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Returning 32 results for 'before black during continued relate'.
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Monsters
Waterdeep: Dragon Heist
Cunning Action. On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion. If the Black Viper is subjected to an effect that allows her to make
.
Sneak Attack (1/Turn). The Black Viper deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when she hits a target with a weapon attack and has
Monsters
Waterdeep: Dungeon of the Mad Mage
","rollDamageType":"radiant"} radiant damage.Once an exemplar of courage and good judgment, Fazrian now seeks to destroy any creature it believes is undeserving of continued existence. Fazrian's views
initiative count 20 on the next round. No creature within 120 feet of the planetar can regain hit points until the effect ends.
Fazrian's eyes become smoldering black voids until initiative count 20
Monsters
Curse of Strahd
. Vladimir wields a weapon, +2; +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth
Turn Immunity
feelings fueled the spirits of many of his fellow knights—including Godfrey—to come back as revenants as well. Vladimir continued to wage the hopeless war, even as Strahd tightened his grip on the valley
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chooses her own name, which might or might not relate to her birth name. Some hags use different names in different guises, but still prefer their original name as their favorite. The Hag Names table
randomly determine (equal chance of either) whether a hag has a title or a last name. Hag Names d12 Title First Name Last Name 1 Auntie Agatha Bonechewer 2 Black Agnes Frogwart 3 Cackling Ethel Greenteeth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Black Viper The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently
adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique. The Rosznar family
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Each denizen of this realm can relate a story of a terrifying haunting that they or someone they know experienced personally. The House on Gryphon Hill is the most famous haunted house in Mordent, known
from black to pink, often with reddish undertones. Celtic and English conventions inspire many names in the region. When players create characters from Mordent, consider asking them the following
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
black sphere holds the demon in place, and appears to be slowly draining away its essence.
The balor Tarnhem is bound here by the magic of Acererak, who has fashioned a device from a sphere of
(area 14), and then set the controls in area 5 to release him. To convince them to do so, the fiend promises anything within his power. As a show of good faith, he can relate how to safely open the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Red Robes are expected to wield their power responsibly, represent their order faithfully, and uphold the balance between good and evil in their own actions and the world at large. Order of the Black
Robes Often reviled and feared in equal measure, the Black Robes follow the example of the evil god Nuitari, the black moon of Krynn. A mage of the Black Robes is expected to first further their own
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd and his thirst for vengeance that those feelings fueled the spirits of many of his fellow knights—including Godfrey—to come back as revenants as well. Vladimir continued to wage the hopeless
resemble silver dragon wings and a pommel shaped like a silver dragon’s head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with a necklace of black cowrie shells. The necklaces are magic items that provide the same benefits as a cloak of the manta ray, except each is activated or deactivated as a bonus action. The
has paid for their continued stay at Anadoua’s Rest House. When the characters are ready to leave, Atiba-Pa thanks them warmly and summons guards to escort the group from the castle.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unseelie of the Gloaming Court from an onyx throne that sits empty except for the hovering Night Diamond, a black gem the size of a human head that dully glimmers with captured stars. The Queen of Air
harming each other. Wendonai is the balor lord who first tempted the dark elves to summon demons in the ancient wars between the elf peoples. It also turned them to the worship of Lolth and continued
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
1. The Vault of Chicomoztoc (Chee-koh-MOZ-tok, the place of seven caves) The poisonous gas is present here, affecting fire and breathing. Relate the following information to the characters gradually
tribal warriors in combat. The ten warriors of one side are painted black, while the ten others are done in red. Warriors that are animated will fight animated enemy warriors first, but once they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
ignorance is an intentional part of the dungeon’s security structure. If given time, however, she can confirm Doomvault lore that the characters learn. Syranna can relate the following information to
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
with any creatures still inside it. The journal can be safely opened by the brain in a jar, or with a successful DC 18 Dexterity check using thieves’ tools. Its pages detail how Kwalish continued his
gemstones worth 10 gp each, 15 small gemstones worth 50 gp each, and a black pearl worth 500 gp Three potions of healing, one elixir of health, and a manual of golems (flesh). An ornate wooden case carved
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
etched in wood, ice, stone, or even earth, in the case of hill giants. These “tale carvings” relate legends or the stories of important events or meetings in the manner of highly sophisticated cave
black — sort
bravery — prakt
cloud giant — skyejotun
cow — kue
chieftain — forer
danger — fare
death — dod
dwarf — dverg
enemy — uven
elf — alv
evil/unholy/dishonorable — maug
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and aiding in the defense of settlements. The Zhentarim The Zhentarim, also known as the Black Network, is an unscrupulous shadow network that seeks to expand its influence and power base throughout
Zhentarim are free to profit as they see fit, either by helping or hindering the giants. The Black Network has spies and operatives in every major northern settlement, and it doesn’t wish to see its
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
