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Returning 35 results for 'before band detect completed resolve'.
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Monsters
Tales from the Yawning Portal
Barkskin. Sharwyn’s AC can’t be lower than 16.
Special Equipment. Sharwyn has a spellbook that contains the spells listed in her Spellcasting trait, plus detect magic and silent image
+ 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now
Monsters
Spelljammer: Adventures in Space
(Psionics). The aartuk casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 12):
1/day each: calm emotions, detect magic
Wildspace, including aboard spelljamming ships whose former crews were either murdered or forcibly ejected by a band of aartuks.
An aartuk’s body is shaped like a five-pointed star and is
Monsters
Bigby Presents: Glory of the Giants
for 24 hours.
Spellcasting. The fensir casts one of the following spells, using Intelligence as the spellcasting ability:
1/day each: create or destroy water, detect magic, pass without traceFensir
can transform even a pinch of mud or gravel into a boulder suitable for hurling, and the thrown stone grows in flight to knock its target flat on impact.
Fensirs
Long ago, a band of frost giants
Monsters
Curse of Strahd
spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Abbot has advantage on saving throws against spells and other magical
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
Monsters
The Wild Beyond the Witchlight
as the spellcasting ability (spell save DC 14):
At will: detect magic
2/day each: create food and water, polymorph, remove curse
1/day: plane shift (self only)Younger than Skabatha and older than
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Monsters
Bigby Presents: Glory of the Giants
0 hit points by this attack.
Spellcasting. The giant casts one of the following spells, using Intelligence as the spellcasting ability:
At will: detect magic, mage armor
3/day each: speak with dead
conjure an aura of tormented souls for protection.
Death Giants
Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Arriving at the Masquerade The Magister’s Masquerade starts at dusk. Once characters have completed their preparations (or time has run out), they should head to Kollema Hall. As they arrive at
mingle. Beyond a check-in stand attended by student hosts, tables are arranged with whimsical ice sculptures and ornate refreshments. A band plays energetic music near the demonstration stage, which
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Arriving at the Masquerade The Magister’s Masquerade starts at dusk. Once characters have completed their preparations (or time has run out), they should head to Kollema Hall. As they arrive at
mingle. Beyond a check-in stand attended by student hosts, tables are arranged with whimsical ice sculptures and ornate refreshments. A band plays energetic music near the demonstration stage, which
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Arriving at the Masquerade The Magister’s Masquerade starts at dusk. Once characters have completed their preparations (or time has run out), they should head to Kollema Hall. As they arrive at
mingle. Beyond a check-in stand attended by student hosts, tables are arranged with whimsical ice sculptures and ornate refreshments. A band plays energetic music near the demonstration stage, which
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see “Gnome-Made Magic Items”). The workshop is cluttered with half-completed gnomish
on the pedestal is a spellbook that the rock gnomes of Gnomengarde share. Its cover describes its title as Magick of Gnomengarde (in Common and Gnomish), and it contains the wizard spells burning hands, detect magic, identify, mage armor, magic missile, shield, and sleep.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see “Gnome-Made Magic Items”). The workshop is cluttered with half-completed gnomish
on the pedestal is a spellbook that the rock gnomes of Gnomengarde share. Its cover describes its title as Magick of Gnomengarde (in Common and Gnomish), and it contains the wizard spells burning hands, detect magic, identify, mage armor, magic missile, shield, and sleep.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see “Gnome-Made Magic Items”). The workshop is cluttered with half-completed gnomish
on the pedestal is a spellbook that the rock gnomes of Gnomengarde share. Its cover describes its title as Magick of Gnomengarde (in Common and Gnomish), and it contains the wizard spells burning hands, detect magic, identify, mage armor, magic missile, shield, and sleep.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Vast Cavern This 120-foot-high cavern is abuzz with activity. 2a. Simulacrux Simulacrux. A 20-foot-deep trench surrounds a 100-foot-tall, half-completed metal archway that rises from a bed of
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Vast Cavern This 120-foot-high cavern is abuzz with activity. 2a. Simulacrux Simulacrux. A 20-foot-deep trench surrounds a 100-foot-tall, half-completed metal archway that rises from a bed of
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Vast Cavern This 120-foot-high cavern is abuzz with activity. 2a. Simulacrux Simulacrux. A 20-foot-deep trench surrounds a 100-foot-tall, half-completed metal archway that rises from a bed of
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sharwyn Hucrele A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree
.
Special Equipment. Sharwyn has a spellbook that contains the spells listed in her Spellcasting trait, plus detect magic and silent image.
Spellcasting. Sharwyn is a 1st-level spellcaster. Her
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sharwyn Hucrele A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree
.
Special Equipment. Sharwyn has a spellbook that contains the spells listed in her Spellcasting trait, plus detect magic and silent image.
Spellcasting. Sharwyn is a 1st-level spellcaster. Her
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sharwyn Hucrele A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree
.
Special Equipment. Sharwyn has a spellbook that contains the spells listed in her Spellcasting trait, plus detect magic and silent image.
