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Returning 35 results for 'been building deadly consort remove'.
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Monsters
Curse of Strahd
attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.
Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its
anything that tries to remove the gem; a creature trying to remove the gem must make a DC 20 Dexterity saving throw. On a successful save, the creature claims the stone without getting bitten. On a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mother is almost never encountered alone. She is typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence
, providing protection or advice.A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron mother to use the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence, providing protection or advice.
Drow Mother of Rebellion
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
adventure, if you want to ensure that a foe isn’t too deadly for a group of characters, and if you want to understand the relationship between a character’s level and a monster’s challenge rating. Building an encounter using these guidelines follows a series of steps.
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in “Creating Encounters” in chapter 3 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
adventure, if you want to ensure that a foe isn’t too deadly for a group of characters, and if you want to understand the relationship between a character’s level and a monster’s challenge rating. Building an encounter using these guidelines follows a series of steps.
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in “Creating Encounters” in chapter 3 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
adventure, if you want to ensure that a foe isn’t too deadly for a group of characters, and if you want to understand the relationship between a character’s level and a monster’s challenge rating. Building an encounter using these guidelines follows a series of steps.
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in “Creating Encounters” in chapter 3 of the Dungeon
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
once every hundred years, when they choose targets for a deadly hunting spree.
3
Two ancient deep dragon;ancient deep dragons fight over territory. Unwilling to move against each other directly
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
item when building encounters. A companion gives a party a significant power boost, not just by dishing out more damage and providing more hit points for enemies to target, but also by creating
complications that can make a fight more challenging for the party’s foes. GMs can adjust encounter difficulty by one step (from easy to medium, hard to deadly, and so forth) to properly challenge a group of characters with a companion, particularly if the characters’ average level is 7th or lower.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Retainer Encounter Balance When building encounters, the GM should consider a retainer as akin to a powerful combat-focused magic item. A retainer gives a party a significant power boost; they not
easy to medium, hard to deadly, and so forth) to properly challenge a group of characters with a retainer.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
item when building encounters. A companion gives a party a significant power boost, not just by dishing out more damage and providing more hit points for enemies to target, but also by creating
complications that can make a fight more challenging for the party’s foes. GMs can adjust encounter difficulty by one step (from easy to medium, hard to deadly, and so forth) to properly challenge a group of characters with a companion, particularly if the characters’ average level is 7th or lower.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Retainer Encounter Balance When building encounters, the GM should consider a retainer as akin to a powerful combat-focused magic item. A retainer gives a party a significant power boost; they not
easy to medium, hard to deadly, and so forth) to properly challenge a group of characters with a retainer.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Retainer Encounter Balance When building encounters, the GM should consider a retainer as akin to a powerful combat-focused magic item. A retainer gives a party a significant power boost; they not
easy to medium, hard to deadly, and so forth) to properly challenge a group of characters with a retainer.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
item when building encounters. A companion gives a party a significant power boost, not just by dishing out more damage and providing more hit points for enemies to target, but also by creating
complications that can make a fight more challenging for the party’s foes. GMs can adjust encounter difficulty by one step (from easy to medium, hard to deadly, and so forth) to properly challenge a group of characters with a companion, particularly if the characters’ average level is 7th or lower.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dragonmarked Intrigue Adventures Eberron: Rising from the Last War includes suggestions for building adventures focused on individual dragonmarked houses, but the most interesting adventures involve
deadly feud. 4 Villains from two or more dragonmarked houses form a dangerous alliance. 5 A villain tries to disrupt an alliance between two or more dragonmarked houses. 6 Splinter factions from two dragonmarked houses try toform a new house.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
each burial chamber, and sprinkled riddles and illusions throughout to deceive intruders. When the building work was done, he fed the captured Omuans into the death trap to test its efficacy. The
