Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before borders dance ceiling ranger'.
Other Suggestions:
before borders dance calling ranger
before border danger ceiling range
before border dance ceilings range
before border dice ceiling range
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss, or featuring larger
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
birdlike humanoids guard the windy borders of their home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
Enemies of Elemental Evil. In service to the Wind
it takes to guard against the incursions of Elemental Evil.
Aarakocra have no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
birdlike humanoids guard the windy borders of their home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
Enemies of Elemental Evil. In service to the Wind
it takes to guard against the incursions of Elemental Evil.
Aarakocra have no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
birdlike humanoids guard the windy borders of their home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
Enemies of Elemental Evil. In service to the Wind
it takes to guard against the incursions of Elemental Evil.
Aarakocra have no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Trolling the Troglodytes Ceiling. This ceiling varies in height from 15 to 30 feet.
Battle. A five-armed troll is engaged in battle with six troglodytes in the northwest part of the cave.
Pit
. The southwest edge of the cave borders a 30-foot-deep, yawning pit with nothing in it.
Secret Door. The north wall contains a secret door that swivels on a central axis. The secret door can be seen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Trolling the Troglodytes Ceiling. This ceiling varies in height from 15 to 30 feet.
Battle. A five-armed troll is engaged in battle with six troglodytes in the northwest part of the cave.
Pit
. The southwest edge of the cave borders a 30-foot-deep, yawning pit with nothing in it.
Secret Door. The north wall contains a secret door that swivels on a central axis. The secret door can be seen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Trolling the Troglodytes Ceiling. This ceiling varies in height from 15 to 30 feet.
Battle. A five-armed troll is engaged in battle with six troglodytes in the northwest part of the cave.
Pit
. The southwest edge of the cave borders a 30-foot-deep, yawning pit with nothing in it.
Secret Door. The north wall contains a secret door that swivels on a central axis. The secret door can be seen
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Gust of Wind Level 2 Evocation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a legume seed)
Duration: Concentration, up to 1 minute
A Line of strong
you. The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Gust of Wind Level 2 Evocation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a legume seed)
Duration: Concentration, up to 1 minute
A Line of strong
you. The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Gust of Wind Level 2 Evocation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a legume seed)
Duration: Concentration, up to 1 minute
A Line of strong
you. The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gust of Wind Level 2 Evocation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a legume seed)
Duration: Concentration, up to 1 minute
A Line of strong
you. The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gust of Wind Level 2 Evocation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a legume seed)
Duration: Concentration, up to 1 minute
A Line of strong
you. The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
as high as the canopy/ceiling allows). A creature can use its action to make a Strength check against your ranger save DC, freeing itself or another creature within its reach on a success. Dealing 5
Ranger Traps The Set Trap feature lets you use a variety of physical and magical traps. Each trap requires you to be a certain ranger level before you can create it. The traps are presented here by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Find Traps Level 2 Divination (Cleric, Druid, Ranger) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You sense any trap within range that is within line of
mechanical pit trap, but it wouldn’t reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Find Traps Level 2 Divination (Cleric, Druid, Ranger) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You sense any trap within range that is within line of
mechanical pit trap, but it wouldn’t reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bookshelves, fully stocked with upside-down history books from the many parts of the world Halaster has explored.
Desk. In the middle of the 15-foot-high ceiling is an upside-down desk topped with a stack of
. Unless anchored, held down, or affected by a fly spell or similar magic, any creature or object that enters this room falls up toward the ceiling. The desk is empty except for the array of nine books
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bookshelves, fully stocked with upside-down history books from the many parts of the world Halaster has explored.
Desk. In the middle of the 15-foot-high ceiling is an upside-down desk topped with a stack of
. Unless anchored, held down, or affected by a fly spell or similar magic, any creature or object that enters this room falls up toward the ceiling. The desk is empty except for the array of nine books
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bookshelves, fully stocked with upside-down history books from the many parts of the world Halaster has explored.
Desk. In the middle of the 15-foot-high ceiling is an upside-down desk topped with a stack of
. Unless anchored, held down, or affected by a fly spell or similar magic, any creature or object that enters this room falls up toward the ceiling. The desk is empty except for the array of nine books
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
outside of permanent establishments to indicate that they’re open for business. On foggy nights, these lanterns cast the city’s lively taverns, dance halls, and fest halls in eerie green light.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
outside of permanent establishments to indicate that they’re open for business. On foggy nights, these lanterns cast the city’s lively taverns, brothels, dance halls, and festhalls in eerie green light.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
outside of permanent establishments to indicate that they’re open for business. On foggy nights, these lanterns cast the city’s lively taverns, dance halls, and fest halls in eerie green light.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
outside of permanent establishments to indicate that they’re open for business. On foggy nights, these lanterns cast the city’s lively taverns, dance halls, and fest halls in eerie green light.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
outside of permanent establishments to indicate that they’re open for business. On foggy nights, these lanterns cast the city’s lively taverns, brothels, dance halls, and festhalls in eerie green light.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
outside of permanent establishments to indicate that they’re open for business. On foggy nights, these lanterns cast the city’s lively taverns, brothels, dance halls, and festhalls in eerie green light.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
college’s mascots, flit around the high ceiling, and enchanted spotlights automatically focus on any mage who uses powerful magic. The Rose Stage The Rose Stage is a rotating circular platform on the
facility where Silverquill students train in fitness, dance, martial arts, and other acts of physical performance. Students can avail themselves of the preparation space called the Gray Room (actually
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M10. Shadow Theater Rows of tiered seating fill the back half of this theater, and motes of dust float and dance above the ancient upholstery. The seats face a stone stage flanked by wooden
silhouettes of fir trees, lit from behind and above by a white, moon-like sphere of glass that hangs from the ceiling by a short chain and casts long shadows on the walls. Suspended above the stage is a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M10. Shadow Theater Rows of tiered seating fill the back half of this theater, and motes of dust float and dance above the ancient upholstery. The seats face a stone stage flanked by wooden
silhouettes of fir trees, lit from behind and above by a white, moon-like sphere of glass that hangs from the ceiling by a short chain and casts long shadows on the walls. Suspended above the stage is a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
college’s mascots, flit around the high ceiling, and enchanted spotlights automatically focus on any mage who uses powerful magic. The Rose Stage The Rose Stage is a rotating circular platform on the
facility where Silverquill students train in fitness, dance, martial arts, and other acts of physical performance. Students can avail themselves of the preparation space called the Gray Room (actually