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Returning 22 results for 'before being destroys completed rites'.
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Dungeon Master’s Guide
divined.
Nature can’t abide the book’s presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even
, foul rites that allow one to transform into a death knight or lich, or long-lost spells crafted by beings so evil their names ought never to be spoken aloud.
Vile Speech. While the book is on your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conclusion, arriving just as that plan is about to be completed. 5 A villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites. 6 An ally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conclusion, arriving just as that plan is about to be completed. 5 A villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites. 6 An ally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conclusion, arriving just as that plan is about to be completed. 5 A villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites. 6 An ally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that the original text can’t be divined. Nature can’t abide the book’s presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys
rites that allow one to transform into a death knight or lich, or long-lost spells crafted by beings so evil their names ought never to be spoken aloud. Vile Speech. While the book is on your person, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed. 5 The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time. 6 An ally betrays the adventurers as they’re about
adventurers face the main villain, who attempts to escape in the chaos. 10 A threat more powerful than the adventurers appears, destroys the main villain, and then turns its attention on the characters. 11 The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed. 5 The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time. 6 An ally betrays the adventurers as they’re about
adventurers face the main villain, who attempts to escape in the chaos. 10 A threat more powerful than the adventurers appears, destroys the main villain, and then turns its attention on the characters. 11 The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed. 5 The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time. 6 An ally betrays the adventurers as they’re about
adventurers face the main villain, who attempts to escape in the chaos. 10 A threat more powerful than the adventurers appears, destroys the main villain, and then turns its attention on the characters. 11 The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
. This ceremony can be performed during a Short or Long Rest, and it destroys the previous map.
Star Map 1d6 Map Form
1 A scroll bearing depictions of constellations
2 A stone tablet
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
. This ceremony can be performed during a Short or Long Rest, and it destroys the previous map.
Star Map 1d6 Map Form
1 A scroll bearing depictions of constellations
2 A stone tablet
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
. This ceremony can be performed during a Short or Long Rest, and it destroys the previous map.
Star Map 1d6 Map Form
1 A scroll bearing depictions of constellations
2 A stone tablet
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
portals appear along the arena’s walls.
Dardew then floats down and congratulates the characters on completing their first challenge. He informs them that only after they have completed at least two
following locations:
Portal A. Portal A leads to area H4.
Portal B. Portal B leads to area H3.
Portal C. Portal C leads to area H7. The portal doesn’t function until the characters have completed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and are impervious to damage until the ritual to destroy the Princess of the Shadow Glass is completed. Closer examination of the ritual circle reveals that it contains a semicircle of candle stubs
Zyrian the scrivener in area H4. The first part of the ritual summons Nintra, who must be reduced to 0 hit points. The second part of the ritual then destroys the Princess of the Shadow Glass for all
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and are impervious to damage until the ritual to destroy the Princess of the Shadow Glass is completed. Closer examination of the ritual circle reveals that it contains a semicircle of candle stubs
Zyrian the scrivener in area H4. The first part of the ritual summons Nintra, who must be reduced to 0 hit points. The second part of the ritual then destroys the Princess of the Shadow Glass for all
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and are impervious to damage until the ritual to destroy the Princess of the Shadow Glass is completed. Closer examination of the ritual circle reveals that it contains a semicircle of candle stubs
Zyrian the scrivener in area H4. The first part of the ritual summons Nintra, who must be reduced to 0 hit points. The second part of the ritual then destroys the Princess of the Shadow Glass for all
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward entrants unless disturbed, at which point they activate and attack. Aphelion’s Aid. If the characters have completed at least one task for Aphelion and face combat in a cargo hold on this level
five times their size. Removing a viewer from the walkway destroys the device. A character who aims a viewer at the lake (area S59) and succeeds on a DC 18 Wisdom (Perception) check glimpses the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward entrants unless disturbed, at which point they activate and attack. Aphelion’s Aid. If the characters have completed at least one task for Aphelion and face combat in a cargo hold on this level
five times their size. Removing a viewer from the walkway destroys the device. A character who aims a viewer at the lake (area S59) and succeeds on a DC 18 Wisdom (Perception) check glimpses the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward entrants unless disturbed, at which point they activate and attack. Aphelion’s Aid. If the characters have completed at least one task for Aphelion and face combat in a cargo hold on this level
five times their size. Removing a viewer from the walkway destroys the device. A character who aims a viewer at the lake (area S59) and succeeds on a DC 18 Wisdom (Perception) check glimpses the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
Kwalish’s completed experiments — a set of clockwork-enhanced footwear that act as boots of striding and springing A collection of tiny glass statues of creatures, including a pseudodragon, an imp
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
Kwalish’s completed experiments — a set of clockwork-enhanced footwear that act as boots of striding and springing A collection of tiny glass statues of creatures, including a pseudodragon, an imp
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
Kwalish’s completed experiments — a set of clockwork-enhanced footwear that act as boots of striding and springing A collection of tiny glass statues of creatures, including a pseudodragon, an imp
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
gnome has magically contacted countless travelers, but few have accepted his quests—and fewer have completed them. Successful seekers have emerged from these dungeons with priceless treasures and
threaten the sanctity of the forge. If the characters agree to end the gnolls’ foul rites, the goblins vow to imbue the characters’ weapons with the forge’s magic.
Forge of Gibbletrax. The goblins