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Returning 35 results for 'before bending driven confidence rely'.
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Monsters
Strixhaven: A Curriculum of Chaos
stirring prose, allowing the creature to reroll the saving throw and use the higher result.Stylish and driven, the students of Silverquill College—first as apprentices and then as silverquill
;because in the art of wielding words, confidence is key.
Silverquill Scholars
The scholars of Silverquill College study the power of magic shaped through spoken and written words. They use that power either to illuminate and guide or to obscure and demoralize.
Monsters
Strixhaven: A Curriculum of Chaos
weaves together stirring prose, allowing the creature to reroll the saving throw and use the higher result.Stylish and driven, the students of Silverquill College—first as silverquill apprentice
-place attitude—because in the art of wielding words, confidence is key.
Silverquill Scholars
The scholars of Silverquill College study the power of magic shaped through spoken and written
Nothic
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.Multiattack. The nothic makes two claw attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType
being charmed.A nothic is a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.
Monsters
Acquisitions Incorporated
Fey Ancestry. Oak has advantage on saving throws against being charmed, and magic can't put him to sleep.
Keen Hearing and Sight. Oak has advantage on Wisdom (Perception) checks that rely on hearing
” Team's decisionist — and, depending on who you talk to, a reincarnated demigod. (It's a long story.) Those who know him acknowledge his confidence, his arrogance, and his odd ability to engage with
Monsters
Phandelver and Below: The Shattered Obelisk
Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.Multiattack. The nothic makes two claw attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType
terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.
Monsters
Candlekeep Mysteries
charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
past.
Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to alleviate his boredom, and to escape Wisteria Vale. He holds a grudge against the Harpers
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Sunlight Sensitivity. While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unusual Nature. The deathlock doesn’t
with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron.
An powerful necromancer might also discover the wicked methods of
races
Mythic Odysseys of Theros
-shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
.
Leonin rely on themselves and their prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and
Goliath
Legacy
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races
Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
skills.
This dedication to competition has a dark side. Goliaths are ferocious competitors, but above all else they are driven to outdo their past efforts. If a goliath slays a dragon, he or she might
Monsters
Mordenkainen's Fiendish Folio Volume 1
that rely on smell.
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic
cloud giants in the ordning—the set of values and expectations that determines their rank in giant society—is driven by wealth. Those cloud giants foolish or unlucky enough to have their
Genasi
Legacy
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races
Elemental Evil Player's Companion
, seeing them as accidents. Many feel nothing for their genasi children at all.
Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership
the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
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races
Eberron: Rising from the Last War
protect the innocent.
4
You apply dream logic to mundane situations.
5
You discuss things out loud with your quori spirit.
6
You suppress your emotions and rely on logic.
7
You
are strongly influenced by the emotions of those around you.
8
You prefer to find nonviolent solutions to problems whenever possible.
9
You are driven by a warrior spirit and will fight
Monsters
Icewind Dale: Rime of the Frostmaiden
Keen Smell. The vampire has advantage on Wisdom (Perception) checks that rely on smell.
Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the vampire can take a
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
Three wolves are confined here. They can’t reach targets standing on the steps, but all
prone at the base of the shaft. Developments If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy that allows them to yank the iron rod securing their chains out of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
Three wolves are confined here. They can’t reach targets standing on the steps, but all
prone at the base of the shaft. Developments If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy that allows them to yank the iron rod securing their chains out of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
Three wolves are confined here. They can’t reach targets standing on the steps, but all
prone at the base of the shaft. Developments If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy that allows them to yank the iron rod securing their chains out of the
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
. The owlbear has desecrated the sacred pools of Springarden, toasted a few monks with its Solar Beam, and has driven away the pilgrims on which the monks rely. Where’s the Monster? Springarden is a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Oak Truestrike Oak Truestrike is the “B” Team’s decisionist — and, depending on who you talk to, a reincarnated demigod. (It’s a long story.) Those who know him acknowledge his confidence, his
put him to sleep.
Keen Hearing and Sight. Oak has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. Oak makes three attacks with his hooked daggers or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Oak Truestrike Oak Truestrike is the “B” Team’s decisionist — and, depending on who you talk to, a reincarnated demigod. (It’s a long story.) Those who know him acknowledge his confidence, his
put him to sleep.
Keen Hearing and Sight. Oak has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. Oak makes three attacks with his hooked daggers or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Oak Truestrike Oak Truestrike is the “B” Team’s decisionist — and, depending on who you talk to, a reincarnated demigod. (It’s a long story.) Those who know him acknowledge his confidence, his
put him to sleep.