of House Phiarlan suggest a connection between the ancestors of that house and Bazek Mohl, leading scholars to believe that the Mark of Shadow might relate to the shadow magic of this place. Mel-Aqat
scattered creations of the giant wizard-king Addis-Ro, a necromancer who experimented with powers drawn from the depths of Khyber. This huge monolith formed of unbreakable black glass supposedly marks the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
meet Qarbo. Development If the characters attack the monastery and then leave, when they return the guards here are replaced by two minotaurs sent here from the Temple of Black Earth, supervised by one
Black Earth priest Qarbo uses this space as his personal quarters. Qarbo keeps two Black Earth guards at his beck and call to serve as bodyguards. See chapter 7 for the cultists’ statistics. Qarbo
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by the Shadovar of returned Netheril, or were in flight. The vaunted Black Network was shredded. Cells of Zhentarim agents were cut loose, and without connections or direction, they dissolved or were
meadows of the Sunset Mountains, and a few farmers who coax fine crops from the soils that cling to the vale’s fields. The settlement’s main source of prosperity is the black stone quarry at the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
roses to Iggwilv, but only Iggwilv and Iggrik (the quasit in area P51) know that the curse can be ended in this way. The black roses can be harvested from the rose garden (area P7). P34. Hall of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a demigod. After he ascended to godhood, Raxivort forged a realm called the Black Sewers, within Pandesmos, the topmost layer of Pandemonium. He enjoyed his divine ascension only briefly, though
demigod who does little more than wander the planes, spawning ever more xvarts to ensure his continued safety. XVART SPEAKERS
A xvart tribe has one speaker that serves as its leader. The speaker has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
black voids until initiative count 20 on the next round. All other creatures within 120 feet of the planetar have disadvantage on saving throws until the effect ends. Blinding magical light springs from
and good judgment, Fazrian now seeks to destroy any creature it believes is undeserving of continued existence. Fazrian’s views are a mockery of what they once were. Every creature is guilty of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
night sky. Though the floor is stable, shattered wall fragments float in the air, their sconces emitting a faint, sickly green light. Beyond the broken walls lies an endless black expanse.
Across
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, outside assistance is essential to the continued defense of the realm. FORT MORNINGLORD
Several years ago, the entire complement of paladins at Fort Morninglord simply disappeared in a calamitous
supporting farmsteads strung along the road to the north and south. It is a waypoint settlement much like any other except for the existence of the Black Abbey. This dark stone structure once served as a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
caravan that came from Beliard through Westbridge, arriving in Red Larch two days ago. The caravan continued south without Zomith, but she can confirm that she brawled with Mirabaran guards from the
and outrageous rumors, the denizens of Mother Yalantha’s boarding house are perfect.) Trouble in Red Larch. Six of the guests staying here are watchers for the Cult of the Black Earth (equivalent to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claimed to hail from a black star at the edge of night. A creature that sits on the throne begins to feel cold and drowsy. The first creature that remains seated on the throne for at least 1 minute
landscapes and carries a puppet theater with black velvet curtains drawn across it. The wagon stops near the characters, and the curtains pull back to reveal a painted backdrop that matches the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
columns carved in the likeness of two women, a human and an elf. Black letters across the arch read, “Enter in Peace.”
The doors are ten feet wide, thirty feet high, and made of silver. They have no
Garden for only two days, not the two years that have already passed on the island of Sybarate. Juliana and Orlando gladly relate their tragic tale of forbidden love with sincerity—if a touch
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mists. Creatures feeling their way along the walls find their sense of touch numbed, so they’re never quite sure if they rounded a corner or continued straight. Because of these effects, don’t show
1,800 gp. P23: Darkness Room Magical darkness fills this room. A Dispel Magic spell cast on the darkness dispels it, as does the Daylight spell. A locked chest rests against the west wall. Two black
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
padded chairs and a low stone shelf holding four crystal pitchers, a large bowl, and several glasses. A pale mind flayer sits in one of the chairs wearing a black, tattered robe.
The sitting creature
information it has in exchange for its life. Ahooshathan can relate the following points: Far Realm Rifts. The rift here is one of three leading to different Far Realm locations. The fanatics put a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, brass-bound chest. Beside it is a pair of highly polished black leather boots. From the center of the ceiling, over the table, hangs an unlit hooded lantern.
This cabin is the private quarters of
story to relate and will assist the characters to the best of his ability in their undertaking. Oceanus speaks Aquan as well as Elvish. If invited to do so, he joins the characters with enthusiasm and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, Vuuthramis witnessed Juliana and Orlando stop to picnic with a group of pixies and sprites from the fairy forest (area G10) on the riverbank two days earlier, before the pair continued west. G5: Dryads’ Woods
the northern edge of the garden overlooks a swath of wildflower-stippled grassland.
A mated pair of awakened brown bears (see the “Awakened Animals” section) and their awakened cub (use the black
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Three of the doppelgangers wear peculiar bracelets of spotless metal worth 750 gp each. Each bracelet has a small, black screen. When placed on a creature’s wrist, the screen displays the creature’s
its research. It can also relate the following information: Deadly Mold. A deadly strain of alien mold wiped out the ship’s original Humanoid population. The mold’s origins are unknown. Survivors. In






