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Returning 35 results for 'before been dedicated certain running'.
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Monsters
Eberron: Rising from the Last War
than a typical spellcaster, a magewright is dedicated to learning a handful of spells, and magewrights cast their non-cantrip spells as rituals — even spells that can’t normally be cast in
this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the
Backgrounds
Guildmasters’ Guide to Ravnica
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
. (Chaotic)
6
Power. Someday I’ll find or create the magic that will make me the most powerful being in Ravnica. (Evil)
Bonds
d6
Bond
1
I have dedicated my life
Backgrounds
Sword Coast Adventurer's Guide
assume roles of greater responsibility and prominence. You might be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the
work is a series of tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate has a modest academic community centered around the libraries of the High Hall and the various temples dedicated to gods of learning and innovation. Lecturers, researchers, and
tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
often encountered as the leader of a cult dedicated to one or more Elder Evils. Usually, the seer is the only cult member that grasps the full extent of the horror the cult is venerating. The seer
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
classes
Basic Rules (2014)
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
untrained soldiers with only the most basic combat knowledge. Veteran soldiers, military officers, trained bodyguards, dedicated knights, and similar figures are fighters.
Some fighters feel drawn to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Diabolical Cults Cults dedicated to infernal beings are the foes of adventurers throughout the D&D multiverse. This section gives the DM ways to customize the members of cults dedicated to the powers
of the Nine Hells. Every archdevil attracts a certain type of person based on the gifts the devil offers. In the following cult descriptions, stat blocks from the Monster Manual are suggested in a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was a temple complex dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain. Hidden inside is the tomb of Melair, king of the Melairkyn dwarves. Before running this level
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Diabolical Cults Cults dedicated to infernal beings are the foes of adventurers throughout the D&D multiverse. This section gives the DM ways to customize the members of cults dedicated to the powers
of the Nine Hells. Every archdevil attracts a certain type of person based on the gifts the devil offers. In the following cult descriptions, stat blocks from the Monster Manual are suggested in a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was a temple complex dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain. Hidden inside is the tomb of Melair, king of the Melairkyn dwarves. Before running this level
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Diabolical Cults Cults dedicated to infernal beings are the foes of adventurers throughout the D&D multiverse. This section gives the DM ways to customize the members of cults dedicated to the powers
of the Nine Hells. Every archdevil attracts a certain type of person based on the gifts the devil offers. In the following cult descriptions, stat blocks from the Monster Manual are suggested in a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was a temple complex dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain. Hidden inside is the tomb of Melair, king of the Melairkyn dwarves. Before running this level
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Being Your Own Patron For certain kinds of organizations, you can either join an existing group or found your own. For some players, the idea of running a crime syndicate, inquisitive agency
, but you’ll have to spend some of it to keep the organization running. When you run your own organization, you can use the Running a Business downtime activity (see chapter 6 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Being Your Own Patron For certain kinds of organizations, you can either join an existing group or found your own. For some players, the idea of running a crime syndicate, inquisitive agency
, but you’ll have to spend some of it to keep the organization running. When you run your own organization, you can use the Running a Business downtime activity (see chapter 6 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Being Your Own Patron For certain kinds of organizations, you can either join an existing group or found your own. For some players, the idea of running a crime syndicate, inquisitive agency
, but you’ll have to spend some of it to keep the organization running. When you run your own organization, you can use the Running a Business downtime activity (see chapter 6 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clientele Inquisitives tend to acquire a reputation for working with a certain type of person. Some are known for discretion, attracting wealthy clients who trust them to keep a secret. Others are
justice. 3 Magnet for Trouble. Maybe you trust people too easily or it’s just bad luck, but every client who walks into your office has some double deal, hidden agenda, or scam they’re running. 4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Traits A monster’s traits, if any, are features that are active at all times or in certain situations. Running a Monster
To ensure a monster acts in accordance with its Challenge Rating, follow
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
tremorsense to detect prey. They burst out of the ground in the squares marked “ankheg eruption” on the map when certain conditions are met, as described in areas L3 and area L6. If you’re running this scenario for one character, only one ankheg can be encountered at a time.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Traits A monster’s traits, if any, are features that are active at all times or in certain situations. Running a Monster
