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Returning 35 results for 'before being deal commit reflections'.
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Magic Items
Tasha’s Cauldron of Everything
pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
Perfect Tools. While holding the mortar and
1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
grants a mortal character some measure of power for a price. Once an agreement is reached, the deal is sealed with a binding contract, which both parties must sign. A devil’s ultimate goal is to claim
mortal souls. If it can’t get a mortal’s soul in one fell swoop, the devil tries to take it one little piece at a time by encouraging the mortal to commit evil acts and thereby condemning the mortal’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
grants a mortal character some measure of power for a price. Once an agreement is reached, the deal is sealed with a binding contract, which both parties must sign. A devil’s ultimate goal is to claim
mortal souls. If it can’t get a mortal’s soul in one fell swoop, the devil tries to take it one little piece at a time by encouraging the mortal to commit evil acts and thereby condemning the mortal’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
grants a mortal character some measure of power for a price. Once an agreement is reached, the deal is sealed with a binding contract, which both parties must sign. A devil’s ultimate goal is to claim
mortal souls. If it can’t get a mortal’s soul in one fell swoop, the devil tries to take it one little piece at a time by encouraging the mortal to commit evil acts and thereby condemning the mortal’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might not deal with frightful circumstances in the same way. During character creation, a player can choose up to two Seeds of Fear to represent things their character finds truly frightening. The
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might not deal with frightful circumstances in the same way. During character creation, a player can choose up to two Seeds of Fear to represent things their character finds truly frightening. The
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might not deal with frightful circumstances in the same way. During character creation, a player can choose up to two Seeds of Fear to represent things their character finds truly frightening. The
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. This domain is particularly appropriate for stories that deal with the lingering influence of the past, the oppressive weight of tradition, and the ongoing effects of generational curses. The restless
ever closer to the estate’s beleaguered lord.
7 The baronet of a small estate is forced to commit increasingly heinous crimes each day or face unspeakable torment at the hands of his ghostly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. This domain is particularly appropriate for stories that deal with the lingering influence of the past, the oppressive weight of tradition, and the ongoing effects of generational curses. The restless
ever closer to the estate’s beleaguered lord.
7 The baronet of a small estate is forced to commit increasingly heinous crimes each day or face unspeakable torment at the hands of his ghostly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. This domain is particularly appropriate for stories that deal with the lingering influence of the past, the oppressive weight of tradition, and the ongoing effects of generational curses. The restless
ever closer to the estate’s beleaguered lord.
7 The baronet of a small estate is forced to commit increasingly heinous crimes each day or face unspeakable torment at the hands of his ghostly
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of self-righteous rabble-rousers! We’re arresting them on sight, but that’s left us shorthanded to deal with another problem. For that, I need your help.”
Captain Zodge won’t accept any refusal of
taking advantage of the current crisis to commit murder sprees throughout the city. As my appointed deputies in this matter, you’ll have license to kill these wretches on sight. Find their lair, and wipe
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the leaders of the Zhentarim hope to one day see imposed across the North and beyond. The organization is thus willing to commit to stop the demon lords from breaching the surface — knowing that such a
the other faction leaders. If one of the characters is a member of the Zhentarim, Davra tries to make the deal for information with that character alone. In addition to access to the hidden trading
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the leaders of the Zhentarim hope to one day see imposed across the North and beyond. The organization is thus willing to commit to stop the demon lords from breaching the surface — knowing that such a
the other faction leaders. If one of the characters is a member of the Zhentarim, Davra tries to make the deal for information with that character alone. In addition to access to the hidden trading
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPCs who didn’t commit the crime, but who had the motive, the means, or the opportunity to do so. Suspects might be obvious or could come to light during the investigation. One technique often used in
innocent of the crime. A secret business deal, an illicit affair, a dark past, or an uncontrolled vice are flaws that make suspects more interesting than NPCs with nothing to hide. Clues Clues point
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPCs who didn’t commit the crime, but who had the motive, the means, or the opportunity to do so. Suspects might be obvious or could come to light during the investigation. One technique often used in
innocent of the crime. A secret business deal, an illicit affair, a dark past, or an uncontrolled vice are flaws that make suspects more interesting than NPCs with nothing to hide. Clues Clues point
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the leaders of the Zhentarim hope to one day see imposed across the North and beyond. The organization is thus willing to commit to stop the demon lords from breaching the surface — knowing that such a
the other faction leaders. If one of the characters is a member of the Zhentarim, Davra tries to make the deal for information with that character alone. In addition to access to the hidden trading
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPCs who didn’t commit the crime, but who had the motive, the means, or the opportunity to do so. Suspects might be obvious or could come to light during the investigation. One technique often used in
innocent of the crime. A secret business deal, an illicit affair, a dark past, or an uncontrolled vice are flaws that make suspects more interesting than NPCs with nothing to hide. Clues Clues point
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of self-righteous rabble-rousers! We’re arresting them on sight, but that’s left us shorthanded to deal with another problem. For that, I need your help.”
