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Returning 31 results for 'before being defense cosmic replicate'.
Monsters
Planescape: Adventures in the Multiverse
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike attacks.
Unarmed Strike
(the hand is invisible)
1/day each: jump, plane shift (self only), see invisibilityGithzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
, you can choose from among the common magic items in that book when you pick a magic item you can replicate with this infusion. Replicable Items (2nd-Level Artificer) Magic Item Attunement
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
, you can choose from among the common magic items in that book when you pick a magic item you can replicate with this infusion. Replicable Items (2nd-Level Artificer) Magic Item Attunement
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
, you can choose from among the common magic items in that book when you pick a magic item you can replicate with this infusion. Replicable Items (2nd-Level Artificer) Magic Item Attunement
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
Artificer) Magic Item Attunement Amulet of health Yes Belt of hill giant strength Yes Boots of levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No Gem of seeing Yes Horn of blasting No Ring of free action Yes Ring of protection Yes Ring of the ram Yes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
Artificer) Magic Item Attunement Amulet of health Yes Belt of hill giant strength Yes Boots of levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No Gem of seeing Yes Horn of blasting No Ring of free action Yes Ring of protection Yes Ring of the ram Yes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No Gem of seeing Yes Horn of blasting No Ring of free action Yes Ring of protection Yes Ring of the ram Yes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it
Artificer) Magic Item Attunement Amulet of health Yes Belt of hill giant strength Yes Boots of levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Traveler Githzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to manipulate planar energies to create wondrous effects. Githzerai
Traveler Medium Aberration (Gith), Any Alignment
Armor Class 15 (Psychic Defense)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Traveler Githzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to manipulate planar energies to create wondrous effects. Githzerai
Traveler Medium Aberration (Gith), Any Alignment
Armor Class 15 (Psychic Defense)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Traveler Githzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to manipulate planar energies to create wondrous effects. Githzerai
Traveler Medium Aberration (Gith), Any Alignment
Armor Class 15 (Psychic Defense)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Oath of Glory You. You’re it. You’re the winner of the cosmic fortune lottery. Oh, and you’re going to tell absolutely everyone all about it? Just great.
Tasha
Paladins who take the Oath of Glory
their turn within 5 feet of you increases by 10 feet until the end of that turn. When you reach 18th level in this class, the range of the aura increases to 10 feet. Glorious Defense 15th-level Oath
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Oath of Glory You. You’re it. You’re the winner of the cosmic fortune lottery. Oh, and you’re going to tell absolutely everyone all about it? Just great.
Tasha
Paladins who take the Oath of Glory
their turn within 5 feet of you increases by 10 feet until the end of that turn. When you reach 18th level in this class, the range of the aura increases to 10 feet. Glorious Defense 15th-level Oath
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Oath of Glory You. You’re it. You’re the winner of the cosmic fortune lottery. Oh, and you’re going to tell absolutely everyone all about it? Just great.
Tasha
Paladins who take the Oath of Glory
their turn within 5 feet of you increases by 10 feet until the end of that turn. When you reach 18th level in this class, the range of the aura increases to 10 feet. Glorious Defense 15th-level Oath
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
magic, unleash potent attacks, and generate a formidable defense.
Level 3: Tools of the Trade You gain the following benefits.
Armor Training. You gain training with Heavy armor.
Tool
: Improved Armorer You gain the following benefits. Armor Replication. You learn an additional plan for your Replicate Magic Item feature, and it must be in the Armor category. If you replace that plan, you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
undead captain places his boot on the rail along the deck of his creaky galleon and leans over the bow. His disembodied hand perches on his shoulder, and lightning from the cosmic storm flashes
words, Gargenhale tells any belligerent or opportunistic characters that his crew has already died once—and they won’t hesitate to do so again in defense of their ship. In conversation, Gargenhale is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
undead captain places his boot on the rail along the deck of his creaky galleon and leans over the bow. His disembodied hand perches on his shoulder, and lightning from the cosmic storm flashes
words, Gargenhale tells any belligerent or opportunistic characters that his crew has already died once—and they won’t hesitate to do so again in defense of their ship. In conversation, Gargenhale is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
undead captain places his boot on the rail along the deck of his creaky galleon and leans over the bow. His disembodied hand perches on his shoulder, and lightning from the cosmic storm flashes
words, Gargenhale tells any belligerent or opportunistic characters that his crew has already died once—and they won’t hesitate to do so again in defense of their ship. In conversation, Gargenhale is
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
magic, unleash potent attacks, and generate a formidable defense.
