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Returning 35 results for 'before both death continues rules'.
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Monsters
Heroes of the Borderlands
Points equal to the Necrotic damage taken.Wights are the withered corpses of relentless warriors whose wickedness sustains them beyond death. After dying and returning from the grave, a wight
continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks.PoisonNecrotic
Monsters
Icewind Dale: Rime of the Frostmaiden
Levistus, the archdevil who rules Stygia, the sixth layer of the Nine Hells, from the confines of an ice prison from which he cannot escape.
Most of the cultists are Icewind Dale natives who would
have perished in the wilderness had Levistus not intervened on their behalf. The cultists’ stories are all the same: the archdevil reached out to them in their minds as they were freezing to death
Backgrounds
Spelljammer: Adventures in Space
gravity isn’t present, the following rules apply:
Impeded Melee. When making a melee attack with a weapon, a creature that doesn’t have a flying or swimming speed (either naturally or
, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollDamageType":"piercing"} piercing damage.The Knights of the Black Sword are a secret society of cultists devoted to Levistus, the archdevil who rules Stygia, the sixth layer of the Nine Hells, from the
’ stories are all the same: the archdevil reached out to them in their minds as they were freezing to death, offering a second chance at life in exchange for their absolute devotion. After they
Species
Eberron: Rising from the Last War
Thuranni, Regalport (Lhazaar Principalities)
Elves have carried the Mark of Shadow for thousands of years. The mark’s bearers left Aerenal after the conflict that wiped out the Mark of Death
major families of the house. Known as the Shadow Schism, it resulted in a split withinin Phiarlan—and the foundation of House Thuranni. House Phiarlan continues to offer entertainment and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
Tail or Necrotic Bolt attack.
Creeping Death (Costs 2 Actions). Orcus chooses a point on the ground that he can see within 100 feet of him. A cylinder of swirling necrotic energy 60 feet tall and
Orcus
Legacy
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Monsters
Out of the Abyss
with dead. Alternatively, he can expend 1 or more of the wand’s charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
.
A Taste of Undeath. Orcus casts chill touch (17th level).
Creeping Death (Costs 2 Actions). Orcus chooses a point on the ground that he can see within 100 feet of him. A cylinder of swirling
Species
Mordenkainen Presents: Monsters of the Multiverse
Material Plane to forge their own destinies.
Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
Monsters
Curse of Strahd
strong that he adopted the name of the Vistana who welcomed him into his clan, a man named Velikov. Although Velikov passed away more than a century ago, Kasimir continues to live among Velikov's
, Kasimir and his fellow dusk elves stoned Patrina to death. As punishment for depriving him of his bride, Strahd butchered all the women in the dusk elf tribe, and Kasimir's ears were cut off to punish him
Monsters
Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
campaign against the living. In death, dullahans are often rejoined by those who followed them in life, either in the form of lesser undead, like skeleton;skeletons or wight;wights, or terrifying mounts
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
Monsters
Fizban's Treasury of Dragons
creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmlings&rsquo
Creatures
1
Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmling’s attempts to eat the eagle.
2
A pseudodragon who is
Goliath
Legacy
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Species
Elemental Evil Player's Companion
mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
Orc
Legacy
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Weightlessness In any location where gravity isn’t present, the following rules apply: Impeded Melee. When making a melee attack with a weapon, a creature that doesn’t have a flying or swimming speed
and move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Damage and Healing Injury and death are frequent threats in D&D, as detailed in the following rules.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Damage and Healing Injury and death are frequent threats in D&D, as detailed in the following rules.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Dying Retainers When a retainer is reduced to 0 hit points, they follow the same rules as player characters. If not killed instantly by massive damage, they fall unconscious, make death saving throws, and can be stabilized or healed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
School of Magic Each spell belongs to a school of magic. The schools are listed in the Schools of Magic table. These categories help describe spells but have no rules of their own, although some
other rules refer to them. Schools of Magic School Typical Effects Abjuration Prevents or reverses harmful effects Conjuration Transports creatures or objects Divination Reveals information
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
School of Magic Each spell belongs to a school of magic. The schools are listed in the Schools of Magic table. These categories help describe spells but have no rules of their own, although some
other rules refer to them. Schools of Magic School Typical Effects Abjuration Prevents or reverses harmful effects Conjuration Transports creatures or objects Divination Reveals information
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Basic Rules). The stench of death hangs heavy here, becoming stronger as the characters move toward area A19.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