Spellcasting. Sharwyn is a 1st-level spellcaster. Her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
erased.)
The summoning circle hidden under the rug radiates an aura of abjuration magic under the scrutiny of a detect magic spell, but three of its activation glyphs have been erased. A character who
completed, it immediately summons Kalabash (CE male Calishite human mage). Appearing in the middle of the circle, Kalabash attacks any creatures he sees. He is intoxicated and suffers the effects of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
erased.)
The summoning circle hidden under the rug radiates an aura of abjuration magic under the scrutiny of a detect magic spell, but three of its activation glyphs have been erased. A character who
completed, it immediately summons Kalabash (CE male Calishite human mage). Appearing in the middle of the circle, Kalabash attacks any creatures he sees. He is intoxicated and suffers the effects of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
erased.)
The summoning circle hidden under the rug radiates an aura of abjuration magic under the scrutiny of a detect magic spell, but three of its activation glyphs have been erased. A character who
completed, it immediately summons Kalabash (CE male Calishite human mage). Appearing in the middle of the circle, Kalabash attacks any creatures he sees. He is intoxicated and suffers the effects of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, Runara invites the character to consider how their reaction to the zombies on the beach might reflect their destiny—or not. If the character talks to Runara after having completed one or more of the
Dragon’s Rest seeking rest and new resolve. Runara welcomes the character and encourages them to talk to Tarak and Varnoth, who both know about escaping lives of corruption and violence. She also
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, Runara invites the character to consider how their reaction to the zombies on the beach might reflect their destiny—or not. If the character talks to Runara after having completed one or more of the
Dragon’s Rest seeking rest and new resolve. Runara welcomes the character and encourages them to talk to Tarak and Varnoth, who both know about escaping lives of corruption and violence. She also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Golem Laboratory Urlon. Urlon, a male githyanki gish (see appendix A), is using a set of mason’s tools to carve the head of a half-completed crystal golem lying atop a 10-foot-long, 5-foot-wide
contains the spells that Urlon and his fellow gish normally prepare (see appendix A), plus detect magic, fabricate, haste, hold person, and shield.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, Runara invites the character to consider how their reaction to the zombies on the beach might reflect their destiny—or not. If the character talks to Runara after having completed one or more of the
Dragon’s Rest seeking rest and new resolve. Runara welcomes the character and encourages them to talk to Tarak and Varnoth, who both know about escaping lives of corruption and violence. She also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Golem Laboratory Urlon. Urlon, a male githyanki gish (see appendix A), is using a set of mason’s tools to carve the head of a half-completed crystal golem lying atop a 10-foot-long, 5-foot-wide
contains the spells that Urlon and his fellow gish normally prepare (see appendix A), plus detect magic, fabricate, haste, hold person, and shield.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Golem Laboratory Urlon. Urlon, a male githyanki gish (see appendix A), is using a set of mason’s tools to carve the head of a half-completed crystal golem lying atop a 10-foot-long, 5-foot-wide
contains the spells that Urlon and his fellow gish normally prepare (see appendix A), plus detect magic, fabricate, haste, hold person, and shield.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
treasure. If dao are there, so is wealth worth hunting.
—Gundren Rockseeker, Dwarf Treasure Hunter
Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move
components and using Charisma as the spellcasting ability (spell save DC 16):
At Will: Detect Evil and Good, Detect Magic, Stone Shape
1/Day Each: Gaseous Form, Invisibility, Move Earth, Passwall, Plane Shift, Tongues, Wall of Stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
treasure. If dao are there, so is wealth worth hunting.
—Gundren Rockseeker, Dwarf Treasure Hunter
Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move
components and using Charisma as the spellcasting ability (spell save DC 16):
At Will: Detect Evil and Good, Detect Magic, Stone Shape
1/Day Each: Gaseous Form, Invisibility, Move Earth, Passwall, Plane Shift, Tongues, Wall of Stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
treasure. If dao are there, so is wealth worth hunting.
—Gundren Rockseeker, Dwarf Treasure Hunter
Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move
components and using Charisma as the spellcasting ability (spell save DC 16):
At Will: Detect Evil and Good, Detect Magic, Stone Shape
1/Day Each: Gaseous Form, Invisibility, Move Earth, Passwall, Plane Shift, Tongues, Wall of Stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Roll again if the characters have already completed the quest associated with that town. Ten-Towns Rumors d10 Rumor
1 In Bremen, fishers are being terrorized by a monster that lives in
probably use some help.
9 In Targos, a band of adventurers is planning an expedition up the side of Kelvin’s Cairn, hoping to find Oyaminartok, a goliath lycanthrope who can transform into a polar bear
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Roll again if the characters have already completed the quest associated with that town. Ten-Towns Rumors d10 Rumor
1 In Bremen, fishers are being terrorized by a monster that lives in
probably use some help.
9 In Targos, a band of adventurers is planning an expedition up the side of Kelvin’s Cairn, hoping to find Oyaminartok, a goliath lycanthrope who can transform into a polar bear