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Returning 31 results for 'before blending desert chasing replaced'.
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Ancient Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
speed.A Brass Dragon’s Lair
A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reprinted Pharaoh in 1982 but also hired Tracy Hickman. TSR later published two more adventures in the Desert of Desolation trilogy.
Pharaoh was praised for blending masterful dungeon design with a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reprinted Pharaoh in 1982 but also hired Tracy Hickman. TSR later published two more adventures in the Desert of Desolation trilogy.
Pharaoh was praised for blending masterful dungeon design with a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reprinted Pharaoh in 1982 but also hired Tracy Hickman. TSR later published two more adventures in the Desert of Desolation trilogy.
Pharaoh was praised for blending masterful dungeon design with a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
featureless, frozen desert. Ahead, the smooth white surface is interrupted by a towering ship, its exterior covered in frost.
The hull, rigging, and masts of the ship are covered in a layer of ice. From
inside the hold, followed by the guttural snarls of some creature. The ship is not as abandoned as it appeared!
An ice troll (see appendix C) was chasing a herd of seals when it spotted the abandoned
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
featureless, frozen desert. Ahead, the smooth white surface is interrupted by a towering ship, its exterior covered in frost.
The hull, rigging, and masts of the ship are covered in a layer of ice. From
inside the hold, followed by the guttural snarls of some creature. The ship is not as abandoned as it appeared!
An ice troll (see appendix C) was chasing a herd of seals when it spotted the abandoned
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
featureless, frozen desert. Ahead, the smooth white surface is interrupted by a towering ship, its exterior covered in frost.
The hull, rigging, and masts of the ship are covered in a layer of ice. From
inside the hold, followed by the guttural snarls of some creature. The ship is not as abandoned as it appeared!
An ice troll (see appendix C) was chasing a herd of seals when it spotted the abandoned
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
destroyed and replaced with clones. Warrens of Thought The Warrens of Thought are a maze of dripping catacombs beneath the Hive. They are home to the largest cranium rat collective in Sigil: the Us
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
destroyed and replaced with clones. Warrens of Thought The Warrens of Thought are a maze of dripping catacombs beneath the Hive. They are home to the largest cranium rat collective in Sigil: the Us
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, causing the entire forest to shudder. For a moment, the party stopped, its music briefly replaced by an ominous whisper heard by all. Locals quickly shrugged off the event and resumed the
Lorfiril, elven god of revelry and mirth—regularly accept. Clout-chasing empyreans routinely appear, eager to gain new followers or quench their foul moods. Party crashers are a common nuisance. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
destroyed and replaced with clones. Warrens of Thought The Warrens of Thought are a maze of dripping catacombs beneath the Hive. They are home to the largest cranium rat collective in Sigil: the Us
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, causing the entire forest to shudder. For a moment, the party stopped, its music briefly replaced by an ominous whisper heard by all. Locals quickly shrugged off the event and resumed the
Lorfiril, elven god of revelry and mirth—regularly accept. Clout-chasing empyreans routinely appear, eager to gain new followers or quench their foul moods. Party crashers are a common nuisance. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, causing the entire forest to shudder. For a moment, the party stopped, its music briefly replaced by an ominous whisper heard by all. Locals quickly shrugged off the event and resumed the
Lorfiril, elven god of revelry and mirth—regularly accept. Clout-chasing empyreans routinely appear, eager to gain new followers or quench their foul moods. Party crashers are a common nuisance. A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
would prevent a great evil), they can share that Lottie lives in a cave near a destroyed town called Fortune, located amid hills to the east of the Greypeak Mountains, not far from the desert of
be moved or manipulated by magic. When any creature attempts to physically seize the component, it reveals itself as an illusion. As the illusion dissolves, it is replaced by a small (real) leather
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recognizable), the githyanki tear the debris from its resting place and throw it into a refuse pile or cast it adrift into the astral sea, to be eventually replaced by a new specimen. Nonetheless, the city does
get a foothold in Tu’narath by stealthily entering the district and blending in with a community of survivors.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recognizable), the githyanki tear the debris from its resting place and throw it into a refuse pile or cast it adrift into the astral sea, to be eventually replaced by a new specimen. Nonetheless, the city does
