupied space as close to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wish spell. It tears free of its stovepipe and charges forward on clawed feet to attack intruders. The stove is a Large construct with a challenge rating of 3 (700 XP). It has AC 17, 50 hit points, a
of straw (water breathing) 19b. Inanimate Objects Scattered about this room are inanimate objects that Arcturia animates using the animate objects spell: A brass brazier set atop a 3-foot-high
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wish spell. It tears free of its stovepipe and charges forward on clawed feet to attack intruders. The stove is a Large construct with a challenge rating of 3 (700 XP). It has AC 17, 50 hit points, a
of straw (water breathing) 19b. Inanimate Objects Scattered about this room are inanimate objects that Arcturia animates using the animate objects spell: A brass brazier set atop a 3-foot-high
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wish spell. It tears free of its stovepipe and charges forward on clawed feet to attack intruders. The stove is a Large construct with a challenge rating of 3 (700 XP). It has AC 17, 50 hit points, a
of straw (water breathing) 19b. Inanimate Objects Scattered about this room are inanimate objects that Arcturia animates using the animate objects spell: A brass brazier set atop a 3-foot-high
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the ceiling of this hall and cracked in two on the floor. The block was released when someone stepped on a hidden pressure plate in the floor. (The trap failed to hit its intended target and no
body has not yet been carved A half-finished stone door carved with the image of a heavily armored dwarf clashing axes with a minotaur A mostly uncarved block of stone from which the features of an ornate stone brazier are emerging
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the ceiling of this hall and cracked in two on the floor. The block was released when someone stepped on a hidden pressure plate in the floor. (The trap failed to hit its intended target and no
body has not yet been carved A half-finished stone door carved with the image of a heavily armored dwarf clashing axes with a minotaur A mostly uncarved block of stone from which the features of an ornate stone brazier are emerging
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the ceiling of this hall and cracked in two on the floor. The block was released when someone stepped on a hidden pressure plate in the floor. (The trap failed to hit its intended target and no
body has not yet been carved A half-finished stone door carved with the image of a heavily armored dwarf clashing axes with a minotaur A mostly uncarved block of stone from which the features of an ornate stone brazier are emerging
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
over a spider-shaped bronze brazier filled with flaming coals.
If she had her way, Melith would launch a full-scale assault on the kuo-toa, wipe them out, and then deal with the aboleth. As things
Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughter’s foolishness and awaits the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
over a spider-shaped bronze brazier filled with flaming coals.
If she had her way, Melith would launch a full-scale assault on the kuo-toa, wipe them out, and then deal with the aboleth. As things
Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughter’s foolishness and awaits the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
over a spider-shaped bronze brazier filled with flaming coals.
If she had her way, Melith would launch a full-scale assault on the kuo-toa, wipe them out, and then deal with the aboleth. As things
Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughter’s foolishness and awaits the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
radiates from a brazier of green flame encircled by eight cushioned chairs. Unless they’ve been drawn elsewhere, two of Manshoon’s lieutenants are here: Vevette Blackwater (CE female Tethyrian human
to Manshoon. At the moment, they are resting in the sanctum while awaiting orders from Manshoon. Green Flame Brazier. A detect magic spell or similar magic reveals an aura of evocation magic around
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns, Kapanuk was of little use to his captors. If released, Kapanuk tries to acquire some weapons and armor. He also invites the characters to return with him to Wyrmdoom Crag, where his kin will
, is a seven-foot-tall statue of a female duergar in a scale mail robe. The top of its head above the eyes has been sheared off, making a space for a stone brazier that gives off a flickering flame
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns, Kapanuk was of little use to his captors. If released, Kapanuk tries to acquire some weapons and armor. He also invites the characters to return with him to Wyrmdoom Crag, where his kin will
, is a seven-foot-tall statue of a female duergar in a scale mail robe. The top of its head above the eyes has been sheared off, making a space for a stone brazier that gives off a flickering flame
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns, Kapanuk was of little use to his captors. If released, Kapanuk tries to acquire some weapons and armor. He also invites the characters to return with him to Wyrmdoom Crag, where his kin will
, is a seven-foot-tall statue of a female duergar in a scale mail robe. The top of its head above the eyes has been sheared off, making a space for a stone brazier that gives off a flickering flame
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
radiates from a brazier of green flame encircled by eight cushioned chairs. Unless they’ve been drawn elsewhere, two of Manshoon’s lieutenants are here: Vevette Blackwater (CE female Tethyrian human
to Manshoon. At the moment, they are resting in the sanctum while awaiting orders from Manshoon. Green Flame Brazier. A detect magic spell or similar magic reveals an aura of evocation magic around
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
radiates from a brazier of green flame encircled by eight cushioned chairs. Unless they’ve been drawn elsewhere, two of Manshoon’s lieutenants are here: Vevette Blackwater (CE female Tethyrian human
to Manshoon. At the moment, they are resting in the sanctum while awaiting orders from Manshoon. Green Flame Brazier. A detect magic spell or similar magic reveals an aura of evocation magic around
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Zorzula, and Zulkrod.
X4. Xardorok’s War Room This rectangular room has two sets of double doors, one to the north and the other to the south. A brazier of glowing-hot coals stands in each corner
door behind the brazier in the southwest corner. This 5-foot-wide, 10-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X3. No ability
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Zorzula, and Zulkrod.
X4. Xardorok’s War Room This rectangular room has two sets of double doors, one to the north and the other to the south. A brazier of glowing-hot coals stands in each corner
door behind the brazier in the southwest corner. This 5-foot-wide, 10-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X3. No ability
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Zorzula, and Zulkrod.
X4. Xardorok’s War Room This rectangular room has two sets of double doors, one to the north and the other to the south. A brazier of glowing-hot coals stands in each corner
door behind the brazier in the southwest corner. This 5-foot-wide, 10-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X3. No ability
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fragments are hanging at the same level as the gantries. They are too heavy for the characters to unhitch, but each crane has a winch that can be released, causing the fragment to fall to the floor with
of the stairs, close to another lit brazier, is an iron portcullis. Beyond the portcullis is a dark hallway that leads to area 23. Development Characters can move quietly onto or along the gantries
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fragments are hanging at the same level as the gantries. They are too heavy for the characters to unhitch, but each crane has a winch that can be released, causing the fragment to fall to the floor with
of the stairs, close to another lit brazier, is an iron portcullis. Beyond the portcullis is a dark hallway that leads to area 23. Development Characters can move quietly onto or along the gantries
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fragments are hanging at the same level as the gantries. They are too heavy for the characters to unhitch, but each crane has a winch that can be released, causing the fragment to fall to the floor with
of the stairs, close to another lit brazier, is an iron portcullis. Beyond the portcullis is a dark hallway that leads to area 23. Development Characters can move quietly onto or along the gantries