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Returning 31 results for 'before being daggers continue regarded'.
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Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
giants might just be the impetus Diasma needs to leave the monastery and continue her adventuring career. Diasma’s Challenge Diasma questions whether the characters have what it takes to compete with
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
giants might just be the impetus Diasma needs to leave the monastery and continue her adventuring career. Diasma’s Challenge Diasma questions whether the characters have what it takes to compete with
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
giants might just be the impetus Diasma needs to leave the monastery and continue her adventuring career. Diasma’s Challenge Diasma questions whether the characters have what it takes to compete with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Candlekeep for study. Matreous explains that he would dearly like to continue to explore the mansion’s mysteries himself, but he could be much more useful back in Candlekeep. Thanks to the research he
weapon rack holding staffs and daggers, all lit by indigo-tinted light streaming through a window. The floor is stained and scorched. At the far end of the room, a broom hovers in the air, sweeping the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Candlekeep for study. Matreous explains that he would dearly like to continue to explore the mansion’s mysteries himself, but he could be much more useful back in Candlekeep. Thanks to the research he
weapon rack holding staffs and daggers, all lit by indigo-tinted light streaming through a window. The floor is stained and scorched. At the far end of the room, a broom hovers in the air, sweeping the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Candlekeep for study. Matreous explains that he would dearly like to continue to explore the mansion’s mysteries himself, but he could be much more useful back in Candlekeep. Thanks to the research he
weapon rack holding staffs and daggers, all lit by indigo-tinted light streaming through a window. The floor is stained and scorched. At the far end of the room, a broom hovers in the air, sweeping the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
5-foot squares, does Cloud of Daggers affect a single square? Cloud of Daggers (5-foot Cube) can affect more than one square on a grid unless the DM says effects snap to the grid. There are many ways
continue affecting the target or other targets with the existing Telekinesis spell? You can maintain your telekinetic grip on a target you were already affecting, but you can’t affect a new target
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
5-foot squares, does Cloud of Daggers affect a single square? Cloud of Daggers (5-foot Cube) can affect more than one square on a grid unless the DM says effects snap to the grid. There are many ways
continue affecting the target or other targets with the existing Telekinesis spell? You can maintain your telekinetic grip on a target you were already affecting, but you can’t affect a new target
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
5-foot squares, does Cloud of Daggers affect a single square? Cloud of Daggers (5-foot Cube) can affect more than one square on a grid unless the DM says effects snap to the grid. There are many ways
continue affecting the target or other targets with the existing Telekinesis spell? You can maintain your telekinetic grip on a target you were already affecting, but you can’t affect a new target
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
the necrotic damage, whether because of immunity or some other reason. Using 5-foot squares, does cloud of daggers affect a single square? Cloud of daggers (5 ft. cube) can affect more than one square
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
the necrotic damage, whether because of immunity or some other reason. Using 5-foot squares, does cloud of daggers affect a single square? Cloud of daggers (5 ft. cube) can affect more than one square
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
the necrotic damage, whether because of immunity or some other reason. Using 5-foot squares, does cloud of daggers affect a single square? Cloud of daggers (5 ft. cube) can affect more than one square
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
but suffers no serious damage and can continue seeking a passage through. If the check fails by 5 or more, a rock causes significant damage; the ship lists badly and its speed is halved until the hull
, scimitars, and daggers.
Among the rusty blades stuck in the walls are ten flying swords that pull themselves free and attack when the treasure in the room (see “Treasure” below) is disturbed. The animated
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
but suffers no serious damage and can continue seeking a passage through. If the check fails by 5 or more, a rock causes significant damage; the ship lists badly and its speed is halved until the hull
, scimitars, and daggers.
Among the rusty blades stuck in the walls are ten flying swords that pull themselves free and attack when the treasure in the room (see “Treasure” below) is disturbed. The animated
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
but suffers no serious damage and can continue seeking a passage through. If the check fails by 5 or more, a rock causes significant damage; the ship lists badly and its speed is halved until the hull
, scimitars, and daggers.
Among the rusty blades stuck in the walls are ten flying swords that pull themselves free and attack when the treasure in the room (see “Treasure” below) is disturbed. The animated
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
currently in area 60. The armory contains the following items: Sixty spears Thirty tridents Ten glaives Twenty warhammers The coffers are not locked. They contain seventy-five daggers with scabbards
beyond the gate, with four pillars equally spaced north to south.
If they pass through the gate, continue with: To your right, along the east wall runs a shallow trough cut into the stone floor. This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
currently in area 60. The armory contains the following items: Sixty spears Thirty tridents Ten glaives Twenty warhammers The coffers are not locked. They contain seventy-five daggers with scabbards
beyond the gate, with four pillars equally spaced north to south.
