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Returning 35 results for 'before being deep calling reserves'.
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Sailor
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the
relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
Backgrounds
Baldur’s Gate: Descent into Avernus
, characters with this background are common.
You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About the Holds The Mror Holds have deep reserves of gold, silver, and other rare and precious metals, along with iron and other ores. The Ironroot Mountains have long been home to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About the Mror Holds The Mror Holds contain deep reserves of gold, silver, and other rare and precious metals, along with iron and other ores. The Mror dwarves are skilled miners
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blibdoolpoolp the Sea Mother Bloppblippodd (“Blopp”) Ploopploopeen’s daughter, now calling herself the archpriest of Leemooggoogoon the Deep Father; demon tainted Glooglugogg ("Gloog") Ploopploopeen’s son, kuo
-toa whip, and loyal worshiper of the Sea Mother Klibdoloogut (“Klib”) Kuo-toa whip and keeper of the altar of the Deep Father ROLEPLAYING THE KUO-TOA
Though the kuo-toa are mad, at least some of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
into the mountain, ending before an unlit oval chamber. Characters who have a light source or can see in the dark can discern the room’s features: The tunnel ends at a domed oval room thirty feet deep
impale their sacrifices on the hook above the altar. The victims’ blood would pool in the altar’s stone bowl, and the yuan-ti would wash themselves in the blood while calling Merrshaulk’s name, hoping to rouse the god from his slumber.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
be complicit in Xenagos’s theogenesis, Heliod’s acts of arrogance, or both. She reserves special contempt for Heliod and his champions, relishing every opportunity to teach them humility. Klothys
borders between the realms, as she draws horrors into the mortal realm with her and thereby raises Athreos’s ire. Of course, Klothys trusts no other god as much as she does Kruphix, who also recalls Theros’s earliest hours. The two have a deep respect for one another.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
across the Sumber Hills. It can be seen from afar by anyone traversing the hills and is used as a private retreat by an elite hippogriff flying club comprised of rich Waterdhavians calling themselves
functions as the guarded entrance to the Temple of the Black Earth beneath it. All of the monks are earth cultists who are well aware of the true nature of the monastery. Scarlet Moon Hall Deep in the wild
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
different random encounter tables. Finally, a wilderness trek can be enhanced by calling attention to the weather. “You spend the next three days crossing the swamp” sounds less harrowing than, “You
spend the next three days trudging through knee-deep mud — the first two days and nights in the pouring rain, and then another day under the beating sun, with swarms of hungry insects feasting on your blood.”
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
concoction of deep-fried meat or beans (the character’s choice), held together with sticky starches. Though the galley cook has never given his signature dish a name, most cadets have resorted to
calling it “gunpowder chowder.”
In addition to the characters, another group of cadets are receiving their first training assignment today. There’s talk that the training officers might combine the two
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
less glory over time, though, and even less wealth. Yvandre knows that Machil discovered The Scrivener’s Tale in a vault deep beneath the ruins of Delimbiyran. That capital city of the lost kingdom of
finally overcame only by spending the last of the family fortune on a wish spell. Deep in debt and clearly shaken by his experience, Machil was killed by unknown assailants a month later—no doubt someone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a peculiar window display: One nearby shop stands out from the others. It has a deep purple facade, and in its window hangs a stuffed beholder. Above the door hangs a sign whose elaborate letters
painted purple, and every dusty knickknack on the shelves is dyed a deep violet. The hairless old gnome sitting cross-legged on the counter wears plum-colored robes. His cheeks are decorated with nine
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
the races of the deep ignore strange gaps in their histories when their civilizations nearly vanished after the appearance of the tentacled horror. Leviathans of Legend. At the beginning of time
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Coast Adventurer’s Guide A terrible curse is sweeping across Faerûn, and a dying merchant is gathering adventurers for a bold mission to destroy the source of the curse, which lies deep in the jungles of
Player’s Handbook Your family owes a favor to a merchant named Syndra Silvane. She’s calling in the favor and asking for help. The family is counting on you to fulfill its promise, and you’ve heard rumors
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
(see “Wyrmdoom Crag”). You can add additional prisoners to the cellblock, at your discretion. The remaining cells are otherwise empty. X29. Deep Duerra’s Temple When one or more characters enter the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sailor You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love
crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and the landing at its top are strewn with bits of crab shell. If any character touches or inspects the door, read: A monstrous mouth forms on the door’s surface, calling out with a deep drawl: “I’m
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
breaks off all contact with the characters for the time being. On the other hand, if the characters try to confront the drow spies, they avoid contact but leave behind a black eye patch as a calling
, along with the iron bands of Bilarro. Reward: Each Bregan D’aerthe character gains 2 renown. 5th “We have a spy deep within Xanathar’s organization, but I fear he has been compromised. It breaks my
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Version M1. Main Tunnel The mine is dark and damp, and you hear the sound of dripping water echoing from deep within. The light fades faster than it should as you move deeper, until you’re wrapped in
, velvety black moss covers every surface of this eight-foot-high chamber. Set into the far wall is a deep alcove.
