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Returning 35 results for 'before black detail compound replace'.
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broken with remove curse or similar magic, you are unwilling to part with the skull, keeping it within reach at all times.
While cursed, whenever you finish a long rest, a black petal grows on your
head. These black petals cannot be removed physically, and any attempt to do so causes you to take 2d6 necrotic damage. If you travel to a different plane while cursed, you grow a further 1d4 black
Monsters
Storm King's Thunder
it doesn’t replace the normal components of a spell.
In addition to the spells that all Uthgardt shamans can cast, a shaman of a particular tribe gains additional spells based on tribal
require some sort of blood sacrifice, and their effects are usually transformative. For example, some Black Raven shamans know a ritual that allows them to hatch giant ravens from normal raven eggs, and
Monsters
Dragonlance: Shadow of the Dragon Queen
Toxic Mastery. Lohezet ignores a creature’s resistance to poison damage.Multiattack. Lohezet makes three Withering Blast attacks and uses Miasma if it’s available. He can replace one of
":"damage", "rollAction":"Noxious Rebuke", "rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one.A black-robed member of the Mages of High Sorcery, Lohezet
Monsters
Keys from the Golden Vault
steal away most of the clan’s gold, leaving only a pittance.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she can, and shares as
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
monsters
the Crawling Queen are described in detail in chapter 3. Valaara doesn’t use dolgaunt;dolgaunts or dolgrim;dolgrims; rather, it often transforms humanoids into insect forms. These creatures use
; below).
Swarming Tyrant. Beasts that live within a mile of the passage undergo physical transformation, developing insect characteristics such as compound eyes, extra limbs, chitinous plating, and
monsters
Forgotten Realms: Adventures in Faerûn
in any combination. It can replace two attacks with a use of Spellcasting.
Slam. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Slam"}, reach 10 ft. Hit: 12 (3d4
black crystal called chardalyn, fragments of the shattered Crystal Shard.
Zlan has leveraged its connection with the shattered Artifact to psychically infest chardalyn, using the crystalline material to
Monsters
Phandelver and Below: The Shattered Obelisk
or Tentacle attacks. It can replace one of these attacks with Chitin Slam.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one
exposed to Far Realm energy, an otyugh mutate grows chitinous, jet-black plating over its limbs. The plates contrast sharply with the translucent, almost ghostly, appearance of its flesh, which provides
Backgrounds
Guildmasters’ Guide to Ravnica
way of ensuring that the laws are obeyed. (Lawful)
5
Legislation. The law embodies excellence in its precision and detail. (Lawful)
6
Punishment. A public display of consequences
see me slip up and break the law.
5
A lesser Gruul chieftain seems to think I could be useful.
6
The black sheep of my family is putting their maniacal genius to use in the Izzet.
7
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arrival at the Fort When the characters get within sight of Fort Knucklebone, describe the location as follows: A fortified compound sits atop a low plateau that rises out of a crater-pocked
landscape. At the center of the compound is a hill of rust-colored stone that resembles a hand clawing out of the ground, with gaps between the fingers. A jagged wall made of rock, bones, and metal debris
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arrival at the Fort When the characters get within sight of Fort Knucklebone, describe the location as follows: A fortified compound sits atop a low plateau that rises out of a crater-pocked
landscape. At the center of the compound is a hill of rust-colored stone that resembles a hand clawing out of the ground, with gaps between the fingers. A jagged wall made of rock, bones, and metal debris
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arrival at the Fort When the characters get within sight of Fort Knucklebone, describe the location as follows: A fortified compound sits atop a low plateau that rises out of a crater-pocked
landscape. At the center of the compound is a hill of rust-colored stone that resembles a hand clawing out of the ground, with gaps between the fingers. A jagged wall made of rock, bones, and metal debris
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
reach at all times. While cursed, whenever you finish a long rest, a black petal grows on your head. These black petals cannot be removed physically, and any attempt to do so causes you to take 2d6
necrotic damage. If you travel to a different plane while cursed, you grow a further 1d4 black petals. When the seventh petal has grown on your skull, you die and your body turns to dust, except for your
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, repair drones replace the damaged panels within hours. A 50-foot-wide circular hatch just off the sphere’s equator is the only surface entrance. This hatch opens and closes automatically for detention
perceived by most creatures, but the energy collected is vital to the sphere’s continued operation. Donjon Core The penultimate layer of the Donjon Sphere is described in detail below. Power Core The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, repair drones replace the damaged panels within hours. A 50-foot-wide circular hatch just off the sphere’s equator is the only surface entrance. This hatch opens and closes automatically for detention
perceived by most creatures, but the energy collected is vital to the sphere’s continued operation. Donjon Core The penultimate layer of the Donjon Sphere is described in detail below. Power Core The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, repair drones replace the damaged panels within hours. A 50-foot-wide circular hatch just off the sphere’s equator is the only surface entrance. This hatch opens and closes automatically for detention
perceived by most creatures, but the energy collected is vital to the sphere’s continued operation. Donjon Core The penultimate layer of the Donjon Sphere is described in detail below. Power Core The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destabilize Yartar so they can replace the current waterbaron with their own stooge. Then the new waterbaron can swiftly fix the troubles and thereby win local support. The Black Network is an incidental
Zhentarim believes intrigue in Yartar is to blame: someone wants to harm the Black Network’s profits. Zhentarim agents first suspected the Harpers, but trusted spies recently reported back that an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destabilize Yartar so they can replace the current waterbaron with their own stooge. Then the new waterbaron can swiftly fix the troubles and thereby win local support. The Black Network is an incidental
