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Returning 35 results for 'before bonded druid constant rolling'.
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Magic Items
Dungeon Master’s Guide
;D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can
cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
1d100
Outer
Magic Items
Dungeon Master’s Guide
illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a
25–27
Druid
28–30
Erinyes
31–33
Ettin
34–36
Fire Giant
37–39
Frost Giant
40–42
Gnoll Warrior
43–45
Goblin Warrior
46
Backgrounds
Sword Coast Adventurer's Guide
you normally would when you forage there.
Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Darguul Characters Darguun is a logical point of origin for goblin, hobgoblin, or bugbear characters. When creating a Ghaal’dar character from Darguun, consider the following: Constant Struggle
when you must. Loyal to Your Clan. Challenge your peers as you like in times of peace, but when blades unsheathe for war, you stand by your clan—or those allies you have bonded with—until death. This
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Darguul Characters Darguun is a logical point of origin for goblin, hobgoblin, or bugbear characters. When creating a Ghaal’dar character from Darguun, consider the following. Constant Struggle
you must. Loyal to Your Clan. While you may challenge your peers in times of peace, when blades are drawn you stand by your clan—or those allies you have bonded with—until death. Note that the
Backgrounds
Guildmasters’ Guide to Ravnica
attached to.
Personality Traits
d8
Personality Trait
1
I can’t wait to see what I become next!
2
I am convinced that everything inclines toward constant improvement
’re genuinely curious.
3
A friend in my clade thinks I don’t know they’re a Dimir agent.
4
I helped a Golgari spore druid with the fertilization and growth of their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
isn’t just god of the earth to a druid; he is the fertile soil and the rolling hills themselves. Malar isn’t just the Beastlord, but the hunger and the hunting instinct of a predatory beast. Although
they are most strongly associated with sylvan forests, druids care for all aspects of the land, including frozen mountains, burning deserts, rolling hills, and rough coasts.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
rolling on the following table. 1d100 Outer Plane 01–05 Abyss 06–10 Acheron 11–17 Arborea 18–25 Arcadia 26–33 Beastlands 34–41 Bytopia 42–46 Carceri 47–54 Elysium 55–59 Gehenna 60–64 Hades 65–69 Limbo 70–77 Mechanus 78–85 Mount Celestia 86–90 Nine Hells 91–95 Pandemonium 96–00 Ysgard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
rolling on the following table. 1d100 Outer Plane 01–05 Abyss 06–10 Acheron 11–17 Arborea 18–25 Arcadia 26–33 Beastlands 34–41 Bytopia 42–46 Carceri 47–54 Elysium 55–59 Gehenna 60–64 Hades 65–69 Limbo 70–77 Mechanus 78–85 Mount Celestia 86–90 Nine Hells 91–95 Pandemonium 96–00 Ysgard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necklace of Prayer Beads Wondrous Item, Rare (Requires Attunement by a Cleric, Druid, or Paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Flaming Sphere Level 2 Conjuration (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a ball of wax)
Duration: Concentration, up to 1 minute
You create a 5
, taking 2d6 Fire damage on a failed save or half as much damage on a successful one. As a Bonus Action, you can move the sphere up to 30 feet, rolling it along the ground. If you move the sphere into a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Flaming Sphere Level 2 Conjuration (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a ball of wax)
Duration: Concentration, up to 1 minute
You create a 5
, taking 2d6 Fire damage on a failed save or half as much damage on a successful one. As a Bonus Action, you can move the sphere up to 30 feet, rolling it along the ground. If you move the sphere into a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sustenance, making it an excellent sentinel. A powerful druid might charge a galeb duhr with protecting a stone circle or sacred hilltop. Another galeb duhr might be created to guard an underground tomb or
. Galeb Duhr
Medium elemental, neutral
Armor Class 16 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill)
STR
20 (+5)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
speak Common from a helpful druid long ago. Clawson has ten items from the Trinkets table of the Player’s Handbook for sale. He also has 1d4 items he markets as “today’s secondhand steal,” highlighting
them to any visitors. You can determine these items by rolling on or choosing from the Secondhand Steals table. Secondhand Steals d8 Secondhand Steal 1 A pair of small, rose-tinted glasses with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adorn the ceiling. The west wall bears a carving of a beautiful scene of a river and rolling hills inside a stone frame etched with symbols.
The carving of the river scene is a portal to Elysium that
beautiful place.
