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Returning 35 results for 'before been devote clearly returns'.
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Monsters
The Wild Beyond the Witchlight
when people who are clearly less intelligent want to tell me what to do.”
Combat Notes
Ringlerun can fend off melee attackers with wild swings of his staff, but he prefers to fly out of reach and
described here. (The other members, who do not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valor’s Call.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Personality The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The
. Many warforged embrace a concrete purpose—protecting allies, completing a contract, or other pursuits—and devote themselves to this task as they once did to war. However, there are warforged who
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Personality The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The
. Many warforged embrace a concrete purpose—protecting allies, completing a contract, or other pursuits—and devote themselves to this task as they once did to war. However, there are warforged who
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Personality The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The
. Many warforged embrace a concrete purpose—protecting allies, completing a contract, or other pursuits—and devote themselves to this task as they once did to war. However, there are warforged who
Monsters
Fizban's Treasury of Dragons
crystal dragons have scales of perfect clarity that bend and refract light, sometimes making them difficult to see clearly.
The radiant energy of the Positive Plane shimmers in crystal dragons&rsquo
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
. The oldest crystal dragons have scales of perfect clarity that bend and refract light, sometimes making them difficult to see clearly.
The radiant energy of the Positive Plane shimmers in crystal
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that portend the adventure situation. 5 Animals or animated objects speak clearly to direct the adventurers toward the situation. 6 Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost’s death and put it to rest.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that portend the adventure situation. 5 Animals or animated objects speak clearly to direct the adventurers toward the situation. 6 Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost’s death and put it to rest.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that portend the adventure situation. 5 Animals or animated objects speak clearly to direct the adventurers toward the situation. 6 Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost’s death and put it to rest.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its
Challenge 8 (3,900 XP)
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its
Challenge 8 (3,900 XP)
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its
Challenge 8 (3,900 XP)
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Please help us, or our people’s secrets will be lost forever!” Then the mist roils away to nothing and the haints vanish. The common room returns to normal, but where the spirits vanished, two
puddles of water remain, each forming a distinctive sigil. They’re clearly visible for a minute before drying.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Please help us, or our people’s secrets will be lost forever!” Then the mist roils away to nothing and the haints vanish. The common room returns to normal, but where the spirits vanished, two
puddles of water remain, each forming a distinctive sigil. They’re clearly visible for a minute before drying.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Please help us, or our people’s secrets will be lost forever!” Then the mist roils away to nothing and the haints vanish. The common room returns to normal, but where the spirits vanished, two
puddles of water remain, each forming a distinctive sigil. They’re clearly visible for a minute before drying.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Threat Returns After their encounter with Murgaxor, the characters likely realize that the evil mage has had a hand in numerous threats the characters have experienced, both during this academic
student named Murgaxor was expelled long ago for using life-draining magic on his fellow students. Murgaxor was thought defeated, but clearly, he has somehow returned. The university staff doesn’t
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Threat Returns After their encounter with Murgaxor, the characters likely realize that the evil mage has had a hand in numerous threats the characters have experienced, both during this academic
student named Murgaxor was expelled long ago for using life-draining magic on his fellow students. Murgaxor was thought defeated, but clearly, he has somehow returned. The university staff doesn’t
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Threat Returns After their encounter with Murgaxor, the characters likely realize that the evil mage has had a hand in numerous threats the characters have experienced, both during this academic
student named Murgaxor was expelled long ago for using life-draining magic on his fellow students. Murgaxor was thought defeated, but clearly, he has somehow returned. The university staff doesn’t
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
, Uluik), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
students—along with any others who came to the infirmary during the “Sick Leave” event—are back on their feet, though something is clearly wrong. The afflicted students are all suffering from the Visions
becomes docile and returns to normal after 10 minutes; the same thing happens if the student is incapacitated. Sick students who escape from Kollema Hall rampage across campus for 10 minutes before
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
not all bad news. Norville is clearly a circus fanboy and reveals the following about his favorite subject with little prompting:
The Macabre Mysteries is known for never putting on the same show
successful act.
Shortly after Norville ducks through the tent opening, he returns with an embossed ticket decorated with shining gold and green foil. He flashes the party an irrepressible smile, wishes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
, Uluik), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
students—along with any others who came to the infirmary during the “Sick Leave” event—are back on their feet, though something is clearly wrong. The afflicted students are all suffering from the Visions
becomes docile and returns to normal after 10 minutes; the same thing happens if the student is incapacitated. Sick students who escape from Kollema Hall rampage across campus for 10 minutes before
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
students—along with any others who came to the infirmary during the “Sick Leave” event—are back on their feet, though something is clearly wrong. The afflicted students are all suffering from the Visions
becomes docile and returns to normal after 10 minutes; the same thing happens if the student is incapacitated. Sick students who escape from Kollema Hall rampage across campus for 10 minutes before
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the center of the island. The village can’t be seen from the sea because of the berg’s height, but a large shelf of ice where the Ice Hunters beach their boats is clearly visible from the water
, Uluik), one of the crew members speaks enough Uluik to get by. The translator will accompany the characters onto the iceberg if he’s paid a bonus of at least 50 gp, but he returns to the ship as soon as the characters descend into the ice caves.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Disintegration Ray, but the rough sculpture is clearly the work of a talentless amateur. Each chain has AC 19, 25 hit points, and immunity to poison and psychic damage. Breaking all three chains causes the statue
returns. Netherskull. Unless it has been defeated elsewhere, the death tyrant floats 30 feet above the stone-tiled floor of this 40-foot-high chamber. Netherskull seeks to destroy intruders and animate
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Marzena Belview. Marzena stands 4 feet, 5 inches tall and has a hunched posture. Long, stringy black hair hides much of her face, but clearly visible are the spider mandibles and teeth that replace her
unlocked or if her chains are somehow broken, she flies away and never returns. Marzena has the Flight feature (see the mongrelfolk stat block in appendix D). Her madness is embodied in the following
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Scholar of Impossibilities Run this encounter when you’re ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
charm). Once you cast this spell, you can’t cast it again until the next dawn. This charm vanishes after 13 days, when your appearance returns to normal.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Marzena Belview. Marzena stands 4 feet, 5 inches tall and has a hunched posture. Long, stringy black hair hides much of her face, but clearly visible are the spider mandibles and teeth that replace her
unlocked or if her chains are somehow broken, she flies away and never returns. Marzena has the Flight feature (see the mongrelfolk stat block in appendix D). Her madness is embodied in the following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Disintegration Ray, but the rough sculpture is clearly the work of a talentless amateur. Each chain has AC 19, 25 hit points, and immunity to poison and psychic damage. Breaking all three chains causes the statue
returns. Netherskull. Unless it has been defeated elsewhere, the death tyrant floats 30 feet above the stone-tiled floor of this 40-foot-high chamber. Netherskull seeks to destroy intruders and animate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Disintegration Ray, but the rough sculpture is clearly the work of a talentless amateur. Each chain has AC 19, 25 hit points, and immunity to poison and psychic damage. Breaking all three chains causes the statue
returns. Netherskull. Unless it has been defeated elsewhere, the death tyrant floats 30 feet above the stone-tiled floor of this 40-foot-high chamber. Netherskull seeks to destroy intruders and animate
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Marzena Belview. Marzena stands 4 feet, 5 inches tall and has a hunched posture. Long, stringy black hair hides much of her face, but clearly visible are the spider mandibles and teeth that replace her
unlocked or if her chains are somehow broken, she flies away and never returns. Marzena has the Flight feature (see the mongrelfolk stat block in appendix D). Her madness is embodied in the following