Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bane driven compounds respectively'.
Other Suggestions:
before been driven compound respectively
before blue driven compound respectively
before bone driven compound respectively
before back driven compound respectively
before been driven compounds respectively
Monsters
Waterdeep: Dungeon of the Mad Mage
.
Harmed by Running Water. Keresta takes 20 acid damage if she ends her turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into Keresta's heart while Keresta is
hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes
truly unifying.
At its worst, a triton’s arrogance compounds the tendency for the triton not to understand the ways of the surface world. It’s easy for a triton to blame baffling social
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lurking, any elemental brought to the battle runs the risk of being driven insane. Nomi and Gurnik agree that if the Steadfast Stone is cleansed and Ogrémoch’s Bane is banished, the Stoneheart Enclave
Pathshutter suggests that if Entémoch’s Boon could be found and its summoning circle put to use, the likelihood of victory would increase greatly. Gurnik Tapfinger says that with Ogrémoch’s Bane still
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lurking, any elemental brought to the battle runs the risk of being driven insane. Nomi and Gurnik agree that if the Steadfast Stone is cleansed and Ogrémoch’s Bane is banished, the Stoneheart Enclave
Pathshutter suggests that if Entémoch’s Boon could be found and its summoning circle put to use, the likelihood of victory would increase greatly. Gurnik Tapfinger says that with Ogrémoch’s Bane still
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lurking, any elemental brought to the battle runs the risk of being driven insane. Nomi and Gurnik agree that if the Steadfast Stone is cleansed and Ogrémoch’s Bane is banished, the Stoneheart Enclave
Pathshutter suggests that if Entémoch’s Boon could be found and its summoning circle put to use, the likelihood of victory would increase greatly. Gurnik Tapfinger says that with Ogrémoch’s Bane still
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
key components of life within the city. Change is possible, but usually only when it’s driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
key components of life within the city. Change is possible, but usually only when it’s driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
key components of life within the city. Change is possible, but usually only when it’s driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
peryton is somehow driven away, it stalks lost prey from afar, attacking again when the opportunity arises.
Bane of the Mountains. Perytons roost atop mountain ridges and lair in high caves. They prey
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
peryton is somehow driven away, it stalks lost prey from afar, attacking again when the opportunity arises.
Bane of the Mountains. Perytons roost atop mountain ridges and lair in high caves. They prey
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
peryton is somehow driven away, it stalks lost prey from afar, attacking again when the opportunity arises.
Bane of the Mountains. Perytons roost atop mountain ridges and lair in high caves. They prey
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
blazed the trail for that journey. Alchemists Rock gnome alchemists explore the nature of minerals and chemicals, curious to see what happens when they mix certain substances with other compounds or
inventions include the following:
A chain-driven tomato smasher that is also able to fly A lightning-powered portable rat-zapper — good for keeping out the vermin A floating metal facsimile of a beholder
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
blazed the trail for that journey. Alchemists Rock gnome alchemists explore the nature of minerals and chemicals, curious to see what happens when they mix certain substances with other compounds or
inventions include the following:
A chain-driven tomato smasher that is also able to fly A lightning-powered portable rat-zapper — good for keeping out the vermin A floating metal facsimile of a beholder
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
blazed the trail for that journey. Alchemists Rock gnome alchemists explore the nature of minerals and chemicals, curious to see what happens when they mix certain substances with other compounds or
inventions include the following:
A chain-driven tomato smasher that is also able to fly A lightning-powered portable rat-zapper — good for keeping out the vermin A floating metal facsimile of a beholder
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Soothing the Wyrmling. The wyrmling knows the kobolds aren’t its parents, but it doesn’t know where its nest is. The wyrmling doesn’t yet have a name, which only compounds its misery.
As an Influence
’ recommendation.
Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Soothing the Wyrmling. The wyrmling knows the kobolds aren’t its parents, but it doesn’t know where its nest is. The wyrmling doesn’t yet have a name, which only compounds its misery.
As an Influence
’ recommendation.
Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Soothing the Wyrmling. The wyrmling knows the kobolds aren’t its parents, but it doesn’t know where its nest is. The wyrmling doesn’t yet have a name, which only compounds its misery.
