Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bond devised consult retain'.
Other Suggestions:
before bonus device consult regains
before bond devoted consult remain
before bonus device consult remains
before bonus device consult regain
before bond demise conduct remains
Monsters
Guildmasters’ Guide to Ravnica
they remain capable of experiencing all the delights of their corporeal forms. In contrast to Orzhov spirits, they also retain their personalities, which are almost uniformly cruel.
Blood Bond
. Consuming a creature's blood creates a sort of empathic bond that allows the blood drinker vampire to exert some magical influence over its victim.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
races
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in
races
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
races
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following
with a lineage, you retain any languages you had and gain no new languages.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies
Backgrounds
Guildmasters’ Guide to Ravnica
;AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)
6
Tradition. The Old Ways must be preserved and upheld. (Any)
Bonds
d6
Bond
1
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating
, Draconic, Dwarvish, Giant, and Terran, but can’t speak. (He uses Rary’s telepathic bond to communicate.) He has the animate dead spell prepared instead of fly, the blight spell prepared instead of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating
, Draconic, Dwarvish, Giant, and Terran, but can’t speak. (He uses Rary’s telepathic bond to communicate.) He has the animate dead spell prepared instead of fly, the blight spell prepared instead of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
domesticated the dinosaurs of the plains and use these creatures as mounts, livestock, and beasts of burden. A sacred bond exists between a hunter and mount, and few people are prepared to face a
shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
domesticated the dinosaurs of the plains and use these creatures as mounts, livestock, and beasts of burden. A sacred bond exists between a hunter and mount, and few people are prepared to face a
shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
domesticated the dinosaurs of the plains and use these creatures as mounts, livestock, and beasts of burden. A sacred bond exists between a hunter and mount, and few people are prepared to face a
shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating
, Draconic, Dwarvish, Giant, and Terran, but can’t speak. (He uses Rary’s telepathic bond to communicate.) He has the animate dead spell prepared instead of fly, the blight spell prepared instead of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they remain capable of experiencing all the delights of their corporeal forms. In contrast to Orzhov spirits, they also retain their personalities, which are almost uniformly cruel. Blood Bond
. Consuming a creature’s blood creates a sort of empathic bond that allows the blood drinker vampire to exert some magical influence over its victim. Blood Drinker Vampire
Medium undead, lawful evil
Armor
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they remain capable of experiencing all the delights of their corporeal forms. In contrast to Orzhov spirits, they also retain their personalities, which are almost uniformly cruel. Blood Bond
. Consuming a creature’s blood creates a sort of empathic bond that allows the blood drinker vampire to exert some magical influence over its victim. Blood Drinker Vampire
Medium undead, lawful evil
Armor
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they remain capable of experiencing all the delights of their corporeal forms. In contrast to Orzhov spirits, they also retain their personalities, which are almost uniformly cruel. Blood Bond
. Consuming a creature’s blood creates a sort of empathic bond that allows the blood drinker vampire to exert some magical influence over its victim. Blood Drinker Vampire
Medium undead, lawful evil
Armor
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
industrialized magic. But they do have dinosaurs. The halflings have domesticated the dinosaurs of the plains, and use these creatures as mounts, livestock, and beasts of burden. There is a sacred bond
departed ancestors and the spirits of the natural world. Each nomadic tribe has a lath—a chieftain who guides and protects the tribe—but it is the shamans who consult the spirits and choose the paths of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
industrialized magic. But they do have dinosaurs. The halflings have domesticated the dinosaurs of the plains, and use these creatures as mounts, livestock, and beasts of burden. There is a sacred bond
departed ancestors and the spirits of the natural world. Each nomadic tribe has a lath—a chieftain who guides and protects the tribe—but it is the shamans who consult the spirits and choose the paths of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warding Bond Level 2 Abjuration (Cleric, Paladin) Casting Time: Action
Range: Touch
Components: V, S, M (a pair of platinum rings worth 50+ GP each, which you and the target must wear for the
ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
Water Walk Level 3 Transmutation (Cleric, Druid, Ranger, Sorcerer)
Casting Time
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
industrialized magic. But they do have dinosaurs. The halflings have domesticated the dinosaurs of the plains, and use these creatures as mounts, livestock, and beasts of burden. There is a sacred bond
departed ancestors and the spirits of the natural world. Each nomadic tribe has a lath—a chieftain who guides and protects the tribe—but it is the shamans who consult the spirits and choose the paths of
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
. (Evil)
Yuan-ti Bonds
d6
Bond
1
I will see our empire rise again and, in so doing, win the favor of the serpent gods.
2
I am enamored with the culture and trappings of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
originally devised by the cult of Tiamat, but has spread to other groups that are skilled in arcana and associated with dragons. The cooperation of a dragon is necessary for the ritual to succeed, and a
hours. Eager to Learn. A newly hatched guard drake imprints upon the first creature that feeds it (usually the one planning to train it), establishing an aggressive but trusting bond with that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
originally devised by the cult of Tiamat, but has spread to other groups that are skilled in arcana and associated with dragons. The cooperation of a dragon is necessary for the ritual to succeed, and a
hours. Eager to Learn. A newly hatched guard drake imprints upon the first creature that feeds it (usually the one planning to train it), establishing an aggressive but trusting bond with that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
originally devised by the cult of Tiamat, but has spread to other groups that are skilled in arcana and associated with dragons. The cooperation of a dragon is necessary for the ritual to succeed, and a
hours. Eager to Learn. A newly hatched guard drake imprints upon the first creature that feeds it (usually the one planning to train it), establishing an aggressive but trusting bond with that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarsh’s militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
reserves, or otherwise planning the fortress’s defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see “Assault Encounters”). For every other area, consult the following
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarsh’s militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
reserves, or otherwise planning the fortress’s defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see “Assault Encounters”). For every other area, consult the following
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarsh’s militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
reserves, or otherwise planning the fortress’s defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see “Assault Encounters”). For every other area, consult the following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cot in High Walls, especially if you already have friends or family living there. Bond over blood. The Graystone district in Middle Tavick’s Landing is one of the few places in Breland where the Blood
you can participate in the Sacrament of the Blood or consult with a priest. It’s also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cot in High Walls, especially if you already have friends or family living there. Bond over blood. The Graystone district in Middle Tavick’s Landing is one of the few places in Breland where the Blood
you can participate in the Sacrament of the Blood or consult with a priest. It’s also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cot in High Walls, especially if you already have friends or family living there. Bond over blood. The Graystone district in Middle Tavick’s Landing is one of the few places in Breland where the Blood
you can participate in the Sacrament of the Blood or consult with a priest. It’s also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
starry form, rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect
of 9 or lower on the d20 as a 10. Cosmic Omen 6th-level Circle of the Stars feature Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
starry form, rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect
of 9 or lower on the d20 as a 10. Cosmic Omen 6th-level Circle of the Stars feature Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
starry form, rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect
of 9 or lower on the d20 as a 10. Cosmic Omen 6th-level Circle of the Stars feature Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
memorialized. Crypt Hauntings The crypts retain the echoes of the mind flayers’ invasion, and these echoes make the spirits within the crypt uneasy. Where the text references a crypt haunting, roll a
d6 and consult the Crypt Hauntings table to determine the nature of the ghostly image or effect encountered there (or choose one that seems evocative). A haunting can’t leave the location where it’s