Captain Zodge won’t accept any refusal of
taking advantage of the current crisis to commit murder sprees throughout the city. As my appointed deputies in this matter, you’ll have license to kill these wretches on sight. Find their lair, and wipe
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of self-righteous rabble-rousers! We’re arresting them on sight, but that’s left us shorthanded to deal with another problem. For that, I need your help.”
Captain Zodge won’t accept any refusal of
taking advantage of the current crisis to commit murder sprees throughout the city. As my appointed deputies in this matter, you’ll have license to kill these wretches on sight. Find their lair, and wipe
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
12 charges. When you hit with a melee attack using the pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges
reflections of the world passing by below. Creatures might see images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
12 charges. When you hit with a melee attack using the pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges
reflections of the world passing by below. Creatures might see images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
12 charges. When you hit with a melee attack using the pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges
reflections of the world passing by below. Creatures might see images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to their fate. 71–80 You learned a great deal during your adventure. The next time you make an ability check or a saving throw, you have advantage on the roll. 81–90 You found some treasure on your
Extortion 8 Counterfeiting Punishment d12 Punishment 1–3 You did not commit the crime and were exonerated after being accused. 4–6 You committed the crime or helped do so, but nonetheless the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to their fate. 71–80 You learned a great deal during your adventure. The next time you make an ability check or a saving throw, you have advantage on the roll. 81–90 You found some treasure on your
Extortion 8 Counterfeiting Punishment d12 Punishment 1–3 You did not commit the crime and were exonerated after being accused. 4–6 You committed the crime or helped do so, but nonetheless the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to their fate. 71–80 You learned a great deal during your adventure. The next time you make an ability check or a saving throw, you have advantage on the roll. 81–90 You found some treasure on your
Extortion 8 Counterfeiting Punishment d12 Punishment 1–3 You did not commit the crime and were exonerated after being accused. 4–6 You committed the crime or helped do so, but nonetheless the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
in the region gains advantage on saving throws for the next 24 hours. 25–30 One character in the region is suffused with celestial power. For 1 minute, the character’s melee attacks deal an extra 2d6
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
in the region gains advantage on saving throws for the next 24 hours. 25–30 One character in the region is suffused with celestial power. For 1 minute, the character’s melee attacks deal an extra 2d6
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
in the region gains advantage on saving throws for the next 24 hours. 25–30 One character in the region is suffused with celestial power. For 1 minute, the character’s melee attacks deal an extra 2d6
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Coast, but wears no armor or cold weather clothing and doesn’t appear to be armed. His most striking feature is his eyes, which are as blue as a frozen lake. The best way to deal with Sephek is to
work, the spirit inside Sephek doesn’t care about getting caught, and he isn’t shy about admitting his guilt. He considers surrendering only because it buys time for him to escape and commit more
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
political figure in Baldur’s Gate. Her manner is brusque but professional. She is happy to deal with anyone who appears likely to further her family’s goals, but she can be ruthless toward those who cross
from Taresson. Crimes against House Rillyn If the characters commit murder or other crimes in House Rillyn, they are tracked down 4d12 hours later by one of Yvandre’s allies, an adult copper dragon named
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarsh’s militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
possible that the party could be overwhelmed by foes. Consult the “Handling Mobs” section in chapter 8 of the Dungeon Master’s Guide to help deal with large numbers of enemies. Concluding the Assault
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
political figure in Baldur’s Gate. Her manner is brusque but professional. She is happy to deal with anyone who appears likely to further her family’s goals, but she can be ruthless toward those who cross
from Taresson. Crimes against House Rillyn If the characters commit murder or other crimes in House Rillyn, they are tracked down 4d12 hours later by one of Yvandre’s allies, an adult copper dragon named
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarsh’s militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
possible that the party could be overwhelmed by foes. Consult the “Handling Mobs” section in chapter 8 of the Dungeon Master’s Guide to help deal with large numbers of enemies. Concluding the Assault
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
political figure in Baldur’s Gate. Her manner is brusque but professional. She is happy to deal with anyone who appears likely to further her family’s goals, but she can be ruthless toward those who cross
from Taresson. Crimes against House Rillyn If the characters commit murder or other crimes in House Rillyn, they are tracked down 4d12 hours later by one of Yvandre’s allies, an adult copper dragon named
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Coast, but wears no armor or cold weather clothing and doesn’t appear to be armed. His most striking feature is his eyes, which are as blue as a frozen lake. The best way to deal with Sephek is to
work, the spirit inside Sephek doesn’t care about getting caught, and he isn’t shy about admitting his guilt. He considers surrendering only because it buys time for him to escape and commit more