, add treasure to its vaults, and reap a bounty of hoarded souls. His planar wanderings have influenced the tomb’s mishmash of architectural styles, and have populated it with strange and deadly monsters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dragonmarked Intrigue Adventures Eberron: Rising from the Last War includes suggestions for building adventures focused on individual dragonmarked houses, but the most interesting adventures involve
deadly feud. 4 Villains from two or more dragonmarked houses form a dangerous alliance. 5 A villain tries to disrupt an alliance between two or more dragonmarked houses. 6 Splinter factions from two dragonmarked houses try toform a new house.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
each burial chamber, and sprinkled riddles and illusions throughout to deceive intruders. When the building work was done, he fed the captured Omuans into the death trap to test its efficacy. The
, add treasure to its vaults, and reap a bounty of hoarded souls. His planar wanderings have influenced the tomb’s mishmash of architectural styles, and have populated it with strange and deadly monsters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dragonmarked Intrigue Adventures Eberron: Rising from the Last War includes suggestions for building adventures focused on individual dragonmarked houses, but the most interesting adventures involve
deadly feud. 4 Villains from two or more dragonmarked houses form a dangerous alliance. 5 A villain tries to disrupt an alliance between two or more dragonmarked houses. 6 Splinter factions from two dragonmarked houses try toform a new house.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
each burial chamber, and sprinkled riddles and illusions throughout to deceive intruders. When the building work was done, he fed the captured Omuans into the death trap to test its efficacy. The
, add treasure to its vaults, and reap a bounty of hoarded souls. His planar wanderings have influenced the tomb’s mishmash of architectural styles, and have populated it with strange and deadly monsters.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Stirge A single stirge is usually little more than an annoyance, but several can be deadly if they attach faster than a victim can remove them. Stirge Tiny Monstrosity, Unaligned
AC 13 Initiative
Goblin
Legacy
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races
Volo's Guide to Monsters
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
first creature that passes underneath. A patch of yellow mold (see chapter 5 of the Dungeon Master’s Guide) covers the skeletal corpse. If a creature touches the mold, it ejects a cloud of deadly spores
of his demonic mistress. Instead, it led to his sudden and horrific death. Xopal (area 14) occasionally ventures into the cavern to harvest poisonous toadstools from his corpse. To remove the brass key
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
first creature that passes underneath. A patch of yellow mold (see chapter 5 of the Dungeon Master’s Guide) covers the skeletal corpse. If a creature touches the mold, it ejects a cloud of deadly spores
of his demonic mistress. Instead, it led to his sudden and horrific death. Xopal (area 14) occasionally ventures into the cavern to harvest poisonous toadstools from his corpse. To remove the brass key
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
first creature that passes underneath. A patch of yellow mold (see chapter 5 of the Dungeon Master’s Guide) covers the skeletal corpse. If a creature touches the mold, it ejects a cloud of deadly spores
of his demonic mistress. Instead, it led to his sudden and horrific death. Xopal (area 14) occasionally ventures into the cavern to harvest poisonous toadstools from his corpse. To remove the brass key
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Stirge A single stirge is usually little more than an annoyance, but several can be deadly if they attach faster than a victim can remove them. Stirge Tiny Monstrosity, Unaligned
AC 13 Initiative
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Stirge A single stirge is usually little more than an annoyance, but several can be deadly if they attach faster than a victim can remove them. Stirge Tiny Monstrosity, Unaligned
AC 13 Initiative
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
’ protective spells, but characters might agree to remove these wards as part of a deal with the death tyrant. A character who is aware of the wards and able to perceive them (for example, via the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
’ protective spells, but characters might agree to remove these wards as part of a deal with the death tyrant. A character who is aware of the wards and able to perceive them (for example, via the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
’ protective spells, but characters might agree to remove these wards as part of a deal with the death tyrant. A character who is aware of the wards and able to perceive them (for example, via the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
secrets of lost rulers to the practices of forbidden magical sects. Without a steady, reliable presence on the throne, ancient cults, deadly beasts, and opportunistic demagogues are free to unleash
.
10 Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
secrets of lost rulers to the practices of forbidden magical sects. Without a steady, reliable presence on the throne, ancient cults, deadly beasts, and opportunistic demagogues are free to unleash
.
10 Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
secrets of lost rulers to the practices of forbidden magical sects. Without a steady, reliable presence on the throne, ancient cults, deadly beasts, and opportunistic demagogues are free to unleash
.
10 Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The