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Returning 35 results for 'before been during cause really'.
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magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
magic-items
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.
This
weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of its normal damage type.
Gale. While holding this sword, you can use an action to cause
Backgrounds
Guildmasters’ Guide to Ravnica
(though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
.
8
I never change my mind once it’s made up.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Order. The law is meant to ensure
Backgrounds
Guildmasters’ Guide to Ravnica
, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the
are gifts of the angels.
8
I pace when standing and fidget incessantly when forced to sit.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
free the dryads to set the woods back to order. Instead of the hags being disguised as goodly dryads, you might instead choose to reverse the scenario. The Three Mothers might really be dryads in need
of help, with Banrion the unicorn an evil creature that must be defeated to save the woods. The unicorn might even be using its dark magic to cause the dryads to appear as hags.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
successful DC 10 Wisdom (Insight) check reveals that the mud mephit seems to be waiting for something to happen. Florrb doesn’t want others to know what’s really going on and reveals the cause of its anxiety only if magically compelled to do so.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
free the dryads to set the woods back to order. Instead of the hags being disguised as goodly dryads, you might instead choose to reverse the scenario. The Three Mothers might really be dryads in need
of help, with Banrion the unicorn an evil creature that must be defeated to save the woods. The unicorn might even be using its dark magic to cause the dryads to appear as hags.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
successful DC 10 Wisdom (Insight) check reveals that the mud mephit seems to be waiting for something to happen. Florrb doesn’t want others to know what’s really going on and reveals the cause of its anxiety only if magically compelled to do so.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
successful DC 10 Wisdom (Insight) check reveals that the mud mephit seems to be waiting for something to happen. Florrb doesn’t want others to know what’s really going on and reveals the cause of its anxiety only if magically compelled to do so.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
free the dryads to set the woods back to order. Instead of the hags being disguised as goodly dryads, you might instead choose to reverse the scenario. The Three Mothers might really be dryads in need
of help, with Banrion the unicorn an evil creature that must be defeated to save the woods. The unicorn might even be using its dark magic to cause the dryads to appear as hags.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
dwarfhold, the orcs will butcher any dwarf that stands against them, but it’s really all about the property—they would be just as happy if all the dwarves ran away.
Strength Respects
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
practice. They do not deign to shed the blood of other creatures and thus imbue training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just
of its normal damage type. Gale. While holding this sword, you can use an action to cause strong winds to swirl within a cube originating from you up to 15 feet on a side until the end of your next
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Big Top Extravaganza, since it’s the only time when Witch and Light are separated. Although he doesn’t condone theft, Burly has talked himself into believing that it’s not really stealing if the
to cause a scene in front of the guests and promise to show the characters the way to Prismeer once the watch is returned. Witch and Light are true to their word (see “Through the Looking Glass” at the end of the chapter).
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
, but rather than poisoning the party, the magics of the mist cause all attempts to determine direction to automatically fail. After an hour of walking toward what the characters are sure is the center
is simply because they don’t know its name or even what it really is. Timmy Timmy died as a child but has been in the cemetery hanging out with much older—and, in some cases, foul-tempered—spirits for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. It’s easy to give in to
is for a “good” cause, as if any purpose can outshine my own in terms of its importance and moral high ground. Yet, I could not help but feel an ever so slight stirring of charity when this cause’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Big Top Extravaganza, since it’s the only time when Witch and Light are separated. Although he doesn’t condone theft, Burly has talked himself into believing that it’s not really stealing if the
to cause a scene in front of the guests and promise to show the characters the way to Prismeer once the watch is returned. Witch and Light are true to their word (see “Through the Looking Glass” at the end of the chapter).