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Returning 13 results for 'before being double compounds remotely'.
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before being doubles compounds remotely
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
beyond the curtain: Phlegethosian Spa. The northernmost chamber is where patrons receive therapeutic massages (10 gp for an hour) or relax in the wood-sided sauna for free. A locked double door in
information about these creatures. Casino patrons come and go through two sets of double doors in the east wall. Descending rings of seats encircle a 35-foot-wide, 10-foot-deep depression in the floor
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
beyond the curtain: Phlegethosian Spa. The northernmost chamber is where patrons receive therapeutic massages (10 gp for an hour) or relax in the wood-sided sauna for free. A locked double door in
information about these creatures. Casino patrons come and go through two sets of double doors in the east wall. Descending rings of seats encircle a 35-foot-wide, 10-foot-deep depression in the floor
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
beyond the curtain: Phlegethosian Spa. The northernmost chamber is where patrons receive therapeutic massages (10 gp for an hour) or relax in the wood-sided sauna for free. A locked double door in
information about these creatures. Casino patrons come and go through two sets of double doors in the east wall. Descending rings of seats encircle a 35-foot-wide, 10-foot-deep depression in the floor
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
top floor is narrow and winding. It opens onto a small, empty landing that faces a set of finely carved double doors. On either side of the doorway stands a rusting suit of armor.
The suit of armor to
attack rolls of spells automatically miss her. Without Princess Rusa’s permission, no spell can observe her remotely or detect her thoughts, creature type, or alignment.
Fiendish Restoration. If
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wooden bunks and sacks of provisions. Stone doors exit to the south and the west.
Crushing Wave cultists who guard the lake landing (area C1) bunk here. Six double bunks serve nine reavers, a priest
surfaces to challenge anyone moving through the area by boat or attempting to cross the bridge. It can be fooled by almost any claim that sounds remotely plausible, although it attacks any intruders who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wooden bunks and sacks of provisions. Stone doors exit to the south and the west.
Crushing Wave cultists who guard the lake landing (area C1) bunk here. Six double bunks serve nine reavers, a priest
surfaces to challenge anyone moving through the area by boat or attempting to cross the bridge. It can be fooled by almost any claim that sounds remotely plausible, although it attacks any intruders who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wooden bunks and sacks of provisions. Stone doors exit to the south and the west.
Crushing Wave cultists who guard the lake landing (area C1) bunk here. Six double bunks serve nine reavers, a priest
surfaces to challenge anyone moving through the area by boat or attempting to cross the bridge. It can be fooled by almost any claim that sounds remotely plausible, although it attacks any intruders who
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
vault’s entrance. Read the following: The goat path dead-ends at the convergence of three steep cliff walls. Two austere pillars flank a stone double door set into the wall. Next to each pillar stands a
silvery light for 1 minute, centered on the middle of the double door. A creature that enters that area for the first time on a turn or starts its turn there must make a DC 17 Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
vault’s entrance. Read the following: The goat path dead-ends at the convergence of three steep cliff walls. Two austere pillars flank a stone double door set into the wall. Next to each pillar stands a
silvery light for 1 minute, centered on the middle of the double door. A creature that enters that area for the first time on a turn or starts its turn there must make a DC 17 Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
vault’s entrance. Read the following: The goat path dead-ends at the convergence of three steep cliff walls. Two austere pillars flank a stone double door set into the wall. Next to each pillar stands a
silvery light for 1 minute, centered on the middle of the double door. A creature that enters that area for the first time on a turn or starts its turn there must make a DC 17 Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
7.1. Damien Mammoliti Map 7.1: Spaceship Level 1 View Player Version S1: Entrance Sliding double doors open with a hiss to reveal the interior of a massive, derelict vessel of smooth metal. Bulbs
creatures aboard the ship from passing between floors. However, if the characters assist the supercomputer by completing tasks on this floor (see area S30), it activates the fields and remotely opens the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
7.1. Damien Mammoliti Map 7.1: Spaceship Level 1 View Player Version S1: Entrance Sliding double doors open with a hiss to reveal the interior of a massive, derelict vessel of smooth metal. Bulbs
creatures aboard the ship from passing between floors. However, if the characters assist the supercomputer by completing tasks on this floor (see area S30), it activates the fields and remotely opens the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
7.1. Damien Mammoliti Map 7.1: Spaceship Level 1 View Player Version S1: Entrance Sliding double doors open with a hiss to reveal the interior of a massive, derelict vessel of smooth metal. Bulbs
creatures aboard the ship from passing between floors. However, if the characters assist the supercomputer by completing tasks on this floor (see area S30), it activates the fields and remotely opens the