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Returning 35 results for 'before before deceased continued return'.
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Spells
Player’s Handbook
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was
or it recognizes you as an enemy. This spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
Monsters
Curse of Strahd
on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Special Equipment
feelings fueled the spirits of many of his fellow knights—including Godfrey—to come back as revenants as well. Vladimir continued to wage the hopeless war, even as Strahd tightened his grip on the valley
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, wheeling corpses to embalming chambers or to the crematorium. The Heralds of Dust treat the dead with reverence and dignity, granting them last rites in accordance with the beliefs of the deceased
book’s introduction. If all the characters die at once, they reappear back in the morgue. Morte heckles them on their return.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, wheeling corpses to embalming chambers or to the crematorium. The Heralds of Dust treat the dead with reverence and dignity, granting them last rites in accordance with the beliefs of the deceased
book’s introduction. If all the characters die at once, they reappear back in the morgue. Morte heckles them on their return.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, wheeling corpses to embalming chambers or to the crematorium. The Heralds of Dust treat the dead with reverence and dignity, granting them last rites in accordance with the beliefs of the deceased
book’s introduction. If all the characters die at once, they reappear back in the morgue. Morte heckles them on their return.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was Undead when it died. The spell also fails
spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following suggestions to involve the characters in this adventure’s plot: The Dead Return. The characters are heading to San Citlán to enjoy the food, parades, and
end of this adventure takes place during a citywide celebration called the Night of the Remembered, when the deceased visit their loved ones. Establish the festival in advance if the characters don’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was Undead when it died. The spell also fails
spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
to look behind, a solid wall of fog rises to block their view of the outside world. Once in Barovia, the party is unable to return home. No matter which direction they head into the dense fog, they
leave without killing Strahd 3 Strahd eternally searches for the reincarnation of Tatyana, his deceased beloved 4 Castle Ravenloft is actually a luxury resort and the best-kept secret of the Domains of Dread (FALSE)
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following suggestions to involve the characters in this adventure’s plot: The Dead Return. The characters are heading to San Citlán to enjoy the food, parades, and
end of this adventure takes place during a citywide celebration called the Night of the Remembered, when the deceased visit their loved ones. Establish the festival in advance if the characters don’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following suggestions to involve the characters in this adventure’s plot: The Dead Return. The characters are heading to San Citlán to enjoy the food, parades, and
end of this adventure takes place during a citywide celebration called the Night of the Remembered, when the deceased visit their loved ones. Establish the festival in advance if the characters don’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
deceased on the ofrenda, it’s not a requirement. Offerings might include any kind of food and drink that the deceased enjoyed in life or small curios. A character who sets an ofrenda communes with the soul
they’re honoring and receives the Guidance of the Remembered charm. Guidance of the Remembered. A deceased ancestor or loved one provides you with guidance, granting you insight via a charm (a type
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
deceased on the ofrenda, it’s not a requirement. Offerings might include any kind of food and drink that the deceased enjoyed in life or small curios. A character who sets an ofrenda communes with the soul
they’re honoring and receives the Guidance of the Remembered charm. Guidance of the Remembered. A deceased ancestor or loved one provides you with guidance, granting you insight via a charm (a type
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
deceased on the ofrenda, it’s not a requirement. Offerings might include any kind of food and drink that the deceased enjoyed in life or small curios. A character who sets an ofrenda communes with the soul
they’re honoring and receives the Guidance of the Remembered charm. Guidance of the Remembered. A deceased ancestor or loved one provides you with guidance, granting you insight via a charm (a type
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
being when the soul of a deceased individual, from its resting place in the afterlife, projects a spectral copy of itself across a vast distance with the help of a deity or another powerful celestial
entity. The apparition lasts only as long as its services are needed to complete the task at hand; then it fades away, never to return. Starlight Apparition
Medium Celestial, Typically Neutral Good
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
being when the soul of a deceased individual, from its resting place in the afterlife, projects a spectral copy of itself across a vast distance with the help of a deity or another powerful celestial
entity. The apparition lasts only as long as its services are needed to complete the task at hand; then it fades away, never to return. Starlight Apparition
Medium Celestial, Typically Neutral Good
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
about cheating and using subterfuge holds an advantage over champions of Iroas. If the characters sink to using dishonorable tactics, they can expect swift retribution and loss of favor in return for
with her bare hands. As the games commenced, the rumors continued, and athletic victories seemed hollow so long as the so-called best was not there to compete.