To ensure a monster acts in accordance with its Challenge Rating, follow
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Traits A monster’s traits, if any, are features that are active at all times or in certain situations. Running a Monster
To ensure a monster acts in accordance with its Challenge Rating, follow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clientele Inquisitives tend to acquire a reputation for working with a certain type of person. Some are known for discretion, attracting wealthy clients who trust them to keep a secret. Others are
justice. 3 Magnet for Trouble. Maybe you trust people too easily or it’s just bad luck, but every client who walks into your office has some double deal, hidden agenda, or scam they’re running. 4
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clientele Inquisitives tend to acquire a reputation for working with a certain type of person. Some are known for discretion, attracting wealthy clients who trust them to keep a secret. Others are
justice. 3 Magnet for Trouble. Maybe you trust people too easily or it’s just bad luck, but every client who walks into your office has some double deal, hidden agenda, or scam they’re running. 4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Traits A monster’s traits, if any, are features that are active at all times or in certain situations. Running a Monster
To ensure a monster acts in accordance with its Challenge Rating, follow
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
tremorsense to detect prey. They burst out of the ground in the squares marked “ankheg eruption” on the map when certain conditions are met, as described in areas L3 and area L6. If you’re running this scenario for one character, only one ankheg can be encountered at a time.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Traits A monster’s traits, if any, are features that are active at all times or in certain situations. Running a Monster
To ensure a monster acts in accordance with its Challenge Rating, follow
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
tremorsense to detect prey. They burst out of the ground in the squares marked “ankheg eruption” on the map when certain conditions are met, as described in areas L3 and area L6. If you’re running this scenario for one character, only one ankheg can be encountered at a time.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Traits A monster’s traits, if any, are features that are active at all times or in certain situations. Running a Monster
To ensure a monster acts in accordance with its Challenge Rating, follow
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to manifest for the first time to the characters, after five years of silence, is left to your judgment. The spirit of the murdered woman might be drawn to a character who is dedicated to law or good
translucent spirit wearing a servant’s uniform and bearing the symbol of a tree outlined by a rising sun at her shoulder.
The figure weeps aloud, tears running down her cheeks. She opens her mouth as if
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to manifest for the first time to the characters, after five years of silence, is left to your judgment. The spirit of the murdered woman might be drawn to a character who is dedicated to law or good
translucent spirit wearing a servant’s uniform and bearing the symbol of a tree outlined by a rising sun at her shoulder.
The figure weeps aloud, tears running down her cheeks. She opens her mouth as if
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to manifest for the first time to the characters, after five years of silence, is left to your judgment. The spirit of the murdered woman might be drawn to a character who is dedicated to law or good
translucent spirit wearing a servant’s uniform and bearing the symbol of a tree outlined by a rising sun at her shoulder.
The figure weeps aloud, tears running down her cheeks. She opens her mouth as if
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Séances At certain times in the adventure, characters have the opportunity to commune with the House of Lament’s spirits, contacting them directly through a series of séances involving a spirit
here for ease of reference, as the séances occur at multiple points throughout the adventure. Prior to running a séance, choose or randomly determine which spirit the party will contact. The key
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you. It gives you new rules options, as well as some refined tools for creating and running adventures and campaigns. It is a supplement to the tools and advice offered in the Dungeon Master’s Guide
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
previous lives. These impressions are vague and conflicting. Physical Fluctuations. The multiverse isn’t certain who the characters are or where they’re supposed to be. Whenever a character dies, a
themselves, their true memories return, and their place in the multiverse solidifies, unlocking lost abilities and revealing the characters’ actual nature. The “Glitch Characters” section provides details on creating and running characters affected by this multiversal glitch.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Séances At certain times in the adventure, characters have the opportunity to commune with the House of Lament’s spirits, contacting them directly through a series of séances involving a spirit
here for ease of reference, as the séances occur at multiple points throughout the adventure. Prior to running a séance, choose or randomly determine which spirit the party will contact. The key
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Running the Adventures To run each of these adventures, you need the fifth edition Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Before you sit down with your players, read the text
of the adventure all the way through and familiarize yourself with the maps as well, perhaps making notes about complex areas or places where the characters are certain to go, so you’re well prepared