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Returning 35 results for 'before black drives continent return'.
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Magic Items
Dungeon Master’s Guide
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are
return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.
Magic Items
Dungeon Master’s Guide
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm
Magic Items
Dungeon Master’s Guide
. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Robe of Stars
Legacy
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Magic Items
Basic Rules (2014)
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe's upper front portion, are
.
While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were
Monsters
Van Richten’s Guide to Ravenloft
instinctual hunger that drives it to undertake bloodthirsty rampages along with swarms of emboldened, bloodsucking pests.
Strigoi drain the blood, marrow, and soft tissues from their victims, leaving behind
nothing but empty husks. Due to the horrifying nature of their deaths, those slain by strigoi occasionally reanimate as boneless.
Many strigoi seek ways to return to their former existence while being
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hound in the Border Ethereal can return to the Material Plane as an action.
Telepathic Bond. While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses
hunting dogs. They race in pursuit of their prey, running it down until it’s too exhausted to fight back. Only the threat of dawn drives the pack back into hiding.
A pack of yeth hounds can be
Human
Legacy
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races
Basic Rules (2014)
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
Monsters
Mordenkainen's Fiendish Folio Volume 1
, looting and smashing any settlements they know of or encounter. After six days exactly, their rampage ends, and they return to their humble lives.
Deep-Seated Memories. When a coastal raid or a theft of
crab folk have little sense of what drives them, but they understand that the effigy represents a mother and creator who must be obeyed. Legend holds that the green hag preferred to travel in the
Blackrazor
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process
classes
Basic Rules (2014)
exhales and a blast of fire roars from his mouth, engulfing his foes.
Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
training. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed
Monsters
Eberron: Rising from the Last War
impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
cities, the hatred against warforged and Cyran refugees, the calls for a return to war — all these things bear the mark of Rak Tulkhesh's malign influence.
Minions of Rak Tulkhesh. Any organization that
Yeenoghu
Legacy
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Monsters
Out of the Abyss
, hunched over, and filing their teeth down to points.
Yeenoghu wants nothing more than slaughter and senseless destruction. The gnoll;gnolls are his instruments, and he drives them to ever-greater
;
41–60
“I rail against the laws and customs of civilization, attempting to return to a more primitive time.”
61–80
“I hunger for the deaths of others, and am
Monsters
Curse of Strahd
on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Special Equipment
. Vladimir wields a weapon, +2; +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth
Turn Immunity
monsters
.
Smokescreen. The sporeslinger shakes its staff, creating a 5-foot-diameter sphere of black smoke centred on it that heavily obscured;heavily obscures the area. It then moves up to its speed.
Rage
-opted Assistance. A hyphan hive mind typically adapts an infected creature’s body into one of three archetypes: the brute, duskcap, or sporeslinger. These individuals must regularly return to
monsters
the turn of the guardian with the highest initiative.
Smokescreen. The sporeslinger shakes its staff, creating a 5-foot-diameter sphere of black smoke centred on it that heavily obscured;heavily
sporeslinger. These individuals must regularly return to the heart of their colony to be replenished and regain their vigour, lest they become decrepit, dessicated husks.Necrotic
monsters
black smoke centred on it that heavily obscured;heavily obscures the area. It then moves up to its speed.
Rage Spores (Costs 2 Actions). The sporeslinger blows a plume of spores in a 30-foot cone. Each
into one of three archetypes: the brute, duskcap, or sporeslinger. These individuals must regularly return to the heart of their colony to be replenished and regain their vigour, lest they become decrepit, dessicated husks.Necrotic
Monsters
Planescape: Adventures in the Multiverse
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
lightless caverns, preferring locations touched by pitch-black planes, such as Pandemonium or the Shadowfell. Darkweavers tend to inhabit isolated sites where they can weave webs of shadow undisturbed.
A
Triton
Legacy
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races
Volo's Guide to Monsters
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
Monsters
Storm King's Thunder
with a mangled corpse hanging from her mouth. Other dragons rarely remain in Kryptgarden Forest for long, because Claugiyliamatar drives them out.
Claugiyliamatar rarely meddles in the affairs of small
folk. Even so, her collection of crystal balls allows her to stay abreast of events happening in the world.The forest-loving green dragons sometimes compete for territory with black dragons in marshy
Tabaxi
Legacy
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races
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
whip.
66–70
The target’s entire eyes turn black, and it gains darkvision out to a range of 120 feet.
71–75
The target swells, tripling its weight.
76–80
The
Monsters
Divine Contention
Claugiyliamatar drives them out.