As an Influence
’ recommendation.
Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
ever-shifting ice floes. These polar werebears attack evil in the wilderness, but they steer clear of camps and settlements. Fire is Oyaminartok’s bane, and thus she and her kind are wary around
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
demoralize. Silverquill Students Stylish and driven, the students of Silverquill College—first as apprentices and then as pledgemages—cut imposing figures on campus. Dressed in smartly trimmed black-and
, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: dancing lights, friends
2/day each: bane, command, darkness, mage armor
1/day: tongues
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
demoralize. Silverquill Students Stylish and driven, the students of Silverquill College—first as apprentices and then as pledgemages—cut imposing figures on campus. Dressed in smartly trimmed black-and
, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: dancing lights, friends
2/day each: bane, command, darkness, mage armor
1/day: tongues
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
demoralize. Silverquill Students Stylish and driven, the students of Silverquill College—first as apprentices and then as pledgemages—cut imposing figures on campus. Dressed in smartly trimmed black-and
, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: dancing lights, friends
2/day each: bane, command, darkness, mage armor
1/day: tongues
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
ever-shifting ice floes. These polar werebears attack evil in the wilderness, but they steer clear of camps and settlements. Fire is Oyaminartok’s bane, and thus she and her kind are wary around
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
ever-shifting ice floes. These polar werebears attack evil in the wilderness, but they steer clear of camps and settlements. Fire is Oyaminartok’s bane, and thus she and her kind are wary around
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scrolls (arms of Hadar, bane, and dimension door) and a bag containing six pieces of jewelry worth 100 gp each. D8a: Tower Ground Floor A cold wind descends this tower staircase.
The stairs here
This room reeks of chemicals. A long table with various vials and compounds occupies the center of the room. At the table, two cloaked figures oversee various alchemical experiments.
One of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scrolls (arms of Hadar, bane, and dimension door) and a bag containing six pieces of jewelry worth 100 gp each. D8a: Tower Ground Floor A cold wind descends this tower staircase.
The stairs here
This room reeks of chemicals. A long table with various vials and compounds occupies the center of the room. At the table, two cloaked figures oversee various alchemical experiments.
One of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 Piercing damage and have its Speed reduced to 0 until the start of its
a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list, you can read the scroll and cast the spell using its normal casting time and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the
(Cantrip) or Spell Scroll (Level 1) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throughout the forge comes from this machine-driven hammer. When characters arrive, four firenewt warriors are in the northern chamber, and six firenewt warriors are working in the southern chamber under
, they’re worth 20 gp and 400 sp, respectively. An albino dwarf or a character skilled at smithing could smelt out the valuable metals with the equipment in Hrakhamar in a few hours. A character who
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throughout the forge comes from this machine-driven hammer. When characters arrive, four firenewt warriors are in the northern chamber, and six firenewt warriors are working in the southern chamber under
, they’re worth 20 gp and 400 sp, respectively. An albino dwarf or a character skilled at smithing could smelt out the valuable metals with the equipment in Hrakhamar in a few hours. A character who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 Piercing damage and have its Speed reduced to 0 until the start of its
a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list, you can read the scroll and cast the spell using its normal casting time and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the
(Cantrip) or Spell Scroll (Level 1) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throughout the forge comes from this machine-driven hammer. When characters arrive, four firenewt warriors are in the northern chamber, and six firenewt warriors are working in the southern chamber under
, they’re worth 20 gp and 400 sp, respectively. An albino dwarf or a character skilled at smithing could smelt out the valuable metals with the equipment in Hrakhamar in a few hours. A character who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 Piercing damage and have its Speed reduced to 0 until the start of its
a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list, you can read the scroll and cast the spell using its normal casting time and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the
(Cantrip) or Spell Scroll (Level 1) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scrolls (arms of Hadar, bane, and dimension door) and a bag containing six pieces of jewelry worth 100 gp each. D8a: Tower Ground Floor A cold wind descends this tower staircase.
The stairs here
This room reeks of chemicals. A long table with various vials and compounds occupies the center of the room. At the table, two cloaked figures oversee various alchemical experiments.
One of the