Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before being design continue recently'.
Other Suggestions:
before being designed continue recent
before being desire continue recently
before being design continue recent
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Moghadam A legendary evil human artificer, Moghadam has long sought out interesting challenges for his immense intellect. As such, he considers the design of the Tomb of Horrors to be his masterwork
. More recently, the architect sent his own expert gemsmith along with a group of thieves to the Temple of Moloch, so that they might steal the gemstone eyes from its most famous statue. However, the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Moghadam A legendary evil human artificer, Moghadam has long sought out interesting challenges for his immense intellect. As such, he considers the design of the Tomb of Horrors to be his masterwork
. More recently, the architect sent his own expert gemsmith along with a group of thieves to the Temple of Moloch, so that they might steal the gemstone eyes from its most famous statue. However, the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Moghadam A legendary evil human artificer, Moghadam has long sought out interesting challenges for his immense intellect. As such, he considers the design of the Tomb of Horrors to be his masterwork
. More recently, the architect sent his own expert gemsmith along with a group of thieves to the Temple of Moloch, so that they might steal the gemstone eyes from its most famous statue. However, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn’t in the shrike ship’s path, and the shrike ship can continue moving if it has any movement left.
Shrike Ship Deck PlansView Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn’t in the shrike ship’s path, and the shrike ship can continue moving if it has any movement left.
Shrike Ship Deck PlansView Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn’t in the shrike ship’s path, and the shrike ship can continue moving if it has any movement left.
Shrike Ship Deck PlansView Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Mirabarans passed through Beliard. A caravan guard in the Helm at Highsun (area 3) says the Mirabarans passed through Beliard. Endrith Vallivoe (area 22) recently came by a beautiful book in
these NPCs know what they know, the adventurers must question the key characters. These conversations should suggest several ways to begin the search for the delegation from Mirabar. Continue with the “Early Investigations” encounters in chapter 3 when the adventurers decide which lead to follow.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stone shell with a precarious staircase winding up its interior wall. The tower recently became the base of a githyanki delegation: three githyanki warriors and their leader, Azima, a githyanki knight
and has given the group permission to visit him and continue negotiating. Azima and her warriors are indifferent to the characters at first, but she is desperate to earn Mekkalath’s goodwill. If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stone shell with a precarious staircase winding up its interior wall. The tower recently became the base of a githyanki delegation: three githyanki warriors and their leader, Azima, a githyanki knight
and has given the group permission to visit him and continue negotiating. Azima and her warriors are indifferent to the characters at first, but she is desperate to earn Mekkalath’s goodwill. If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stone shell with a precarious staircase winding up its interior wall. The tower recently became the base of a githyanki delegation: three githyanki warriors and their leader, Azima, a githyanki knight
and has given the group permission to visit him and continue negotiating. Azima and her warriors are indifferent to the characters at first, but she is desperate to earn Mekkalath’s goodwill. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Mirabarans passed through Beliard. A caravan guard in the Helm at Highsun (area 3) says the Mirabarans passed through Beliard. Endrith Vallivoe (area 22) recently came by a beautiful book in
these NPCs know what they know, the adventurers must question the key characters. These conversations should suggest several ways to begin the search for the delegation from Mirabar. Continue with the “Early Investigations” encounters in chapter 3 when the adventurers decide which lead to follow.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Mirabarans passed through Beliard. A caravan guard in the Helm at Highsun (area 3) says the Mirabarans passed through Beliard. Endrith Vallivoe (area 22) recently came by a beautiful book in
these NPCs know what they know, the adventurers must question the key characters. These conversations should suggest several ways to begin the search for the delegation from Mirabar. Continue with the “Early Investigations” encounters in chapter 3 when the adventurers decide which lead to follow.