get a foothold in Tu’narath by stealthily entering the district and blending in with a community of survivors.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recognizable), the githyanki tear the debris from its resting place and throw it into a refuse pile or cast it adrift into the astral sea, to be eventually replaced by a new specimen. Nonetheless, the city does
get a foothold in Tu’narath by stealthily entering the district and blending in with a community of survivors.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
would prevent a great evil), they can share that Lottie lives in a cave near a destroyed town called Fortune, located amid hills to the east of the Greypeak Mountains, not far from the desert of
be moved or manipulated by magic. When any creature attempts to physically seize the component, it reveals itself as an illusion. As the illusion dissolves, it is replaced by a small (real) leather
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
would prevent a great evil), they can share that Lottie lives in a cave near a destroyed town called Fortune, located amid hills to the east of the Greypeak Mountains, not far from the desert of
be moved or manipulated by magic. When any creature attempts to physically seize the component, it reveals itself as an illusion. As the illusion dissolves, it is replaced by a small (real) leather
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
The dragon can take 3
have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
The dragon can take 3
have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
The dragon can take 3
have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
claimed a Netherese ruin in Anauroch as her lair. The ruin lies half-buried in the desert northeast of Ascore. See chapter 12, “Doom of the Desert,” for more information on this location. Jalanthar The
stretches from the desert of Anauroch to the Forgotten Forest and the foothills of the Graypeak Mountains. Long Road The Long Road, one of the North’s busiest trade routes, begins at the gates of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
claimed a Netherese ruin in Anauroch as her lair. The ruin lies half-buried in the desert northeast of Ascore. See chapter 12, “Doom of the Desert,” for more information on this location. Jalanthar The
stretches from the desert of Anauroch to the Forgotten Forest and the foothills of the Graypeak Mountains. Long Road The Long Road, one of the North’s busiest trade routes, begins at the gates of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
claimed a Netherese ruin in Anauroch as her lair. The ruin lies half-buried in the desert northeast of Ascore. See chapter 12, “Doom of the Desert,” for more information on this location. Jalanthar The
stretches from the desert of Anauroch to the Forgotten Forest and the foothills of the Graypeak Mountains. Long Road The Long Road, one of the North’s busiest trade routes, begins at the gates of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. B47: Treasure Room A subterranean breeze stirs in this room. A large, padlocked chest sits near the north wall. Behind it hangs a tapestry of a desert scene.
The tapestry behind the chest is a hostile
former splendor of Cynidicea as the room around them appears to melt away, replaced by an ornate ballroom filled with joyful citizens in fanciful attire. If the characters decline, the sovereign allows
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. B47: Treasure Room A subterranean breeze stirs in this room. A large, padlocked chest sits near the north wall. Behind it hangs a tapestry of a desert scene.
The tapestry behind the chest is a hostile
former splendor of Cynidicea as the room around them appears to melt away, replaced by an ornate ballroom filled with joyful citizens in fanciful attire. If the characters decline, the sovereign allows
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. B47: Treasure Room A subterranean breeze stirs in this room. A large, padlocked chest sits near the north wall. Behind it hangs a tapestry of a desert scene.
The tapestry behind the chest is a hostile
former splendor of Cynidicea as the room around them appears to melt away, replaced by an ornate ballroom filled with joyful citizens in fanciful attire. If the characters decline, the sovereign allows
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Luruar, this region of the North is hemmed in by the Ice Spires to the north, the Rauvin River to the south, the Frost Hills to the west, and the desert of Anauroch to the east. Mineral-rich mountain
barn for treasure, chasing chickens and swine in the field, or dancing around 1d4 tied-up prisoners (commoners). The goblins have covered their captives’ heads with old buckets, flowerpots, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Luruar, this region of the North is hemmed in by the Ice Spires to the north, the Rauvin River to the south, the Frost Hills to the west, and the desert of Anauroch to the east. Mineral-rich mountain
barn for treasure, chasing chickens and swine in the field, or dancing around 1d4 tied-up prisoners (commoners). The goblins have covered their captives’ heads with old buckets, flowerpots, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Luruar, this region of the North is hemmed in by the Ice Spires to the north, the Rauvin River to the south, the Frost Hills to the west, and the desert of Anauroch to the east. Mineral-rich mountain
barn for treasure, chasing chickens and swine in the field, or dancing around 1d4 tied-up prisoners (commoners). The goblins have covered their captives’ heads with old buckets, flowerpots, and