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Returning 35 results for 'before being dealing constant release'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
peppered with a parental attitude toward strangers. Another is a mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
of itself behind. The destruction of a fractine is accompanied by a loud sound reminiscent of shattering glass.
A fractine attacks by falling on its targets, dealing damage as it passes through them
, and the fractine can’t be harmed from within the demiplane.
The fractine can imprison only one creature at a time and can release that creature as a bonus action. If the fractine is reduced
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about
Monsters
Mythic Odysseys of Theros
;s victims have dwindled, tales of the medusa queen and the divine secrets she hoards have not. Hythonia eagerly trades the mysteries she knows but demands a constant price: a beautiful individual to
:
Hythonia briefly animates creatures that have been petrified by her gaze. Each statue attacks one creature within 5 feet of it, with a +11 bonus to hit and dealing 10 (3d6);{"diceNotation":"3d6
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
get into places their normal forms couldn’t enter.
Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a food taster for a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
races is in directing them and their affairs down the paths necessary to release their overlords; aside from that, dealing with mortals is a tedious chore.
serve its own ends. The goal of the Lords of Dust is to release the overlords from their bindings and loose them upon Eberron in a new age of darkness. Despite this unified goal, the Lords of Dust
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
8. Fungi Cavern This cave has hindered Nezznar’s explorations. The drow suspects that the mine’s magic workshops are close by, but he’s reluctant to risk dealing with the monsters here. Dense carpets
or a light source. Poison Gas. Whenever a creature attempts to cross the cavern, the carpets of fungi that cover most of the floor release poisonous gas into the air. Each creature in the cavern must
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
make it back to Nandar Keep, Daphne fled to the Dripping Caves with the other villagers—a decision she has come to regret. If she learns that Lady Nandar is dead, Daphne becomes inconsolable. Dealing
with Hark Characters can try to negotiate with Hark instead of attacking him. He agrees to release the remaining villagers if the characters do one of the following things (and leave the goblin lair in
Monsters
Fizban's Treasury of Dragons
sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of
who will listen to lectures on military history without complaint.
8
An adult sapphire dragon and an aboleth psychically face off for control of an area of the Underdark. The constant bombardment
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Ultimate Sacrifice If the characters have no other options for dealing with Zariel, one or more of them might be willing to give up everything in order to save the innocent people of Elturel
can free the city from its chains and return it to the Material Plane. Relinquishing the Sword If the characters try to bargain for Elturel’s release without the Sword of Zariel, Zariel considers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leadership. A typical crew member uses the commoner stat block in the Monster Manual. Optional Rule: Loyalty and Quality When dealing with an individual member of the crew, you might find it useful to use
score increases by 1d4. Shore Leave Life aboard a ship is a constant wear on the crew. Spending time in port allows the crew to relax and regain its composure. If a crew’s quality score is 3 or lower, the score increases by 1 for each day the crew spends in port or ashore.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
addition to dealing with the castle’s defenses, they must also contend with reinforcements from Parnast. Such reinforcements include Captain Othelstan (see appendix D for statistics), one veteran, six
either kill them as sacrifices or drive them out of the village. Othelstan can also call for reinforcements in the form of three dragonclaws, one of whom takes the time to release the two wyverns in the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dealing with the castle’s defenses, they must also contend with reinforcements from Parnast. Such reinforcements include Captain Othelstan, one veteran, six guards, and three dragonclaws. In addition
village. Othelstan can also call for reinforcements in the form of three dragonclaws, one of whom takes the time to release the two wyverns in the stables (see area 3).
Last Recourse. If the castle flies
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensuring the legions of devils are full of diabolic soldiers for the Blood War. Yoke of Evil Under constant pressure from both the Abyss and her infernal peers, Zariel and her high-ranking vassals work to
— to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the wisdom he chooses to impart. A storm, for all its unpredictability, can still be weathered by those who apply foresight and knowledge. So it is when dealing with Keranos. He rewards those who act
constant, makes the ideal counter to the wise yet temperamental Keranos. Another interesting relationship exists with Purphoros. The passions of the divine blacksmith run hot, as does the need to create. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
simple matter, and she isn’t receptive to bribes. If one or more of her children are imperiled, Speleosa becomes calm and begins negotiating for their safe release. While the characters are dealing with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable, chaotic, and temperamental nature they all share. When its
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
at the districts above you.
