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Returning 35 results for 'before beating direct container remove'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s time to lay eggs and hatch a new brood of young.
These scorpion folk deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. The
powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or fight to the death to remove it as competition.
Tlincallis rarely build cities, make
Monsters
Planescape: Adventures in the Multiverse
Boundless Movement. The shator ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself
liquefied demodand becomes enough liquid to fill a flask. A demodand’s liquefaction lasts until a shator uses an action to end it or a creature opens a container holding the liquid. While
races
Spelljammer: Adventures in Space
autognome might have an actual beating heart in its chest cavity, while another might be powered by stardust or intricate clockwork gears.
Roll on the Autognome History table or choose an entry that
your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular
Magic Items
Infernal Machine Rebuild
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
spell or similar magic, you are unwilling to part with the weapon.
The weapon must take direct part in the destruction of 1,000 gp worth of materials and objects every seven days, or a conflict
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Handling) check can remove a calm snake from the container without causing it to attack or fly away. Characters can sell captured flying snakes to Ifan Talro’a in Port Nyanzaru. He offers 25 gp for each snake, but a character who succeeds on a DC 15 Charisma (Persuasion) check can talk him up to 50 gp.
flying snake that is successfully grappled can be stuffed in a sack or other soft container. After 1 hour of confinement, the snake settles down. A character who succeeds on a DC 13 Wisdom (Animal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Handling) check can remove a calm snake from the container without causing it to attack or fly away. Characters can sell captured flying snakes to Ifan Talro’a in Port Nyanzaru. He offers 25 gp for each snake, but a character who succeeds on a DC 15 Charisma (Persuasion) check can talk him up to 50 gp.
flying snake that is successfully grappled can be stuffed in a sack or other soft container. After 1 hour of confinement, the snake settles down. A character who succeeds on a DC 13 Wisdom (Animal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Handling) check can remove a calm snake from the container without causing it to attack or fly away. Characters can sell captured flying snakes to Ifan Talro’a in Port Nyanzaru. He offers 25 gp for each snake, but a character who succeeds on a DC 15 Charisma (Persuasion) check can talk him up to 50 gp.
flying snake that is successfully grappled can be stuffed in a sack or other soft container. After 1 hour of confinement, the snake settles down. A character who succeeds on a DC 13 Wisdom (Animal
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
, a beating is the best they can hope for. A smart character submits to this humiliation, because fighting back means that Bog Luck calls everyone else to help him punish the thief, and all the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
, a beating is the best they can hope for. A smart character submits to this humiliation, because fighting back means that Bog Luck calls everyone else to help him punish the thief, and all the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
, a beating is the best they can hope for. A smart character submits to this humiliation, because fighting back means that Bog Luck calls everyone else to help him punish the thief, and all the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, which the characters can remove from its corpse. The massive heart is the size of a small trunk and weighs nearly one hundred pounds. Any characters close to it while it is being transported imagine
that they can occasionally hear it beating. A character who carries the heart, even in a bag of holding or similar extradimensional space, makes saving throws against madness with disadvantage. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stopping the ritual will restore the city and its people. This quest, should you choose to undertake it, requires you to retrieve the king’s still-beating heart and remove it from the city to stop the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
, a beating is the best they can hope for. A smart character submits to this humiliation, because fighting back means that Bog Luck calls everyone else to help him punish the thief, and all the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
, a beating is the best they can hope for. A smart character submits to this humiliation, because fighting back means that Bog Luck calls everyone else to help him punish the thief, and all the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, which the characters can remove from its corpse. The massive heart is the size of a small trunk and weighs nearly one hundred pounds. Any characters close to it while it is being transported imagine
that they can occasionally hear it beating. A character who carries the heart, even in a bag of holding or similar extradimensional space, makes saving throws against madness with disadvantage. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stopping the ritual will restore the city and its people. This quest, should you choose to undertake it, requires you to retrieve the king’s still-beating heart and remove it from the city to stop the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
, a beating is the best they can hope for. A smart character submits to this humiliation, because fighting back means that Bog Luck calls everyone else to help him punish the thief, and all the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stopping the ritual will restore the city and its people. This quest, should you choose to undertake it, requires you to retrieve the king’s still-beating heart and remove it from the city to stop the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, which the characters can remove from its corpse. The massive heart is the size of a small trunk and weighs nearly one hundred pounds. Any characters close to it while it is being transported imagine
that they can occasionally hear it beating. A character who carries the heart, even in a bag of holding or similar extradimensional space, makes saving throws against madness with disadvantage. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters bring Alessia with them but don’t remove Valin’s heart from her, the vengeful mummy lord tries to recover her heart by the most direct means.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters bring Alessia with them but don’t remove Valin’s heart from her, the vengeful mummy lord tries to recover her heart by the most direct means.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters bring Alessia with them but don’t remove Valin’s heart from her, the vengeful mummy lord tries to recover her heart by the most direct means.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Docks The docks of Saltmarsh are the beating heart of the town. The fishing trade and related commerce that keep the town alive are based here. The docks have recently undergone a series of
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Docks The docks of Saltmarsh are the beating heart of the town. The fishing trade and related commerce that keep the town alive are based here. The docks have recently undergone a series of
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Docks The docks of Saltmarsh are the beating heart of the town. The fishing trade and related commerce that keep the town alive are based here. The docks have recently undergone a series of
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
parts. If the characters can’t figure out what the cylinders have to say, Pelk or another staff member at Candlekeep can give them instructions. The first step is to remove some of the clay from its bag
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
’ protective spells, but characters might agree to remove these wards as part of a deal with the death tyrant. A character who is aware of the wards and able to perceive them (for example, via the
Detect Magic spell) can permanently remove them with the Dispel Magic spell (DC 16). Alternatively, anyone can attempt to remove the wards by performing a 1-hour ritual outside the watchtower and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
’ protective spells, but characters might agree to remove these wards as part of a deal with the death tyrant. A character who is aware of the wards and able to perceive them (for example, via the
Detect Magic spell) can permanently remove them with the Dispel Magic spell (DC 16). Alternatively, anyone can attempt to remove the wards by performing a 1-hour ritual outside the watchtower and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
parts. If the characters can’t figure out what the cylinders have to say, Pelk or another staff member at Candlekeep can give them instructions. The first step is to remove some of the clay from its bag
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
’ protective spells, but characters might agree to remove these wards as part of a deal with the death tyrant. A character who is aware of the wards and able to perceive them (for example, via the
Detect Magic spell) can permanently remove them with the Dispel Magic spell (DC 16). Alternatively, anyone can attempt to remove the wards by performing a 1-hour ritual outside the watchtower and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
parts. If the characters can’t figure out what the cylinders have to say, Pelk or another staff member at Candlekeep can give them instructions. The first step is to remove some of the clay from its bag
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
interfere elsewhere without direct orders from Rezmir, and she won’t give such an order unless it is the direst of emergencies. A character who inspects the contents of the observatory recognizes the
all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
interfere elsewhere without direct orders from Rezmir, and she won’t give such an order unless it is the direst of emergencies. A character who inspects the contents of the observatory recognizes the
of all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
interfere elsewhere without direct orders from Rezmir, and she won’t give such an order unless it is the direst of emergencies. A character who inspects the contents of the observatory recognizes the
all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
interfere elsewhere without direct orders from Rezmir, and she won’t give such an order unless it is the direst of emergencies. A character who inspects the contents of the observatory recognizes the
all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.