Level 3: Tools of the Trade You gain the following benefits.
Armor Training. You gain training with Heavy armor.
Tool
: Improved Armorer You gain the following benefits. Armor Replication. You learn an additional plan for your Replicate Magic Item feature, and it must be in the Armor category. If you replace that plan, you
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
magic, unleash potent attacks, and generate a formidable defense.
Level 3: Tools of the Trade You gain the following benefits.
Armor Training. You gain training with Heavy armor.
Tool
: Improved Armorer You gain the following benefits. Armor Replication. You learn an additional plan for your Replicate Magic Item feature, and it must be in the Armor category. If you replace that plan, you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they drink from the River Styx or swim for too long in its waters.
Cosmic Battlefield The Blood War rages along the length of the River Styx. Direct confrontations between demons and devils erupt
devils extended a tenacious defense out to the planes beyond Avernus, they could keep the demons away from Hell’s doorstep, but such a strategy would place a great strain on supplies, reinforcements, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they drink from the River Styx or swim for too long in its waters.
Cosmic Battlefield The Blood War rages along the length of the River Styx. Direct confrontations between demons and devils erupt
devils extended a tenacious defense out to the planes beyond Avernus, they could keep the demons away from Hell’s doorstep, but such a strategy would place a great strain on supplies, reinforcements, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they drink from the River Styx or swim for too long in its waters.
Cosmic Battlefield The Blood War rages along the length of the River Styx. Direct confrontations between demons and devils erupt
devils extended a tenacious defense out to the planes beyond Avernus, they could keep the demons away from Hell’s doorstep, but such a strategy would place a great strain on supplies, reinforcements, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and aiding in the defense of settlements. The Zhentarim The Zhentarim, also known as the Black Network, is an unscrupulous shadow network that seeks to expand its influence and power base throughout
cosmic war that ushered in the dawn of the civilized world. Ancient beyond reckoning, Slarkrethel longs to rejoin its creators in the heavens. For tens of thousands of years, the kraken has been
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and aiding in the defense of settlements. The Zhentarim The Zhentarim, also known as the Black Network, is an unscrupulous shadow network that seeks to expand its influence and power base throughout
cosmic war that ushered in the dawn of the civilized world. Ancient beyond reckoning, Slarkrethel longs to rejoin its creators in the heavens. For tens of thousands of years, the kraken has been
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and aiding in the defense of settlements. The Zhentarim The Zhentarim, also known as the Black Network, is an unscrupulous shadow network that seeks to expand its influence and power base throughout
cosmic war that ushered in the dawn of the civilized world. Ancient beyond reckoning, Slarkrethel longs to rejoin its creators in the heavens. For tens of thousands of years, the kraken has been
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
group of persons will do their utmost to foil this leader because of it? Conversely, what is this leader’s greatest virtue, and who rises to the leader’s defense because of it? Who believes in this
gods. A discovery is a doomsday device or a portal to eldritch dimensions where world-shattering cosmic horrors dwell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
group of persons will do their utmost to foil this leader because of it? Conversely, what is this leader’s greatest virtue, and who rises to the leader’s defense because of it? Who believes in this
gods. A discovery is a doomsday device or a portal to eldritch dimensions where world-shattering cosmic horrors dwell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
group of persons will do their utmost to foil this leader because of it? Conversely, what is this leader’s greatest virtue, and who rises to the leader’s defense because of it? Who believes in this
gods. A discovery is a doomsday device or a portal to eldritch dimensions where world-shattering cosmic horrors dwell.