You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
people hoping to find their fortune in the grandest city in Eberron. Sharn stands above the Dagger River. It’s an important port for anyone dealing with Aerenal, Xen’drik, or Sarlona. Mountains line the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The characters can use this chance to escape, or they can help, albeit with disadvantage on attack rolls if they are shackled. The duergar are pragmatists and release characters who help them deal
arrivals to the city. If the characters knocked Rihuud unconscious instead of dealing a lethal blow, a grateful Dorhun asks them to visit Cairngorm Cavern before they leave the city, informing the Stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, it reveals the following information in response to a successful DC 15 Charisma (Intimidation) check, assuming the characters agree to release it: The demon attacks from the River Styx intensified when
forget about those NPCs, assuming that the most capable among them are dealing with minor threats in the background while the adventurers handle the potent foes. You can also have combat-worthy NPCs
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
self-destructs, leaving no trace of itself behind. The destruction of a fractine is accompanied by a loud sound reminiscent of shattering glass. A fractine attacks by falling on its targets, dealing
imprisoned. No other creature can enter the demiplane, and the fractine can’t be harmed from within the demiplane.
The fractine can imprison only one creature at a time and can release that creature as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
increasing or reducing the size of the fire spilling out of the furnace. The more heat that is allowed to fill the balloon, the higher the ship can rise. Opening the hatch or the valve doesn’t release the
ballista (see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide). Tying a rope to a harpoon, if desired, takes an action. In addition to dealing 16 (3d10) piercing damage on a hit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the area is filled with rubble and becomes difficult terrain. Falling Net Mechanical trap This trap uses a trip wire to release a net suspended from the ceiling. The trip wire is 3 inches off the
creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. The net has AC 10 and 20 hit points. Dealing 5 slashing damage to the net (AC 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and a day. Demonic Cults. Despite the dark risks involved in dealing with fiends, the mortal realm is filled with creatures that covet demonic power. Demon lords manipulate these mortal servants into
. Though demons yearn to sow chaos on the Material Plane, they show no gratitude when brought there, raging against their prisons and demanding release. Those who would risk summoning a demon might do
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fear of what evil they might release into the world. The fort remains sealed today, and guards occupy a fortified encampment nearby to patrol this area and serve as a deterrent to adventurers and
sun is. This constant daylight lessens the farther one travels from Elturel, casting a sort of wan dawn light for fifty or so miles around the city. Beyond that, the orb is visible as a bright beacon in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
vines by attacking their root in the center of the room. Treat the root as an immobile, Medium object with AC 15 and 100 hit points. When the root is reduced to 0 hit points, the vines release spores
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
eagerly trades the mysteries she knows but demands a constant price: a beautiful individual to become part of her throne. Hythonia’s Lair Hythonia makes her lair on Skathos, an island where a secret
animates creatures that have been petrified by her gaze. Each statue attacks one creature within 5 feet of it, with a +11 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. If a Medium or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
attack rolls and dealing 4 (1d4 + 2) bludgeoning damage on a hit. Their uncle, Thullen (see area 28), checks on them occasionally, but they receive little attention from their mother, since they are too
). She would even agree to release Felgolos from custody. She has no honor, however, and will break her word or attempt to reclaim what’s hers as soon as the children are safely returned to her. If any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zaltember prisoner, they can use him as leverage when dealing with either of his parents. Duke Zalto and Duchess Brimskarda don’t want any harm to befall their son and will accede to any reasonable
Zaltember’s captors to release him as a show of good faith. This is a trick; the duke and the duchess will freely renege on their promises if they have nothing to lose. If the characters refuse to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Master’s Guide). Its captain, Tholtz Daggerdark (CE male Illuskan human archmage), is one of Slarkrethel’s mad, devoted thralls. He claims to be in constant telepathic contact with the kraken, though in
and unconscious while bound in this manner. Four chains bind him. The chains are secured to the hull and must be broken to release the giant from his stasis or free him from the ship’s hold. Striking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character spreads a rumor for ten days, disappears on an adventure for another few days and then returns, the rumor fades away without the benefit of constant repetition. Sowing Rumors Settlement
doesn’t affect everyone in the community. Individuals might hold to their own opinions, particularly if they have personal experience in dealing with the subject of the rumors. Training to Gain Levels As
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
winch.
A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you hear loud mechanical
freestanding suits of plate armor. A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
after 1d10 minutes. An inferno damages any vegetation or object that isn’t being worn or carried that it touches, dealing 22 (4d10) Fire damage immediately and again at the end of each minute. Any
release its victim, doing so with a successful DC 10 Charisma (Persuasion) check. A creature released by the vine in this way won’t be attacked by that vine again for the next 24 hours. At Higher Levels
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+5 bonus to the attack roll and dealing 11 (2d10) slashing damage on a hit. Crushing Pillars (Initiative 10). Each creature in the 50-foot-long area beyond the first 80 feet of the hallway must make a
saving throw DC by 1. Constant Elements. The Whirling Blades and the Rune of Fear affect each creature that ends its turn in an area affected by these elements. Whirling Blades. Any creature that ends its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through
maintains its temperature and doesn’t melt. An object carved from it can function as a spellcasting focus for spells dealing with water or ice. 3 Abominable yetis lair in a network of bitterly cold






