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Returning 35 results for 'before been deeds compelled real'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
’ve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like
measure my deeds against that person’s.
5
I will do anything to prove myself superior to my hated rival.
6
I would do anything for the other members of my old troupe.
d6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
serving as divine agents in the world or being compelled to action by immortal schemes. Still others were born with divine gazes set upon them, whether due to their remarkable abilities or the
or forge a path that throws off the bonds of destiny. Regardless of the course they choose, the deeds of champions influence belief in the gods, but even more so, they fill the hearts of Theros’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
serving as divine agents in the world or being compelled to action by immortal schemes. Still others were born with divine gazes set upon them, whether due to their remarkable abilities or the
or forge a path that throws off the bonds of destiny. Regardless of the course they choose, the deeds of champions influence belief in the gods, but even more so, they fill the hearts of Theros’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
difficulty of this puzzle, enforce a time factor: perhaps one elemental breaks free at the end of every five minutes of real time that pass until the puzzle is solved. You can also raise the
difficulty by having statues depict genies instead of elementals. In this case, replace the four elementals with a dao, a djinni, an efreeti, and a marid. These genies are compelled to attack the characters and can’t be reasoned with.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
serving as divine agents in the world or being compelled to action by immortal schemes. Still others were born with divine gazes set upon them, whether due to their remarkable abilities or the
or forge a path that throws off the bonds of destiny. Regardless of the course they choose, the deeds of champions influence belief in the gods, but even more so, they fill the hearts of Theros’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
difficulty of this puzzle, enforce a time factor: perhaps one elemental breaks free at the end of every five minutes of real time that pass until the puzzle is solved. You can also raise the
difficulty by having statues depict genies instead of elementals. In this case, replace the four elementals with a dao, a djinni, an efreeti, and a marid. These genies are compelled to attack the characters and can’t be reasoned with.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
difficulty of this puzzle, enforce a time factor: perhaps one elemental breaks free at the end of every five minutes of real time that pass until the puzzle is solved. You can also raise the
difficulty by having statues depict genies instead of elementals. In this case, replace the four elementals with a dao, a djinni, an efreeti, and a marid. These genies are compelled to attack the characters and can’t be reasoned with.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
important aspects of mortal life. These gods are quite real to the people of Theros, who see them moving across the sky at night and sometimes encounter them face to face. Thus, most people perform
rituals and devotions that honor various gods, hoping to win their favor and stave off their wrath. They tell and retell the stories of the gods’ deeds—even as they watch those stories continue to play
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corruption: Evil Acts. The Dark Powers consider an act to be evil if it is intentional, unnecessary, and successful, and most importantly, if it causes significant harm. Accidents, self-defense, deeds
other details. Those Harmed. The people the Darklord harmed need to feel real. Give them names. Imbue them with agency, and don’t define them as victims or props. The people who survived the Darklord’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
important aspects of mortal life. These gods are quite real to the people of Theros, who see them moving across the sky at night and sometimes encounter them face to face. Thus, most people perform
rituals and devotions that honor various gods, hoping to win their favor and stave off their wrath. They tell and retell the stories of the gods’ deeds—even as they watch those stories continue to play
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corruption: Evil Acts. The Dark Powers consider an act to be evil if it is intentional, unnecessary, and successful, and most importantly, if it causes significant harm. Accidents, self-defense, deeds
other details. Those Harmed. The people the Darklord harmed need to feel real. Give them names. Imbue them with agency, and don’t define them as victims or props. The people who survived the Darklord’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corruption: Evil Acts. The Dark Powers consider an act to be evil if it is intentional, unnecessary, and successful, and most importantly, if it causes significant harm. Accidents, self-defense, deeds
other details. Those Harmed. The people the Darklord harmed need to feel real. Give them names. Imbue them with agency, and don’t define them as victims or props. The people who survived the Darklord’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
important aspects of mortal life. These gods are quite real to the people of Theros, who see them moving across the sky at night and sometimes encounter them face to face. Thus, most people perform
rituals and devotions that honor various gods, hoping to win their favor and stave off their wrath. They tell and retell the stories of the gods’ deeds—even as they watch those stories continue to play
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
9, “Cellar Complex”). A search of the cellar complex yields a fake stone, but not the real Stone of Golorr. With no other leads, the characters can follow up with “Laeral” at a theater in the Dock
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
effect of that emotional darkness, the aboleth chose a local human fisher named Jarme Loveage to be an instrument of murder and fear. Sgothgah enslaved the young man and has compelled him to commit
, but hasn’t connected the vague horrors of his sleep with the very real horror occurring in the shadowy, mist-drenched alleys of his home. Seven days ago, Jarme was captured by a nighttime patrol
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
effect of that emotional darkness, the aboleth chose a local human fisher named Jarme Loveage to be an instrument of murder and fear. Sgothgah enslaved the young man and has compelled him to commit
, but hasn’t connected the vague horrors of his sleep with the very real horror occurring in the shadowy, mist-drenched alleys of his home. Seven days ago, Jarme was captured by a nighttime patrol
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
9, “Cellar Complex”). A search of the cellar complex yields a fake stone, but not the real Stone of Golorr. With no other leads, the characters can follow up with “Laeral” at a theater in the Dock
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
9, “Cellar Complex”). A search of the cellar complex yields a fake stone, but not the real Stone of Golorr. With no other leads, the characters can follow up with “Laeral” at a theater in the Dock
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
effect of that emotional darkness, the aboleth chose a local human fisher named Jarme Loveage to be an instrument of murder and fear. Sgothgah enslaved the young man and has compelled him to commit
, but hasn’t connected the vague horrors of his sleep with the very real horror occurring in the shadowy, mist-drenched alleys of his home. Seven days ago, Jarme was captured by a nighttime patrol
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
soon meet—and who could become a loyal ally. When the Knight card is used as a narrative device in this way, the ally it brings isn’t magically summoned or compelled to obey the characters; the deck
should encounter this ally soon after drawing the card—within a few days or even sooner. Grateful Ally Your good deeds shall be rewarded; gratitude becomes guardianship.
