Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before band drive chasing realms'.
Other Suggestions:
before bards driven chasing realms
before bard driven chasing realms
before bards drives chasing realms
before bards drive chasing realms
before bard drives chasing realms
Monsters
Forgotten Realms: Adventures in Faerûn
dracoliches, magically bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and
circle of the Cult of the Dragon, from whom he commands obedience.
Sammaster rarely remains in one place for long, as he thinks no one can oversee the Cult of the Dragon activities across the Realms as
Monsters
Forgotten Realms: Adventures in Faerûn
bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
the Dragon, from whom he commands obedience.
Sammaster rarely remains in one place for long, as he thinks no one can oversee the Cult of the Dragon activities across the Realms as efficiently as he
classes
Forgotten Realms: Heroes of Faerûn
knights serving in Cormyr, the Silver Marches, Damara, Chessenta, or other lands across Faerûn. They wander the realms as knights errant, taking the fight against evil beyond their kingdom’s
borders.
A Banneret relies on judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A lone Banneret is a skilled warrior, but when leading a band of allies one of these warriors can transform even a poorly equipped militia into a ferocious war band.
Monsters
Fizban's Treasury of Dragons
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Hook
1
A ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea
races
their mental faculties yet suffer daily to recall who they once were. Shades from the Shadow Realm are different from those of the mortal realms because they specifically lack most of their memories, and
the drive to find what was lost propels them. Newly born shades are difficult to distinguish from ghosts, but most settlements in the Shadow Realm are familiar enough with the phenomenon to recognize
Monsters
Fizban's Treasury of Dragons
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
1
A ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Realms. Each faction has its own motivations, goals, and philosophy. Some are more heroic than others, but all band together in times of trouble to thwart major threats.
Appendix C: The Five Factions Many characters created in the Forgotten Realms setting, especially those for organized D&D play, belong to one of five factions that have risen to prominence in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Realms. Each faction has its own motivations, goals, and philosophy. Some are more heroic than others, but all band together in times of trouble to thwart major threats.
Appendix C: The Five Factions Many characters created in the Forgotten Realms setting, especially those for organized D&D play, belong to one of five factions that have risen to prominence in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Realms. Each faction has its own motivations, goals, and philosophy. Some are more heroic than others, but all band together in times of trouble to thwart major threats.
Appendix C: The Five Factions Many characters created in the Forgotten Realms setting, especially those for organized D&D play, belong to one of five factions that have risen to prominence in the
Monsters
Fizban's Treasury of Dragons
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
with Lost Laboratory of Kwalish, this could be part of the thick band of woods surrounding the pass leading into the Barrier Peaks, known to be infused with the power of the Feywild. The High Forest
in the Forgotten Realms campaign setting, the Svalich Woods in Barovia, or Xen’drik in Eberron also make excellent starting points.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
with Lost Laboratory of Kwalish, this could be part of the thick band of woods surrounding the pass leading into the Barrier Peaks, known to be infused with the power of the Feywild. The High Forest
in the Forgotten Realms campaign setting, the Svalich Woods in Barovia, or Xen’drik in Eberron also make excellent starting points.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
with Lost Laboratory of Kwalish, this could be part of the thick band of woods surrounding the pass leading into the Barrier Peaks, known to be infused with the power of the Feywild. The High Forest
in the Forgotten Realms campaign setting, the Svalich Woods in Barovia, or Xen’drik in Eberron also make excellent starting points.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fundamental conflict at the heart of Lorehold’s philosophy. This conflict revolves around the forces that underlie and drive history. Is the course of time driving toward a well-ordered ideal state or
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fundamental conflict at the heart of Lorehold’s philosophy. This conflict revolves around the forces that underlie and drive history. Is the course of time driving toward a well-ordered ideal state or
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fundamental conflict at the heart of Lorehold’s philosophy. This conflict revolves around the forces that underlie and drive history. Is the course of time driving toward a well-ordered ideal state or
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures d6 Adventure 1 The People’s
stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures d6 Adventure 1 The People’s
stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures d6 Adventure 1 The People’s
stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
Compendium
- Sources->Dungeons & Dragons->Monster Manual
years when their dreams fixate on death, morbid apotheoses, or journeys to realms inhospitable to life. Some death tyrants rise from the corpses of slain beholders or result from exposure to strange
be perfect beings. No matter how death tyrants come into being, bizarre impulses drive their deathless existences. Their motivations tend to be extreme or beyond the reason of living creatures.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
years when their dreams fixate on death, morbid apotheoses, or journeys to realms inhospitable to life. Some death tyrants rise from the corpses of slain beholders or result from exposure to strange
be perfect beings. No matter how death tyrants come into being, bizarre impulses drive their deathless existences. Their motivations tend to be extreme or beyond the reason of living creatures.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
years when their dreams fixate on death, morbid apotheoses, or journeys to realms inhospitable to life. Some death tyrants rise from the corpses of slain beholders or result from exposure to strange
be perfect beings. No matter how death tyrants come into being, bizarre impulses drive their deathless existences. Their motivations tend to be extreme or beyond the reason of living creatures.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Sword Coast and the North Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that
Western Heartlands and the Savage Frontier. The Western Heartlands encompasses a narrow strip of civilization running from the Sunset Mountains to the Sea of Swords, and northward from the band of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Sword Coast and the North Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that
Western Heartlands and the Savage Frontier. The Western Heartlands encompasses a narrow strip of civilization running from the Sunset Mountains to the Sea of Swords, and northward from the band of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Sword Coast and the North Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that
Western Heartlands and the Savage Frontier. The Western Heartlands encompasses a narrow strip of civilization running from the Sunset Mountains to the Sea of Swords, and northward from the band of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
boil up from below to repel the invaders out of Avernus, back to the juncture where the Styx enters the Hells. This drive by the devils attracts the attention of more demons from the Abyss, which pushes
the Nine Hells. Whether by cosmic chance or the design of some unknown power, the dark waters of the Styx provide passage between the two planes, but pathways to other realms are at best fleeting and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
boil up from below to repel the invaders out of Avernus, back to the juncture where the Styx enters the Hells. This drive by the devils attracts the attention of more demons from the Abyss, which pushes
the Nine Hells. Whether by cosmic chance or the design of some unknown power, the dark waters of the Styx provide passage between the two planes, but pathways to other realms are at best fleeting and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
boil up from below to repel the invaders out of Avernus, back to the juncture where the Styx enters the Hells. This drive by the devils attracts the attention of more demons from the Abyss, which pushes
the Nine Hells. Whether by cosmic chance or the design of some unknown power, the dark waters of the Styx provide passage between the two planes, but pathways to other realms are at best fleeting and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inquisitive individuals simply vanish, the Mists delivering them to deadly domains from which they never return. But others manage to band together, learning the ways of the Mists, how to travel through them
likewise be remarkable or have a desperate reason to have braved the Mists. Learning about such wanderers can drive the characters from a single adventure into a larger campaign that explores other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Winged God Adventure for Level 3 Characters Situation. A few weeks ago, a Red Dragon Wyrmling drove a band of kobolds out of their warren to claim the place as its lair. Now some of the kobolds
if the adventurers drive off the dragon. Kobold Camp. If the adventurers follow fleeing kobolds, they can find the kobolds’ camp on a nearby outcropping. The kobolds there don’t fight, though, instead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Winged God Adventure for Level 3 Characters Situation. A few weeks ago, a Red Dragon Wyrmling drove a band of kobolds out of their warren to claim the place as its lair. Now some of the kobolds
if the adventurers drive off the dragon. Kobold Camp. If the adventurers follow fleeing kobolds, they can find the kobolds’ camp on a nearby outcropping. The kobolds there don’t fight, though, instead