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Returning 35 results for 'before backs down common reborn'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Tortles have a saying: “We wear our homes on our backs.” These turtle folk live on many worlds, most often journeying up and down coasts, along waterways, and across the sea. Tortles don
’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special
Species
Mordenkainen Presents: Monsters of the Multiverse
powerful backs, and some have long patches of hair on their chins and cheeks. Their legs end in heavy, cloven hooves, and they have long, tufted tails.
Creating Your Character
At 1st level, you
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Backgrounds
Baldur’s Gate: Descent into Avernus
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Hermit Origins
Any
miracles for the helpless at Twin Songs, and you’ve seen patriars who worship good deities turn their backs on the poor daily. Bearing witness to such things, and meditating on their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
true form combines the features of a human and a tiger, with one noteworthy deformity: its palms are where the backs of the hands would be on a human. Evil Spirits in Mortal Flesh. Rakshasas originated
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
Monsters
Fizban's Treasury of Dragons
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
Monsters
Fizban's Treasury of Dragons
dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with
offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
died and been reborn time and again. Like the sun, he might pass into the realm of darkness, but inevitably his bright gaze will fall on the world once again. Amaunator is seen as a stern and
law persists. Farmers and travelers beseech him when they pray for rain or sun, as do any others looking for a favorable change in the weather. But the most common form of propitiation to Amaunator
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
to shout for the Fist when beset by obvious criminals, they also band together into local crews to better watch each other’s backs and settle more subtle scores. In such an environment, laws are often
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
to shout for the Fist when beset by obvious criminals, they also band together into local crews to better watch each other’s backs and settle more subtle scores. In such an environment, laws are often
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
deck also has twenty-two named cards known as the major arcana. The Dungeon Master’s Guide also introduced the idea that there was more than one version of the deck; there was also a more common and
hoard, the DM could offer them a physical deck to draw from. Barr also detailed the backs of the cards for the first time. No design on the backs of the cards had ever been mentioned before, but here
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rakshasas have a physical oddity that remains when they adopt magical disguises, such as palms where the backs of the hands would be on humans. Rakshasa Medium Fiend, Lawful Evil
AC 17 Initiative +8 (18
, Frightened
Senses Truesight 60 ft.; Passive Perception 18
Languages Common, Infernal
CR 13 (XP 10,000; PB +5)
Traits
Greater Magic Resistance. The rakshasa automatically succeeds on saving
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tortles Tortles are omnivorous, turtle-like humanoids with shells that cover most of their bodies. Tortles have a saying: “We wear our homes on our backs.” Consequently, tortles feel little need to
Perception 11
Languages Aquan, Common
Challenge 1/4 (50 XP)
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Tortles Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long. Most
Aquan, Common
Challenge 1/4 (50 XP) Proficiency Bonus +2
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
purple spines on their backs. A mage hunter is usually in its sentry form, a diamond-shaped drone with a heightened ability to sense and locate mages. Once it finds a quarry, the mage hunter takes on its
Perception 19
Languages understands Common but can’t speak
Challenge 5 (1,800 XP) Proficiency Bonus +3
Magic Sense. The hunter knows the location of every spellcaster, active spell, and magic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
resignation, in Mister Witch’s estimation.) On-duty staff members are required to wear fake butterfly wings strapped to their backs. Mister Witch and Mister Light also furnish them with small amounts of
12 (+1)
Skills Sleight of Hand +6; see also Secret Expertise below
Senses passive Perception 11
Languages Common plus any one language
Challenge 1/8 (25 XP) Proficiency Bonus +2
Secret
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have snowshoes slung over their backs and ice picks fastened to their belts, and two of them have thick beards. The third holds up a gloved hand and says, through a thick wool scarf in a raspy voice
who speak Common and Dwarvish; being dwarves, they have darkvision out to a range of 60 feet and resistance to poison damage. They carry ice picks (1d4 piercing damage) instead of clubs. Each dwarf is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). The lid of the black sarcophagus bears a name etched in Common: NAPAKA. The lid is sealed with strips of melted lead that can be easily pried away. Once the lead is removed, the lid can be pushed aside
unaware that the aarakocra are sheltering her great-grandchildren at Kir Sabal. Napaka knows that her grandmother, Zalkoré, languishes in the ruins of Nangalore. Even in death, Napaka pines for Omu to be reborn and repopulated. However, what she desires above all is the destruction of Acererak.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shapes and abilities. The common forms that are familiar to demonologists represent broad trends, but individual demons defy those tendencies. For instance, a vrock might crawl out of an oil slick in the
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
criminal behavior by drubbing both accuser and accused, it’s important that common folk have someone to watch their backs. That’s why the people of Baldur’s Gate created crews — collections of likeminded
loans. Crews were the first to institute the common practice of burl. Under this system, anyone seeking shelter and safety — usually those fleeing from the Flaming Fist or some other danger — can
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
criminal behavior by drubbing both accuser and accused, it’s important that common folk have someone to watch their backs. That’s why the people of Baldur’s Gate created crews — collections of like-minded
loans. Crews were the first to institute the common practice of burl. Under this system, anyone seeking shelter and safety — usually those fleeing from the Flaming Fist or some other danger — can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elements of a Great Adventure The best adventures have several things in common. A Credible Threat An adventure needs a threat worthy of the heroes’ attention. The threat might be a single villain or
including goblin sappers with kegs of oil strapped to their backs. An attack on a villain’s estate might be complicated by the unexpected arrival of a special guest. When preparing for possible combat
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
your side, you can use complex terms like ex injuria jus non oritur and cogitationis poenam nemo patitur to frighten people into thinking you know what you’re talking about. With common folks who don’t
Acquisitions Incorporated are my allies. We have each other’s backs.