Keen Hearing and Sight. Oak has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. Oak makes three attacks with his hooked daggers or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
Akriel Lukas Bite of the Darklord. After gaining a measure of the party’s confidence or singling out a character as a useful favorite, Harkon Lukas asks his eccentric signature question: “May I bite
curses protégés with lycanthropy to force them into a circle of confidence. During the first full moon after a character receives Harkon’s Bite, the Darklord lingers nearby to “discover” their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
Akriel Lukas Bite of the Darklord. After gaining a measure of the party’s confidence or singling out a character as a useful favorite, Harkon Lukas asks his eccentric signature question: “May I bite
curses protégés with lycanthropy to force them into a circle of confidence. During the first full moon after a character receives Harkon’s Bite, the Darklord lingers nearby to “discover” their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
Akriel Lukas Bite of the Darklord. After gaining a measure of the party’s confidence or singling out a character as a useful favorite, Harkon Lukas asks his eccentric signature question: “May I bite
curses protégés with lycanthropy to force them into a circle of confidence. During the first full moon after a character receives Harkon’s Bite, the Darklord lingers nearby to “discover” their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Almiraj An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to
on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Almiraj were brought to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Almiraj An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to
on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Almiraj were brought to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Almiraj An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to
on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Almiraj were brought to
classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will.
As flames spring to
are comfortable in light armor and know how to use simple weapons.
Delvers into Secrets
Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and
Yuan-ti Pureblood
Legacy
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races
Volo's Guide to Monsters
betters. Leaders rely on this zealotry in their plans, and although they don’t needlessly waste the lives of purebloods on futile actions, most strategies include a fallback option in which mobs
rather than among other creatures, including my own kind.
4
I sometimes become consumed by philosophy.
5
I believe I am superior to others of my caste.
6
I am driven by wanderlust
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
.
4 You apply dream logic to mundane situations.
5 You discuss things out loud with your quori spirit.
6 You suppress your emotions and rely on logic.
7 You are strongly influenced by
the emotions of those around you.
8 You prefer to find nonviolent solutions to problems whenever possible.
9 You are driven by a warrior spirit and will fight for any noble cause.
10 You are obsessed with Dreaming Dark conspiracies.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
innocent. 4 You apply dream logic to mundane situations. 5 You discuss things out loud with your quori spirit. 6 You suppress your emotions and rely on logic. 7 You are strongly influenced by the emotions of
those around you. 8 You prefer to find nonviolent solutions to problems whenever possible. 9 You are driven by a warrior spirit and will fight for any noble cause. 10 You are obsessed with Dreaming Dark conspiracies.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
innocent. 4 You apply dream logic to mundane situations. 5 You discuss things out loud with your quori spirit. 6 You suppress your emotions and rely on logic. 7 You are strongly influenced by the emotions of
those around you. 8 You prefer to find nonviolent solutions to problems whenever possible. 9 You are driven by a warrior spirit and will fight for any noble cause. 10 You are obsessed with Dreaming Dark conspiracies.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
business making collapsible cages (their well-crafted hanging cages gave the crossroads its name), and the duergar came to rely on mithral that the svirfneblin supplied. The drow provided the duergar with
it. Reaching Gibbet Crossing is normally a daunting affair, as Underdark dangers deter most travelers. Qunbraxel has killed or driven away the dangerous creatures that normally lurk in the area so the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rely on wind for maneuvering are cast adrift, unless they also have oar decks and the crew to man them. The dreadnaught dwells at the heart of the fogbank, its location hinted at by the thundering
characters sight the vessel, read the following boxed text aloud: An armored dreadnaught made from metal and bones ploughs through the fog, driven by banks of bonelike oars. Flames leap from a brazier
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
innocent. 4 You apply dream logic to mundane situations. 5 You discuss things out loud with your quori spirit. 6 You suppress your emotions and rely on logic. 7 You are strongly influenced by the emotions of
those around you. 8 You prefer to find nonviolent solutions to problems whenever possible. 9 You are driven by a warrior spirit and will fight for any noble cause. 10 You are obsessed with Dreaming Dark conspiracies.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rely on wind for maneuvering are cast adrift, unless they also have oar decks and the crew to man them. The dreadnaught dwells at the heart of the fogbank, its location hinted at by the thundering
characters sight the vessel, read the following boxed text aloud: An armored dreadnaught made from metal and bones ploughs through the fog, driven by banks of bonelike oars. Flames leap from a brazier