Whenever a creature that isn’t a meenlock enters the alcove or starts its turn there
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
its center. (Statistics for Narrak and the derro can be found in appendix C.) The cultists’ chanting is punctuated with Narrak calling out the name “Demogorgon!” Also atop the platform, resting
, which is made of thin zurkhwood that breaks when a creature weighing 50 pounds or more steps on it. (A character of reduced size might not weigh enough to break the lid.) The pit is 10 feet deep
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
grass lawn covers this rooftop, which is enclosed by 10-foot-high battlements. The soil beneath the grass is 2 feet deep. Unless they are drawn elsewhere, six aarakocra simulacra (see the “Aarakocra
-foot-deep pool near the western wall. Water from the spout is collected in the pool and recycled through the fountain. A water elemental lives in the pool and emerges to attack any intruder that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
trade with settlements on Ysgard, it also makes them vulnerable to that plane’s invaders. The second gate is a legend deep within the gate-town’s snow-capped mountains: a secret entrance to Yggdrasil, the
, glimpsing where the threads of destiny begin and end. Occasionally, the hags prophesize catastrophes yet to come, calling on heroes to rise and shape the future. Serpent’s Rise Named for the stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along by magical means. Zariel first soars above Elturel to within reach of the corrupted Companion. She closes her eyes, raises her sword above her head, takes a deep, centering breath, and brings
.”
Zariel pulls a single golden feather from one of her wings and hands it to the character closest to her. A creature that holds this feather can cast planar ally as an action, calling Zariel and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbin’s door hear his voice on the other side say, “If you’re a dragon, know that I’m
with “Butterskull Ranch.” Loggers’ Camp Quest. “Deep in Neverwinter Wood, along the river that flows west toward Neverwinter, is a logging camp. Every two months, Phandalin delivers fresh supplies to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
settlers to the region, giving rise to a small village whose citizens pay monthly “tithes” for Tamalin’s protection. Still spry at sixty, Tamalin is “the law” in Calling Horns — an irony that never ceases to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
advantage on the check. At their reduced size, the characters can easily slip through the mouse hole to escape Onyx. My mother must be getting new cats and just calling them Onyx. Otherwise, Onyx
about the ritual being undertaken in some location called the dimensional caverns. He also bragged that the caverns are guarded by a monster known as an ancient deep crow. Propha can fill the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other peoples. Hobgoblins have little appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits
know the value of arcane magic in warfare. Where other cultures treat magic as an individual pursuit, a calling that only a select few can even attempt, hobgoblins practice mass indoctrination and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
psychic
Senses darkvision 60 ft., passive Perception 10
Languages Deep Speech
Challenge 1/4 (50 XP) Proficiency Bonus +2
Aura of Shrieks. Creatures within 20 feet of the grue that aren’t Aberrations
, frightened
Senses darkvision 60 ft., passive Perception 15
Languages Deep Speech
Challenge 10 (5,900 XP) Proficiency Bonus +4
Psychic Mirror. If the hulk takes psychic damage, each creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
have the guros travel. A courser explores new trade territory for their guros. They are expert trackers and navigators, able to venture deep into unexplored territory and unerringly return to their
fortune before sending young centaurs on their way, guiding the first steps of their journey. While most centaurs return to the band eventually, some find their calling elsewhere. When the Lagonna tell
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
pit on their own and fight any character who enters it.
Pit Edges. The edges of the pit slope sharply downward and are Difficult Terrain. The pit is 3 feet deep.
L3: Marilissa’s Quarters These
characters in Draconic, calling them weaklings and false heroes who will never defeat him. The wyrmling insists he is a mighty dragon who will conquer everything the characters hold dear. Sickening
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
feet above the water, which is eight feet deep. The rowboat tethered at the water’s edge looks safe to use.
Any character who gives the frigid water more than a passing glance can see swollen, half
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the lower deck (areas 13b through 13h). The ceilings on the lower deck are 10 feet high. The ship sits in a 5-foot-deep pool of ooze in an immense cavern, the ceiling of which varies from 30 to 50 feet
emergency food reserves. The mind flayer was forced to eat the pickled brains after its crew fled and now hungers for fresh food.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mercilessly eliminates the weak and the infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated
battlefield. The followers of all three gods are a tribe’s raiders and ravagers — often the only part of an orc tribe that its victims ever see. Deep within the den of a tribe, far away from the war-hearth
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
creatures and villainous monsters that seek to tap into the essence of the Shadowfell thrive deep in the forest. Its innermost reaches mingle with that dark realm, forming a warped mirror version of
. Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the character’s name and personal details, calling to them to journey deeper into the forest and serve