6 My legal counsel is my best friend. I owe all my forthcoming opportunities to their hard work.
d6 Flaw
1 The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
damage. Manes of shaggy fur extend down minotaurs’ necks and powerful backs, and males have long tufts of hair on their chins and cheeks. Their legs end in heavy, cloven hooves. Minotaurs are born with
8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you. Imposing Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion. Languages. You can speak, read, and write Common and Minotaur.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
carry the cult’s contraband on their backs along this portion of the trail, and their tracks can be plainly seen where the path crosses wet ground. Much of the path is through mucky, cold, knee-deep
chosen character, but he doesn’t want any of his comrades to know. He speaks enough pidgin Common to converse in simple terms, in case no one in the party speaks Draconic. How Snapjaw goes about
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, standing at the edge of the pool are six wolf-like humanoids, their backs to the characters. With faces raised up in supplication, they chant ominously. Read: You have come upon the Pool of Eternal Spring
resulting steam cloud dissipates, the corrupted avatar of Lurue (see the accompanying stat block) materializes at the edge of the pool—and suddenly, the characters and the cultists have a common enemy (see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
you with hints whenever you try to solve a puzzle or decipher clues involving writing. Documancy Satchel At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and
receive documents to and from Head Office through a special pouch. Your documancy satchel magically produces prewritten and signature-ready contracts at your request, covering most common contractual
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
for extermination. Chipgrin is all too aware of the threat posed by Ogrémoch’s Bane and the oozes plaguing the settlement, and he hopes that making common cause against those threats will force the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
pay the price specified in the contract immediately suffers a penalty for breaching the contract, as specified in the contract itself. Common penalties include the following: The character’s soul is
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Zhentarim The Zhentarim—also known as the Black Network—is a loose affiliation of merchants, mercenaries, and malefactors. Common folk know the Zhentarim as the people to talk to when you need
. The Black Network backs any plans that increase the likelihood of defeating the cult. Any and all alliances are fine, as are any outcomes that add to the council’s strategic resources. Rian doesn’t
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Zhentarim The Zhentarim—also known as the Black Network—is a loose affiliation of merchants, mercenaries, and malefactors. Common folk know the Zhentarim as the people to talk to when you need
. The Black Network backs any plans that increase the likelihood of defeating the cult. Any and all alliances are fine, as are any outcomes that add to the council’s strategic resources. Rian doesn’t
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Zhentarim The Zhentarim—also known as the Black Network—is a loose affiliation of merchants, mercenaries, and malefactors. Common folk know the Zhentarim as the people to talk to when you need
. The Black Network backs any plans that increase the likelihood of defeating the cult. Any and all alliances are fine, as are any outcomes that add to the council’s strategic resources. Rian doesn’t
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Condition Immunities frightened
Senses passive Perception 11
Languages Common
Challenge 1/2 (100 XP)
Tactical
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
battle. Thick hair extends down minotaurs’ necks and powerful backs, and some have long patches of hair on their chins and cheeks. Their legs end in heavy, cloven hooves, and they have long, tufted
Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion. Languages. You can speak, read, and write Common and Minotaur.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
space on one of the last merchant carts out. They took what they could fit on their backs, and they left their other possessions behind and hid their valuables in order to return and claim them later
and empty; the few that remain carry salted dried meats (still edible but not tasty), three bolts of common fabric (10 gp each), and two small casks of wine (25 gp each). A successful Wisdom
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
awaiting the chance to plunge their daggers into each other’s backs. They vie against each other to supplant the archlector, a position prized for its access to demon lords and their dark gifts. The
common nuisance, as pox-ridden corpses regularly return to confront their oppressors. CoupleOfKooks “The knife of betrayal is best twisted twice–once in the back and again in the grave. Trust no one