This ally is grateful to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
soon meet—and who could become a loyal ally. When the Knight card is used as a narrative device in this way, the ally it brings isn’t magically summoned or compelled to obey the characters; the deck
should encounter this ally soon after drawing the card—within a few days or even sooner. Grateful Ally Your good deeds shall be rewarded; gratitude becomes guardianship.
This ally is grateful to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
soon meet—and who could become a loyal ally. When the Knight card is used as a narrative device in this way, the ally it brings isn’t magically summoned or compelled to obey the characters; the deck
should encounter this ally soon after drawing the card—within a few days or even sooner. Grateful Ally Your good deeds shall be rewarded; gratitude becomes guardianship.
This ally is grateful to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
emulate real-life ones. Squiddly even has the audacity to hurl a snowball at one of them (+0 bonus to hit). The children know who Agorn Fuoco is because he used to live and play music in Mistshore
party’s favor, Grinda Garloth (see area D2) appears and uses her magic to aid them. Next Encounter Armed with information from Agorn Fuoco or his hire-coach driver, the characters might feel compelled to pay a visit to Yellowspire in the Castle Ward. Proceed with encounter 7, “Old Tower.”
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. War forms bonds that are more real and lasting than the ties of love or family. (Any)
4 Heroism. The powerful must protect the weak. (Good)
5 Liberty. The strong mustn’t exploit the weak
in his name. You can cast compelled duel with this trait a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
emulate real-life ones. Squiddly even has the audacity to hurl a snowball at one of them (+0 bonus to hit). The children know who Agorn Fuoco is because he used to live and play music in Mistshore
party’s favor, Grinda Garloth (see area D2) appears and uses her magic to aid them. Next Encounter Armed with information from Agorn Fuoco or his hire-coach driver, the characters might feel compelled to pay a visit to Yellowspire in the Castle Ward. Proceed with encounter 7, “Old Tower.”
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
state dinner. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of
cavaliers and samurai existed in the real world, our inspirations for both fighter archetypes are taken from popular culture (folk tales, movies, and comic books), not from history. Our intent is to capture
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
state dinner. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of
cavaliers and samurai existed in the real world, our inspirations for both fighter archetypes are taken from popular culture (folk tales, movies, and comic books), not from history. Our intent is to capture
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
emulate real-life ones. Squiddly even has the audacity to hurl a snowball at one of them (+0 bonus to hit). The children know who Agorn Fuoco is because he used to live and play music in Mistshore
party’s favor, Grinda Garloth (see area D2) appears and uses her magic to aid them. Next Encounter Armed with information from Agorn Fuoco or his hire-coach driver, the characters might feel compelled to pay a visit to Yellowspire in the Castle Ward. Proceed with encounter 7, “Old Tower.”
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. War forms bonds that are more real and lasting than the ties of love or family. (Any)
4 Heroism. The powerful must protect the weak. (Good)
5 Liberty. The strong mustn’t exploit the weak
in his name. You can cast compelled duel with this trait a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. War forms bonds that are more real and lasting than the ties of love or family. (Any)
4 Heroism. The powerful must protect the weak. (Good)
5 Liberty. The strong mustn’t exploit the weak
in his name. You can cast compelled duel with this trait a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
state dinner. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of
cavaliers and samurai existed in the real world, our inspirations for both fighter archetypes are taken from popular culture (folk tales, movies, and comic books), not from history. Our intent is to capture
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
records all lore relevant to its operation, including tracking the economic, technical, and arcane methods by which the franchise can be improved. A loremonger records the deeds and history of the franchise
is only as good as their word, and you feel compelled to keep others honest.
8 You can’t read or write, so this whole recording-and-playing-back-what-you-say-in-a-jar thing is a huge benefit.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
records all lore relevant to its operation, including tracking the economic, technical, and arcane methods by which the franchise can be improved. A loremonger records the deeds and history of the franchise
is only as good as their word, and you feel compelled to keep others honest.
8 You can’t read or write, so this whole recording-and-playing-back-what-you-say-in-a-jar thing is a huge benefit.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
records all lore relevant to its operation, including tracking the economic, technical, and arcane methods by which the franchise can be improved. A loremonger records the deeds and history of the franchise
is only as good as their word, and you feel compelled to keep others honest.
8 You can’t read or write, so this whole recording-and-playing-back-what-you-say-in-a-jar thing is a huge benefit.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
new techniques of performance and magic. 4 I felt a calling to recount the deeds of champions and heroes, to bring them alive in song and story. 5 I joined one of the great colleges to learn old lore
, learning all I needed to swear my own sacred oath. 5 Evil must be opposed on all fronts. I feel compelled to seek out wickedness and purge it from the world. 6 Becoming a paladin was a natural