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Aftermath Here are some possible developments after the hunt concludes: Tar-rasque defeated: the miners complain of unsafe working conditions and leave, allowing the archaeologists to continue their
brought to Archdruid Xyxl, he hasn’t heard the name Murdob’narob, but promises to investigate further. Some time later, he reports work of a recently constructed lair by the Frockit Clan (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Drow The half-eaten corpse of a recently slain male drow leans against the stalagmite at the northern entrance to this 30-foot-high cave. The drow’s chest is caved in where the behir stepped on it. 17c
behir’s hoard includes 6,700 gp, 4,100 sp, a gold-and-onyx scorpion brooch (250 gp), a silver music box of elven design (1,000 gp), and a dread helm. A common wondrous item, the dread helm is a fearsome steel helm that makes its wearer’s eyes glow red.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Drow The half-eaten corpse of a recently slain male drow leans against the stalagmite at the northern entrance to this 30-foot-high cave. The drow’s chest is caved in where the behir stepped on it. 17c
behir’s hoard includes 6,700 gp, 4,100 sp, a gold-and-onyx scorpion brooch (250 gp), a silver music box of elven design (1,000 gp), and a dread helm. A common wondrous item, the dread helm is a fearsome steel helm that makes its wearer’s eyes glow red.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Drow The half-eaten corpse of a recently slain male drow leans against the stalagmite at the northern entrance to this 30-foot-high cave. The drow’s chest is caved in where the behir stepped on it. 17c
behir’s hoard includes 6,700 gp, 4,100 sp, a gold-and-onyx scorpion brooch (250 gp), a silver music box of elven design (1,000 gp), and a dread helm. A common wondrous item, the dread helm is a fearsome steel helm that makes its wearer’s eyes glow red.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the name of an imaginary friend Tockworth invented in her childhood. This long-lost imaginary friend has resurfaced recently in response to Tockworth’s mounting loneliness.) L9: Tockworth’s Workshop
, and a dizzying array of tools. Mounted on one wall is an iron ladder that ends before a trapdoor in the ceiling.
Inscribed on the floor is a complex geometric design that pulsates with light. In the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the name of an imaginary friend Tockworth invented in her childhood. This long-lost imaginary friend has resurfaced recently in response to Tockworth’s mounting loneliness.) L9: Tockworth’s Workshop
, and a dizzying array of tools. Mounted on one wall is an iron ladder that ends before a trapdoor in the ceiling.
Inscribed on the floor is a complex geometric design that pulsates with light. In the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the name of an imaginary friend Tockworth invented in her childhood. This long-lost imaginary friend has resurfaced recently in response to Tockworth’s mounting loneliness.) L9: Tockworth’s Workshop
, and a dizzying array of tools. Mounted on one wall is an iron ladder that ends before a trapdoor in the ceiling.
Inscribed on the floor is a complex geometric design that pulsates with light. In the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the monastery’s best giant wrestlers. She still considers herself an adventurer, though, and has recently begun to feel the itch of wanderlust. The characters’ quest to rid the Star Forge of evil
giants might just be the impetus Diasma needs to leave the monastery and continue her adventuring career. Diasma’s Challenge Diasma questions whether the characters have what it takes to compete with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
horrors, dead or alive, in areas F6 and area F7. If any treasure is missing, the deep gnomes shrug and continue on their way. After setting the machines in the workshop (area F8) to overload, the kagu
terrorizing creatures of the Tegefed Mountains The detonation in the forge draws the attention of Grisdelfawr, the young red dragon who recently took up residence in the Tegefed Mountains. Within
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the monastery’s best giant wrestlers. She still considers herself an adventurer, though, and has recently begun to feel the itch of wanderlust. The characters’ quest to rid the Star Forge of evil
giants might just be the impetus Diasma needs to leave the monastery and continue her adventuring career. Diasma’s Challenge Diasma questions whether the characters have what it takes to compete with
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the monastery’s best giant wrestlers. She still considers herself an adventurer, though, and has recently begun to feel the itch of wanderlust. The characters’ quest to rid the Star Forge of evil