If they pass through the gate, continue with: To your right, along the east wall runs a shallow trough cut into the stone floor. This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
currently in area 60. The armory contains the following items: Sixty spears Thirty tridents Ten glaives Twenty warhammers The coffers are not locked. They contain seventy-five daggers with scabbards
beyond the gate, with four pillars equally spaced north to south.
If they pass through the gate, continue with: To your right, along the east wall runs a shallow trough cut into the stone floor. This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: “There’s no problem that can’t be solved with magic.”
Bond: “I have great respect for Lady
. Oren carries four daggers.
Roleplaying Information
Oren came to Northfurrow’s End looking for easy work and found it. He sings for his supper, drinks like a fish, and wanders the fields at night
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: “There’s no problem that can’t be solved with magic.”
Bond: “I have great respect for Lady
. Oren carries four daggers.
Roleplaying Information
Oren came to Northfurrow’s End looking for easy work and found it. He sings for his supper, drinks like a fish, and wanders the fields at night
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: “There’s no problem that can’t be solved with magic.”
Bond: “I have great respect for Lady
. Oren carries four daggers.
Roleplaying Information
Oren came to Northfurrow’s End looking for easy work and found it. He sings for his supper, drinks like a fish, and wanders the fields at night
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
them to continue onward, asking only that they don’t interrupt the meld. Attacking the sovereign shatters the illusion and angers the Cynidiceans, who join the sovereign in driving the characters out
, tentacled mask lounges in this decadent office, counting treasure piled atop an aged desk. Two more cultists in simpler robes and identical masks stand behind him, daggers drawn.
Darius (chaotic evil
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, are armed with clubs, axes, daggers, and various cast-off weapons, as well as seven highly prized crossbows. They obtain food from raids, supplemented by fungus they find in a subterranean cave
can escape. Treasure. The tribe’s leader has four gems worth 100 gp each. Nine of the other troglodytes have single gems, seven worth 50 gp each and two 10 gp ones. These gems are regarded as holy
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
them to continue onward, asking only that they don’t interrupt the meld. Attacking the sovereign shatters the illusion and angers the Cynidiceans, who join the sovereign in driving the characters out
, tentacled mask lounges in this decadent office, counting treasure piled atop an aged desk. Two more cultists in simpler robes and identical masks stand behind him, daggers drawn.
Darius (chaotic evil
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
them to continue onward, asking only that they don’t interrupt the meld. Attacking the sovereign shatters the illusion and angers the Cynidiceans, who join the sovereign in driving the characters out
, tentacled mask lounges in this decadent office, counting treasure piled atop an aged desk. Two more cultists in simpler robes and identical masks stand behind him, daggers drawn.
Darius (chaotic evil
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, are armed with clubs, axes, daggers, and various cast-off weapons, as well as seven highly prized crossbows. They obtain food from raids, supplemented by fungus they find in a subterranean cave
can escape. Treasure. The tribe’s leader has four gems worth 100 gp each. Nine of the other troglodytes have single gems, seven worth 50 gp each and two 10 gp ones. These gems are regarded as holy
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, are armed with clubs, axes, daggers, and various cast-off weapons, as well as seven highly prized crossbows. They obtain food from raids, supplemented by fungus they find in a subterranean cave
can escape. Treasure. The tribe’s leader has four gems worth 100 gp each. Nine of the other troglodytes have single gems, seven worth 50 gp each and two 10 gp ones. These gems are regarded as holy
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
sinking ship (thanks to an exploded gunpowder barrel), threw 2 daggers at the bell, 1st missed, 2nd hit alerted the City Watch, just before the dragon landed on her. Was a glorious death.”
Jason Mong
Keeping It Spontaneous
“The DM reanimated the fallen players as wights and had them continue as part of the bad guy team. They enjoyed it since they were out earlier than the rest.”
DMK
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
wall, and several pallets lie nearby.
The kobolds used the natural passage to first enter the Sunless Citadel, and they continue to travel through it for hunting and gathering forays into the
corpse are several items: studded leather armor, five daggers, a longbow, a backpack (containing a water skin, one day’s rations, a bedroll, a tinderbox, and three torches), a quiver with six arrows, a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
wall, and several pallets lie nearby.
The kobolds used the natural passage to first enter the Sunless Citadel, and they continue to travel through it for hunting and gathering forays into the
corpse are several items: studded leather armor, five daggers, a longbow, a backpack (containing a water skin, one day’s rations, a bedroll, a tinderbox, and three torches), a quiver with six arrows, a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
wall, and several pallets lie nearby.
The kobolds used the natural passage to first enter the Sunless Citadel, and they continue to travel through it for hunting and gathering forays into the
corpse are several items: studded leather armor, five daggers, a longbow, a backpack (containing a water skin, one day’s rations, a bedroll, a tinderbox, and three torches), a quiver with six arrows, a