The stone golem looks at the party member who is bonded with it as if awaiting its next command. The sarcophagus is 5 feet tall and covered in Netherese incantations that have kept the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
star chart as part of your heavenly studies. It is a Tiny object, and you can use it as a Spellcasting Focus for your Druid spells. You determine its form by rolling on the Star Map table or by
Druid Subclasses A Druid subclass is a specialization that grants you features at certain Druid levels, as specified in the subclass. Druids form loose associations, which they call circles. This
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
or two, which you can determine by rolling on the Ten-Towns Rumors table (See "Ten-Towns Rumors"). The inn’s proprietor, a retired sellsword named Scramsax (neutral human veteran), knows full well
Dualdon before it was finally caught by a human rogue named Kintyre and her companion, a human druid who called himself the Maverick. They hauled Ol’ Bitey to the Northlook in the hope of having it cooked
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created
Archmage 07–09 Assassin 10–12 Bandit Captain 13–15 Beholder 16–18 Berserker 19–21 Bugbear Warrior 22–24 Cloud Giant 25–27 Druid 28–30 Erinyes 31–33 Ettin 34–36 Fire Giant 37–39 Frost Giant 40–42
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created
Archmage 07–09 Assassin 10–12 Bandit Captain 13–15 Beholder 16–18 Berserker 19–21 Bugbear Warrior 22–24 Cloud Giant 25–27 Druid 28–30 Erinyes 31–33 Ettin 34–36 Fire Giant 37–39 Frost Giant 40–42
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rolling on the Grand Masquerade Objectives table that follows. Link these objectives to larger adventures in Dementlieu, such as those growing from the seeds on the Dementlieu Adventures table. Grand
, acquiring a costume, navigating social niceties, and dancing. Random complications can arise at any point during the ball, heightening the constant risk of unmasking. Invitations and Costumes An
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Fergus’s Grill The elf cook Fergus Deerborn (Medium Commoner), an elegant man in constant motion, runs a small eatery out of the village green. Fergus creates simple yet tasty dishes from donated
NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them. Village Green Rumors 1d6
Rumor
1 “Three
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Grove 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon
area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one. While holding this map, you have these benefits: You know the guidance
knowledge even against a great cataclysm. Tiefling Druid of Stars Star Map 2nd-level Circle of the Stars feature You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarm 3rd-level Swarmkeeper feature A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on you or
flying and skittering around you within your space. You determine its appearance, or you generate its appearance by rolling on the Swarm Appearance table. Swarm Appearance d4 Appearance 1 Swarming
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Treasure. Characters who search the room for treasure find a 10-pound clay pot lying amid some rubble near the south wall. The pot is painted with images of a bare-footed elf druid leading a march
south slopes gently upward to area 26d and contains a rolling sphere trap.
The 10-foot-square section of floor marked X on map 2 is a pressure plate. When 20 or more pounds of pressure depress this
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
child has secretly hidden and raised a red dragon wyrmling from an egg. The wyrmling is bonded to the child, but dangerous to anyone else.
5 A bound fire elemental serves as the guardian of an
masked knight relentlessly hunting an adult red dragon is, in fact, the dragon’s half-dragon offspring bent on vengeance.
7 An adult red dragon owes a debt of service to an elderly druid
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounters (F-H) Frost Druid and Friends A frost druid (see appendix C) approaches the characters in the form of a mountain goat or a snowy owl. The frost druid, who is human and can be of any gender
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. The familiar sounds of a harbor — creaking ropes, slapping waves, heavy barrels rolling across cobblestones — mingle with voices shouting and cursing in an unfamiliar language filled with clicks
vines grow everywhere, seeming to spring out of the building stones themselves. The profusion of greenery needs constant tending to prevent roots and shoots from damaging buildings or tile roofs. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
summon berserker spirits to fight.
2 A young sapphire dragon has found a collection of long-forgotten clay golems and is trying to teach them military tactics.
3 A druid summoned galeb duhr
listen to lectures on military history without complaint.
8 An adult sapphire dragon and an aboleth psychically face off for control of an area of the Underdark. The constant bombardment of psychic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the water is Sladis Vadir, a high elf druid and member of the Emerald Enclave. Use the druid statistics in the Monster Manual to represent him, with the following modifications: Sladis is neutral good
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Throw, you gain the benefit of rolling a 20 on it. Heroic Rally. At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are Bloodied and have at
reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. The bond fails if another Fighter is bonded to the weapon or if the weapon is a magic item to which
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Trielta Hills In the rolling terrain of the Trielta Hills, scattered with small settlements of gnomes and halflings, life seems pastoral and idyllic. Halfling farmers tend to their plots, and gnome
, with a several batteries of ballistae on impressive cog-run cranking mounts that allow for a nearly constant cycle of firing and reloading from any of the wall emplacements. Though the folk of






