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Returning 35 results for 'been building devourer commit remove'.
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Monsters
Curse of Strahd
attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.
Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its
anything that tries to remove the gem; a creature trying to remove the gem must make a DC 20 Dexterity saving throw. On a successful save, the creature claims the stone without getting bitten. On a
Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
troubled Baldur’s Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
troubled Baldur’s Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
troubled Baldur’s Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
troubled Baldur’s Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
troubled Baldur’s Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
troubled Baldur’s Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
average number. Soul Devourer Demons can gain more souls by slaying other creatures, as described in their Soul Devourer trait. Unlike hit points, there is no maximum limit to a demon’s soul count. Soul
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
average number. Soul Devourer Demons can gain more souls by slaying other creatures, as described in their Soul Devourer trait. Unlike hit points, there is no maximum limit to a demon’s soul count. Soul
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
average number. Soul Devourer Demons can gain more souls by slaying other creatures, as described in their Soul Devourer trait. Unlike hit points, there is no maximum limit to a demon’s soul count. Soul
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Intelligence back, such as after an intellect devourer zeroes it? The greater restoration spell can remove the reduction to an ability score. What happens after 20th level? Is there a cap to character
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Intelligence back, such as after an intellect devourer zeroes it? The greater restoration spell can remove the reduction to an ability score. What happens after 20th level? Is there a cap to character
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Intelligence back, such as after an intellect devourer zeroes it? The greater restoration spell can remove the reduction to an ability score. What happens after 20th level? Is there a cap to character
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
the gnome. If the characters follow the possessed gnome, they are led to a cramped cave under a dilapidated building. The cave is the secret lair of another 2d4 intellect devourers.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
the gnome. If the characters follow the possessed gnome, they are led to a cramped cave under a dilapidated building. The cave is the secret lair of another 2d4 intellect devourers.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
the gnome. If the characters follow the possessed gnome, they are led to a cramped cave under a dilapidated building. The cave is the secret lair of another 2d4 intellect devourers.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
outside one.
2 You grew up in a home that was next to a wall or a building with Ephara’s face on it, and you felt like she was always looking after you.
3 You were part of a revolution to
major threat Defeating a tyrant who threatens a city’s freedom Creating a masterwork, such as a building or a poem Your piety score to Ephara decreases if you diminish Ephara’s influence in the world
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
outside one.
2 You grew up in a home that was next to a wall or a building with Ephara’s face on it, and you felt like she was always looking after you.
3 You were part of a revolution to
major threat Defeating a tyrant who threatens a city’s freedom Creating a masterwork, such as a building or a poem Your piety score to Ephara decreases if you diminish Ephara’s influence in the world
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
outside one.
2 You grew up in a home that was next to a wall or a building with Ephara’s face on it, and you felt like she was always looking after you.
3 You were part of a revolution to
major threat Defeating a tyrant who threatens a city’s freedom Creating a masterwork, such as a building or a poem Your piety score to Ephara decreases if you diminish Ephara’s influence in the world
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the wake of the gate-town’s ceaseless gales. Nowhere is safe from the winds. Even when the gusts are dampened, their whispers slip through the cracks and magically encourage townsfolk to commit dark
, the planar gales dominate longstanding residents, compelling them to commit evil acts. CoupleOfKooks “WHAT? WHAT DID YOU SAY?”
–Beck Bitterflute,
resident of the Gatemouth district
Noteworthy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the wake of the gate-town’s ceaseless gales. Nowhere is safe from the winds. Even when the gusts are dampened, their whispers slip through the cracks and magically encourage townsfolk to commit dark
, the planar gales dominate longstanding residents, compelling them to commit evil acts. CoupleOfKooks “WHAT? WHAT DID YOU SAY?”
–Beck Bitterflute,
resident of the Gatemouth district
Noteworthy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the wake of the gate-town’s ceaseless gales. Nowhere is safe from the winds. Even when the gusts are dampened, their whispers slip through the cracks and magically encourage townsfolk to commit dark
, the planar gales dominate longstanding residents, compelling them to commit evil acts. CoupleOfKooks “WHAT? WHAT DID YOU SAY?”
–Beck Bitterflute,
resident of the Gatemouth district
Noteworthy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
steps the villain takes to achieve its goals. Create a timeline showing what the villain does and when, assuming no interference from the adventurers.
Building on the previous example, you might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
steps the villain takes to achieve its goals. Create a timeline showing what the villain does and when, assuming no interference from the adventurers.
Building on the previous example, you might
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier
8 Spouts of hellfire
9 Vrock philosophy
10 Zombie horde
Collapsed Building A quake rocks the city, and a building collapses in the distance. The characters hear cries for help
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier
8 Spouts of hellfire
9 Vrock philosophy
10 Zombie horde
Collapsed Building A quake rocks the city, and a building collapses in the distance. The characters hear cries for help
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier
8 Spouts of hellfire
9 Vrock philosophy
10 Zombie horde
Collapsed Building A quake rocks the city, and a building collapses in the distance. The characters hear cries for help
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
steps the villain takes to achieve its goals. Create a timeline showing what the villain does and when, assuming no interference from the adventurers.
Building on the previous example, you might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from