giants might just be the impetus Diasma needs to leave the monastery and continue her adventuring career. Diasma’s Challenge Diasma questions whether the characters have what it takes to compete with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mourning No one knows the reason for what happened on 20 Olarune 994 YK. Though it had been battered, Cyre stood defiant; Cyran soldiers had recently driven deep into Karrnathi territory and were
characters.) In the days immediately following the Mourning, many assumed that the mist would continue to spread. Intense panic slowly turned to curiosity as it became clear that the border had stabilized
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich, his research and experiments can continue indefinitely. Over time
his tomb. More recently, Moghadam ordered a group of thieves to assault the temple and steal the gemstone eyes from its great statue of Moloch. Thessalar captured the thieves and put the gemsmith
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
horrors, dead or alive, in areas F6 and area F7. If any treasure is missing, the deep gnomes shrug and continue on their way. After setting the machines in the workshop (area F8) to overload, the kagu
terrorizing creatures of the Tegefed Mountains The detonation in the forge draws the attention of Grisdelfawr, the young red dragon who recently took up residence in the Tegefed Mountains. Within
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich, his research and experiments can continue indefinitely. Over time
his tomb. More recently, Moghadam ordered a group of thieves to assault the temple and steal the gemstone eyes from its great statue of Moloch. Thessalar captured the thieves and put the gemsmith
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
horrors, dead or alive, in areas F6 and area F7. If any treasure is missing, the deep gnomes shrug and continue on their way. After setting the machines in the workshop (area F8) to overload, the kagu
terrorizing creatures of the Tegefed Mountains The detonation in the forge draws the attention of Grisdelfawr, the young red dragon who recently took up residence in the Tegefed Mountains. Within
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich, his research and experiments can continue indefinitely. Over time
his tomb. More recently, Moghadam ordered a group of thieves to assault the temple and steal the gemstone eyes from its great statue of Moloch. Thessalar captured the thieves and put the gemsmith
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mourning No one knows the reason for what happened on 20 Olarune 994 YK. Though it had been battered, Cyre stood defiant; Cyran soldiers had recently driven deep into Karrnathi territory and were
characters.) In the days immediately following the Mourning, many assumed that the mist would continue to spread. Intense panic slowly turned to curiosity as it became clear that the border had stabilized
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mourning No one knows the reason for what happened on 20 Olarune 994 YK. Though it had been battered, Cyre stood defiant; Cyran soldiers had recently driven deep into Karrnathi territory and were
characters.) In the days immediately following the Mourning, many assumed that the mist would continue to spread. Intense panic slowly turned to curiosity as it became clear that the border had stabilized
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
recently been sensed north of the lighthouse, and relatively close. All the activities mentioned in this section are introduced or talked about in the “Franchise Tasks and Downtime” section in chapter 2
Luskan — and adding rumors suggesting that the organization has recently been engaging in conduct even more secretive than usual. Such activities can also preview some of the information on Luskan
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
recently been sensed north of the lighthouse, and relatively close. All the activities mentioned in this section are introduced or talked about in the “Franchise Tasks and Downtime” section in chapter 2
Luskan — and adding rumors suggesting that the organization has recently been engaging in conduct even more secretive than usual. Such activities can also preview some of the information on Luskan
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
recently been sensed north of the lighthouse, and relatively close. All the activities mentioned in this section are introduced or talked about in the “Franchise Tasks and Downtime” section in chapter 2
Luskan — and adding rumors suggesting that the organization has recently been engaging in conduct even more secretive than usual. Such activities can also preview some of the information on Luskan
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
? Does replacing the feature affect how long the party can continue adventuring in a day? Does the feature consume resources provided elsewhere in the class? Does the feature work all the time, or is it
tell you how to design new class features. The best place to start is by looking at other class features, or at spells, feats, or any other rules for inspiration. You’re almost certainly going to have