When Kelephne did arrive, she was
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own. You
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own. You
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
about cheating and using subterfuge holds an advantage over champions of Iroas. If the characters sink to using dishonorable tactics, they can expect swift retribution and loss of favor in return for
with her bare hands. As the games commenced, the rumors continued, and athletic victories seemed hollow so long as the so-called best was not there to compete.
When Kelephne did arrive, she was
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
he wants the characters to find the wreck and any hint of Djaynai’s lost lore still aboard. In return for finding the ship and whatever it holds, he will reward them with 3,000 gp and whatever they
has paid for their continued stay at Anadoua’s Rest House. When the characters are ready to leave, Atiba-Pa thanks them warmly and summons guards to escort the group from the castle.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own. You
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deathly Interludes When a character dies, their adventures don’t need to end. The Underworld presents an opportunity to provide a sense of closure for deceased characters—as adventurers’ ends tend to
have stained their soul with dark acts might return to life after suffering what feels like years of torture in Tizerus’s Mire of Punishment. In either case, the character might even gain some helpful
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deathly Interludes When a character dies, their adventures don’t need to end. The Underworld presents an opportunity to provide a sense of closure for deceased characters—as adventurers’ ends tend to
have stained their soul with dark acts might return to life after suffering what feels like years of torture in Tizerus’s Mire of Punishment. In either case, the character might even gain some helpful
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
being when the soul of a deceased individual, from its resting place in the afterlife, projects a spectral copy of itself across a vast distance with the help of a deity or another powerful celestial
entity. The apparition lasts only as long as its services are needed to complete the task at hand; then it fades away, never to return. Starlight Apparition
Medium Celestial, Typically Neutral Good
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deathly Interludes When a character dies, their adventures don’t need to end. The Underworld presents an opportunity to provide a sense of closure for deceased characters—as adventurers’ ends tend to
have stained their soul with dark acts might return to life after suffering what feels like years of torture in Tizerus’s Mire of Punishment. In either case, the character might even gain some helpful
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
he wants the characters to find the wreck and any hint of Djaynai’s lost lore still aboard. In return for finding the ship and whatever it holds, he will reward them with 3,000 gp and whatever they
has paid for their continued stay at Anadoua’s Rest House. When the characters are ready to leave, Atiba-Pa thanks them warmly and summons guards to escort the group from the castle.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
about cheating and using subterfuge holds an advantage over champions of Iroas. If the characters sink to using dishonorable tactics, they can expect swift retribution and loss of favor in return for
with her bare hands. As the games commenced, the rumors continued, and athletic victories seemed hollow so long as the so-called best was not there to compete.
When Kelephne did arrive, she was
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
he wants the characters to find the wreck and any hint of Djaynai’s lost lore still aboard. In return for finding the ship and whatever it holds, he will reward them with 3,000 gp and whatever they
has paid for their continued stay at Anadoua’s Rest House. When the characters are ready to leave, Atiba-Pa thanks them warmly and summons guards to escort the group from the castle.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mastery of the magical arts. He has watched from afar as countless events unfolded in the Underdark and across Faerûn, gathering information and making plans for his eventual return. After waiting for
patron of the council. The young drow has continued his magical training under the archmage’s tutelage. Grin is loyal to his master but not well suited to such a solitary existence. He longs for the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mastery of the magical arts. He has watched from afar as countless events unfolded in the Underdark and across Faerûn, gathering information and making plans for his eventual return. After waiting for
patron of the council. The young drow has continued his magical training under the archmage’s tutelage. Grin is loyal to his master but not well suited to such a solitary existence. He longs for the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mastery of the magical arts. He has watched from afar as countless events unfolded in the Underdark and across Faerûn, gathering information and making plans for his eventual return. After waiting for
patron of the council. The young drow has continued his magical training under the archmage’s tutelage. Grin is loyal to his master but not well suited to such a solitary existence. He longs for the