Zhentarim believes intrigue in Yartar is to blame: someone wants to harm the Black Network’s profits. Zhentarim agents first suspected the Harpers, but trusted spies recently reported back that an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destabilize Yartar so they can replace the current waterbaron with their own stooge. Then the new waterbaron can swiftly fix the troubles and thereby win local support. The Black Network is an incidental
Zhentarim believes intrigue in Yartar is to blame: someone wants to harm the Black Network’s profits. Zhentarim agents first suspected the Harpers, but trusted spies recently reported back that an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Black Dragon Ancient black dragons plot the ruin of whole realms. They seek magic to corrupt the land, raise undead hordes, bind fiends, and replicate magical disasters. Ancient black dragons
strive to create vast, dead domains where they are the greatest things that remain. Martin Mottet As terrifying as it is titanic, an ancient black dragon
eradicates unwanted life in its despoiled
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Black Dragon Ancient black dragons plot the ruin of whole realms. They seek magic to corrupt the land, raise undead hordes, bind fiends, and replicate magical disasters. Ancient black dragons
strive to create vast, dead domains where they are the greatest things that remain. Martin Mottet As terrifying as it is titanic, an ancient black dragon
eradicates unwanted life in its despoiled
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Black Dragon Ancient black dragons plot the ruin of whole realms. They seek magic to corrupt the land, raise undead hordes, bind fiends, and replicate magical disasters. Ancient black dragons
strive to create vast, dead domains where they are the greatest things that remain. Martin Mottet As terrifying as it is titanic, an ancient black dragon
eradicates unwanted life in its despoiled
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
7 An aquatic howdah made of sharkskin and bearing an emblem of a lonely black tower perched high atop a sea stack
8 A statue of a dishonored elf general, which is surrounded by historical
compound eyes
10 An elaborate clockwork zoetrope that, when activated, displays a moving picture of a bronze dragon fighting a red dragon over a burning city
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
7 An aquatic howdah made of sharkskin and bearing an emblem of a lonely black tower perched high atop a sea stack
8 A statue of a dishonored elf general, which is surrounded by historical
compound eyes
10 An elaborate clockwork zoetrope that, when activated, displays a moving picture of a bronze dragon fighting a red dragon over a burning city
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
7 An aquatic howdah made of sharkskin and bearing an emblem of a lonely black tower perched high atop a sea stack
8 A statue of a dishonored elf general, which is surrounded by historical
compound eyes
10 An elaborate clockwork zoetrope that, when activated, displays a moving picture of a bronze dragon fighting a red dragon over a burning city
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
far end of the hall.
Monsters. Two of Muiral’s arcane experiments (see below) huddle next to the rubble of the toppled pillars.
Floor. Dusty black marble tiles cover the floor, many of them cracked
and broken.
Muiral injected two drow prisoners with magic elixirs that forever transformed them into hideously deformed giants with bulging muscles, charcoal-black skin, and long, dirty-white hair
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
far end of the hall.
Monsters. Two of Muiral’s arcane experiments (see below) huddle next to the rubble of the toppled pillars.
Floor. Dusty black marble tiles cover the floor, many of them cracked
and broken.
Muiral injected two drow prisoners with magic elixirs that forever transformed them into hideously deformed giants with bulging muscles, charcoal-black skin, and long, dirty-white hair
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
far end of the hall.
Monsters. Two of Muiral’s arcane experiments (see below) huddle next to the rubble of the toppled pillars.
Floor. Dusty black marble tiles cover the floor, many of them cracked
and broken.
Muiral injected two drow prisoners with magic elixirs that forever transformed them into hideously deformed giants with bulging muscles, charcoal-black skin, and long, dirty-white hair
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but the width of the passage must be at least 5 feet smaller than the longest dimension of the chamber. Passage d20 Detail 1–2 Continue straight 30 ft., no doors or side passages 3 Continue
dungeon, reroll this result, use the stairs as an alternative entrance, or replace them with another feature of your choice. Passage Width d12/d20 Width 1–2 5 ft. 3–12 10 ft. 13–14 20 ft. 15–16 30
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
something, correct yourself and move on. No one expects you to memorize every rule or detail. Even if you don’t realize your mistake until after a game session is over, it’s OK to acknowledge the mistake
reorganized, expanded, and rewritten from the 2014 version, and the versions of things in this book replace versions from older books. Here are a few highlights:
Sound Advice. Every chapter (but
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Puzzle Features The mosaics, statues, and tiles are described below in greater detail. Mosaics The four wall mosaics depict the following: A water elemental crashes through a city wall in a huge wave
tile pattern that binds them has fallen apart. Tiles If the characters don’t replace the four fallen tiles in their proper sequence, all four statues revert to their true forms at the same time and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
something, correct yourself and move on. No one expects you to memorize every rule or detail. Even if you don’t realize your mistake until after a game session is over, it’s OK to acknowledge the mistake
reorganized, expanded, and rewritten from the 2014 version, and the versions of things in this book replace versions from older books. Here are a few highlights:
Sound Advice. Every chapter (but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cover and contains the spells Melissara has prepared, plus arcane lock and glyph of warding. Desk The desk holds an orderly stack of notes. Half of the notes detail meticulous magical experiments and
by Melissara. Inside is a small black journal. The first page of the book is trapped with a glyph of warding spell, whose explosive runes deal fire damage (save DC 15). The glyph is keyed to go off if