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Returning 26 results for 'before boon document commune reflective'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
/day: commune with nature (as an action)The wise and ancient treefolk thrive in the depths of Eldraine’s forested wilds. Though many treefolk rival members of the high fae in age, they rarely
.
“Right now, you are a feeble stick, but I will help you grow some rings.”
—Borogrove, Tuinvale treefolk
Bludgeoning, PiercingFireOaken Boon. The treefolk blesses one creature other
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
spellcasters, and commune with eldritch beings that seek to return from death. This document presents four subclasses for the Monk (Warrior of the Mystic Arts), the Paladin (Oath of the Spellguard), the Rogue
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
multiverse. One such hypothesis cites a legend that speaks of a document containing ancient elven writings — a series of essays spanning centuries. Among the many arcane and mundane topics addressed in
that. The writers concluded that the halflings’ seemingly innate ability to sidestep turmoil and ill fortune could in fact be a special boon of nature, in recognition of the value of protecting the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
multiverse. One such hypothesis cites a legend that speaks of a document containing ancient elven writings — a series of essays spanning centuries. Among the many arcane and mundane topics addressed in
that. The writers concluded that the halflings’ seemingly innate ability to sidestep turmoil and ill fortune could in fact be a special boon of nature, in recognition of the value of protecting the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
multiverse. One such hypothesis cites a legend that speaks of a document containing ancient elven writings — a series of essays spanning centuries. Among the many arcane and mundane topics addressed in
that. The writers concluded that the halflings’ seemingly innate ability to sidestep turmoil and ill fortune could in fact be a special boon of nature, in recognition of the value of protecting the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Such documents grant you special status, such as access to forbidden regions or neutral standing in embattled areas. Such identification isn’t always a boon, though. In a land frequently plundered by
Aberrant Zoology. You undertake expeditions to document, capture, and explain beings antithetical to the natural order. 2 Arcanodynamics. You investigate the ways magic underpins existence, exploring
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Such documents grant you special status, such as access to forbidden regions or neutral standing in embattled areas. Such identification isn’t always a boon, though. In a land frequently plundered by
Aberrant Zoology. You undertake expeditions to document, capture, and explain beings antithetical to the natural order. 2 Arcanodynamics. You investigate the ways magic underpins existence, exploring
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Such documents grant you special status, such as access to forbidden regions or neutral standing in embattled areas. Such identification isn’t always a boon, though. In a land frequently plundered by
Aberrant Zoology. You undertake expeditions to document, capture, and explain beings antithetical to the natural order. 2 Arcanodynamics. You investigate the ways magic underpins existence, exploring
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the commune spell. 49–54 Aberrations, fiends, and undead in
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the commune spell. 49–54 Aberrations, fiends, and undead in
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the commune spell. 49–54 Aberrations, fiends, and undead in
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the power to commune with the dead by forming a circle and ringing their bells. (A minimum of three goblins are needed to perform the ritual.) After 1 minute of this clamor, the ephemeral spirit of a
trinket as payment each time they commune with a spirit. After performing this ritual three times, the goblins must finish a long rest to regain their spirit-summoning power. Goblin Shadows Endelyn
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the power to commune with the dead by forming a circle and ringing their bells. (A minimum of three goblins are needed to perform the ritual.) After 1 minute of this clamor, the ephemeral spirit of a
trinket as payment each time they commune with a spirit. After performing this ritual three times, the goblins must finish a long rest to regain their spirit-summoning power. Goblin Shadows Endelyn
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the power to commune with the dead by forming a circle and ringing their bells. (A minimum of three goblins are needed to perform the ritual.) After 1 minute of this clamor, the ephemeral spirit of a
trinket as payment each time they commune with a spirit. After performing this ritual three times, the goblins must finish a long rest to regain their spirit-summoning power. Goblin Shadows Endelyn
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Divination, Locate Creature 5 Commune with Nature Mark of Handling Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat) You gain the following benefits. Wild Intuition
ability check using Navigator’s Tools, you can roll 1d4 and add the number rolled to the ability check. Storm’s Boon. You have Resistance to Lightning damage. Storm Magic. You know the Thunderclap
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Divination, Locate Creature 5 Commune with Nature Mark of Handling Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat) You gain the following benefits. Wild Intuition
ability check using Navigator’s Tools, you can roll 1d4 and add the number rolled to the ability check. Storm’s Boon. You have Resistance to Lightning damage. Storm Magic. You know the Thunderclap
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Divination, Locate Creature 5 Commune with Nature Mark of Handling Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat) You gain the following benefits. Wild Intuition
ability check using Navigator’s Tools, you can roll 1d4 and add the number rolled to the ability check. Storm’s Boon. You have Resistance to Lightning damage. Storm Magic. You know the Thunderclap
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
one of character’s incarnations was slain by the Fiends—along with an infernal document noting their right to invade the worlds they won as part of the game. Portal. A permanent portal connects to
end of the next round. On a successful save, a creature takes half as much damage only. 3 Splendor. The area shimmers, and Shemeshka’s visage appears in countless reflective surfaces. Creatures of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
one of character’s incarnations was slain by the Fiends—along with an infernal document noting their right to invade the worlds they won as part of the game. Portal. A permanent portal connects to
end of the next round. On a successful save, a creature takes half as much damage only. 3 Splendor. The area shimmers, and Shemeshka’s visage appears in countless reflective surfaces. Creatures of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
one of character’s incarnations was slain by the Fiends—along with an infernal document noting their right to invade the worlds they won as part of the game. Portal. A permanent portal connects to
end of the next round. On a successful save, a creature takes half as much damage only. 3 Splendor. The area shimmers, and Shemeshka’s visage appears in countless reflective surfaces. Creatures of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are hundreds of years old, dating from the time of the mind flayers’ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10
Far Realm to commune with their newfound god and perform their ritual. Oshundo knows they had some trouble erecting their gate to the Far Realm and doesn’t know how they solved that problem—likely by
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are hundreds of years old, dating from the time of the mind flayers’ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10
Far Realm to commune with their newfound god and perform their ritual. Oshundo knows they had some trouble erecting their gate to the Far Realm and doesn’t know how they solved that problem—likely by
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are hundreds of years old, dating from the time of the mind flayers’ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10
Far Realm to commune with their newfound god and perform their ritual. Oshundo knows they had some trouble erecting their gate to the Far Realm and doesn’t know how they solved that problem—likely by