player do it), and the game continues. Sometimes mediating the rules means setting limits. If a player tells you, “I want to run up and attack the orc,” but the character doesn’t have enough movement
Part 3: Master of Rules Dungeons & Dragons isn’t a head-to-head competition, but it needs someone who is impartial yet involved in the game to guarantee that everyone at the table plays by the rules
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan. Losers rot where they fall in the jungle. Violations of the rules are punishable by death. Chakuna closes her domain’s borders while the trial is underway and can change the hunt’s rules on a
Rules of the Trial On the night of certain full moons, Chakuna selects fifteen souls within her domain who she considers worthy prey. She leads the participants to Pantara Lodge, shows them every
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn one secret in this chapter that is applicable to the rules in “The Power of Secrets” section in this book’s introduction: Sarusanda’s Secret. Sarusanda is an
Ulmist inquisitor, but her father, Galias, joined the evil priests of Osybus. Sarusanda expected to find and slay him in Death House. The characters can learn this secret during one of their encounters with Sarusanda, as described in the “Meetings with Sarusanda” section.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Villainous Class Options You can use the rules in the Player’s Handbook to create NPCs with classes and levels, the same way you create player characters. The class options below let you create two
specific villainous archetypes: the evil high priest and the evil knight or antipaladin. The Death Domain is an additional domain choice for evil clerics, and the Oathbreaker offers an alternative path for paladins who fall from grace. A player can choose one of these options with your approval.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
these rules offers guidelines on adjusting their statistics and creating a new stat block. Using Classes and Levels You can create an NPC just as you would a player character, using the rules in the
options are available for evil player characters and NPCs: the Death domain for clerics and the oathbreaker for paladins. Both options are detailed at the end of this chapter. Equipment. Most NPCs don’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Death Must Be Fair The best way to avoid hard feelings connected to the death of a beloved character is to make sure the players know you’re being fair. Keep these principles in mind: Don’t Cheat in
and as a fair arbiter of the rules. Provide Fair Warning. Let characters face the consequences of their foolish actions, but make sure you give enough cues for the players to recognize self-destructive
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
If you reach 0 Hit Points and don’t die instantly, you have the Unconscious condition (see the rules glossary) until you regain any Hit Points, and you now face making Death Saving Throws (see below
Dropping to 0 Hit Points When a creature drops to 0 Hit Points, it either dies outright or falls unconscious, as explained below. Instant Death Here are the main ways a creature can die instantly
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
If you reach 0 Hit Points and don’t die instantly, you have the Unconscious condition (see the Rules Glossary) until you regain any Hit Points, and you now face making Death Saving Throws (see below
Dropping to 0 Hit Points When a creature drops to 0 Hit Points, it either dies outright or falls unconscious, as explained below. Instant Death Here are the main ways a creature can die instantly
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
drawbridge?
The adventure continues from there, relying on the DM’s descriptions to set the scenes. Later in the chapter, other examples of play focus on certain aspects of D&D play: social
interaction, exploration, and combat. Rules Glossary
If you read a rules term in this book and want to know its definition, consult the rules glossary, which is appendix C. This chapter provides an
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Wight Lifedrinker Life-Leeching Corpse Warrior Wights are the withered corpses of relentless warriors whose wickedness sustains them beyond death. After dying and returning from the grave, a wight
continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks. Wight Lifedrinker Medium Undead, Neutral Evil
AC 14 Initiative +4 (14)
HP
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Houses of Shadow The elves have carried the Mark of Shadow for thousands of years. The families that carry the mark left Aerenal after the conflict that wiped out the Mark of Death and
Thuranni. House Phiarlan continues to offer entertainment and espionage in the lands west of the Mournland, while Thuranni operates in Karrnath, the Lhazaar Principalities, and the eastern lands. As a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summer’s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
-Powered Constructs. A scarecrow is animated by the bound spirit of a slain evil creature, granting it purpose and mobility. It is this uncanny presence from beyond death that allows a scarecrow to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is watched over by two invisible nycaloths.
To flatter Netherskull, Halaster assigned a would-be apprentice to chronicle the death tyrant’s history in a series of journals. This biographer is a
spellbook, though Kavil is unaware of this.) As Netherskull’s appointed biographer, Kavil is expected to earn the death tyrant’s trust, but Netherskull trusts no wizard, and has been reluctant to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
38. Zombie Horde Zombies. The stench of death fills this 20-foot-high cavern, which contains forty zombies in various states of decay. They shamble about aimlessly.
Sinkhole. A 70-foot-deep
dividing the zombies into mobs of ten or fewer and using the mob rules in chapter 8 of the Dungeon Master’s Guide.






