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Returning 35 results for 'before blade driven class refine'.
Magic Items
Dungeon Master’s Guide
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
Monsters
Strixhaven: A Curriculum of Chaos
Ink Blade. Melee or Ranged Spell Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Ink Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d6 + 2
);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Ink Blade","rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Ink Blade","rollDamageType
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Monsters
Strixhaven: A Curriculum of Chaos
Ink Blade. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Ink Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d8 + 3
);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Ink Blade","rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Ink Blade","rollDamageType
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
races
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Monsters
Mordenkainen's Fiendish Folio Volume 1
of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of creation and destruction
to parley with Ygorl are known to have been driven to madness in the process.
Death and Destruction. Ygorl’s most notable possession is an adamantine scythe with the slaad word for death
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
races
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.
You can further refine the trigger so the spell is activated only under certain
Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in
Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
I’m duty-bound
Monsters
Spelljammer: Adventures in Space
Glory. The reigar’s Armor Class includes the reigar’s Charisma modifier.
Hold Breath. The reigar can hold their breath for 1 hour.
Special Equipment. The reigar wears a
land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
Monsters
Sleeping Dragon’s Wake
well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.Lhammaruntosz can take 3 legendary
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
classes
Basic Rules (2014)
their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
classes
Player’s Handbook
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
are listed in the Rogue Features table.
Rogue Features
Level
Proficiency Bonus
Class Features
Sneak Attack
1
+2
Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery
classes
Player’s Handbook
to fuel their determination and discipline.
Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely
1 features, which are listed in the Monk Features table.
Monk Features
Level
Proficiency Bonus
Class Features
Martial Arts
Focus Points
Unarmored Movement
1
+2
Martial
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. This weapon has 7 charges and regains 1d6 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can
magic-items
enormous, bone-handled blade with astounding aggression.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 charges daily at dawn
, you fall prone and your speed is reduced to 0 feet until the start of your next turn.
Terrorise. As a bonus action, or as part of the bonus action you use to activate the Rage class feature, you can