Claugiyliamatar rarely meddles in the affairs of small folk. Even so, her collection of crystal balls allows her to stay abreast of events happening in the world.
Ebondeath
is possessing the body of ClaugiyliamatarThe forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Under Black Sheets Sheets and Statues. Black sheets are draped over six wooden statues in the northern portion of the room. (Each statue is a painted, life-size representation of Lord Vanrak
Moonstar as a death knight.)
Vision. Any character who lifts or pulls away a black drape experiences one of Umbraxakar’s visions.
Dragon’s Vision In this vision, the character is in the presence of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Under Black Sheets Sheets and Statues. Black sheets are draped over six wooden statues in the northern portion of the room. (Each statue is a painted, life-size representation of Lord Vanrak
Moonstar as a death knight.)
Vision. Any character who lifts or pulls away a black drape experiences one of Umbraxakar’s visions.
Dragon’s Vision In this vision, the character is in the presence of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Under Black Sheets Sheets and Statues. Black sheets are draped over six wooden statues in the northern portion of the room. (Each statue is a painted, life-size representation of Lord Vanrak
Moonstar as a death knight.)
Vision. Any character who lifts or pulls away a black drape experiences one of Umbraxakar’s visions.
Dragon’s Vision In this vision, the character is in the presence of
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
continent. She holds the key to a treasure she stole from a dwarf clan. In this heist, the characters must infiltrate the prison, retrieve the key from Prisoner 13 (found in a tattoo on her hand), and
return the key to Varrin Axebreaker, the dwarf who hired them. Perched on a windswept bluff is the prison
of Revel’s End, wherein waits Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
continent. She holds the key to a treasure she stole from a dwarf clan. In this heist, the characters must infiltrate the prison, retrieve the key from Prisoner 13 (found in a tattoo on her hand), and
return the key to Varrin Axebreaker, the dwarf who hired them. Perched on a windswept bluff is the prison
of Revel’s End, wherein waits Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
continent. She holds the key to a treasure she stole from a dwarf clan. In this heist, the characters must infiltrate the prison, retrieve the key from Prisoner 13 (found in a tattoo on her hand), and
return the key to Varrin Axebreaker, the dwarf who hired them. Perched on a windswept bluff is the prison
of Revel’s End, wherein waits Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
continent. She holds the key to a treasure she stole from a dwarf clan. In this heist, the characters must infiltrate the prison, retrieve the key from Prisoner 13 (found in a tattoo on her hand), and
return the key to Varrin Axebreaker, the dwarf who hired them. Perched on a windswept bluff is the prison
of Revel’s End, wherein waits Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
continent. She holds the key to a treasure she stole from a dwarf clan. In this heist, the characters must infiltrate the prison, retrieve the key from Prisoner 13 (found in a tattoo on her hand), and
return the key to Varrin Axebreaker, the dwarf who hired them. Perched on a windswept bluff is the prison
of Revel’s End, wherein waits Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
continent. She holds the key to a treasure she stole from a dwarf clan. In this heist, the characters must infiltrate the prison, retrieve the key from Prisoner 13 (found in a tattoo on her hand), and
return the key to Varrin Axebreaker, the dwarf who hired them. Perched on a windswept bluff is the prison
of Revel’s End, wherein waits Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Scars of War As of 1 Zarantyr 998 YK, it’s been less than four years since the Mourning and less than two years since the Last War came to an end. The Last War spanned the continent and lasted
dragonmarked houses remained neutral in the war and made considerable profit selling their services to all sides. War drives innovation; House Cannith developed many new weapons during the war, including the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Scars of War As of 1 Zarantyr 998 YK, it’s been less than four years since the Mourning and less than two years since the Last War came to an end. The Last War spanned the continent and lasted
dragonmarked houses remained neutral in the war and made considerable profit selling their services to all sides. War drives innovation; House Cannith developed many new weapons during the war, including the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Scars of War As of 1 Zarantyr 998 YK, it’s been less than four years since the Mourning and less than two years since the Last War came to an end. The Last War spanned the continent and lasted
dragonmarked houses remained neutral in the war and made considerable profit selling their services to all sides. War drives innovation; House Cannith developed many new weapons during the war, including the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
date, no one from Khorvaire has ventured into the interior of the continent and returned to speak of it. No one knows how many dragons live in Argonnessen, but stories tell of vast cavern complexes
filled with the treasures of fallen civilizations, of prisons holding bound demons, of cities made from adamantine. To those of Khorvaire, Argonnessen is a mystery space on the map. Only the most powerful characters might visit Argonnessen and return to tell the tale.