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Returning 26 results for 'before both deceit choose reflective'.
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Monsters
Monster Manual
Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has Advantage on saving throws against spells and other magical
effects.
Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction
Tarrasque
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical
effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6;{"diceNotation":"1d6","rollType
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
, telekinesis, teleport
1/day each: dominate monster, greater invisibility
Legendary Resistance (3/Day). If Graz’zt fails a saving throw, he can choose to succeed instead.
Magic Resistance. Graz&rsquo
to all the targets.
Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on Dexterity
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Graz’zt fails a saving throw, he can choose to succeed instead.
Magic Resistance. Graz’zt has advantage on saving throws against spells and other magical
issues the same command to all the targets.
Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair
Species
Sword Coast Adventurer's Guide
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
!
Mastermind Features Rogue Level Feature 3rd Master of Intrigue, Master of Tactics 9th Insightful Manipulator 13th Misdirection 17th Soul of Deceit Master of Intrigue When you choose this
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Ear for Deceit When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll
equipped to expose and end hidden evils. Inquisitive Features Rogue Level Feature 3rd Ear for Deceit, Eye for Detail, Insightful Fighting 9th Steady Eye 13th Unerring Eye 17th Eye for Weakness
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other and refuse to work together even if the fate of the world hangs in the balance. The adventurers must choose the NPC that is most likely to help them accomplish their goal. Friend Quandary. An
essential mission. Honor Quandary. A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn an oath of virtue might realize that the clearest path to
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
live births aren’t uncommon. A mating between yuan-ti of different types almost always produces eggs that hatch into yuan-ti of the weaker parent, so most choose partners of the same type in the
the gods or as food.
Depend on Deceit
Yuan-ti have no sense of honorable combat. They are naturally stealthy, and if they can sneak up on enemies, either in an ambush or to murder them in their sleep
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
domain often includes sights, sounds, and smells that serve as constant painful reminders of the Darklord’s wicked past. To start creating your domain, choose three of the evil acts your Darklord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knives or poison, and secrets and favors are some of your favorite treasures. Master of Intrigue When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery
, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th level, your thoughts can’t be read by telepathy or other means, unless you allow it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
)
Traits
Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has Advantage on saving throws against spells and other
magical effects.
Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6. On a 1–5, the tarrasque is unaffected. On a 6
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
their offer and produces a contract stating that she will release the city in exchange for the sword, delivered without any complications or deceit. Lulu rankles at the idea of the characters forging any
choose not to try, read: Zariel grabs the sword by the blade and lets her fiendish blood cascade down its edge, snarling in pain. “With this final rite, I discharge my divine duty. Let my name be forever
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
coil of rope slams into the character, unfurling and reducing their speed by half until the end of their turn. 16 Loose rigging careens across the deck. Choose a character. That character must succeed
curses 8 Burning beard, and breath that reeks of booze 9 Wears a torn wedding dress stained in blood 10 Blue-skinned, with a single large horn on forehead 11 Fishlike features and needlelike teeth 12 Reflective skin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
) Proficiency Bonus +7
Legendary Resistance (3/Day). If Graz’zt fails a saving throw, he can choose to succeed instead.
Magic Resistance. Graz’zt has advantage on saving throws against spells and other
command to all the targets. Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
Compendium
- Sources->Dungeons & Dragons->Monster Manual
initially be blamed on evil dragons or magical disasters, but the tarrasque frequently leaves behind some unmistakable indication of its passage. Roll on or choose a result from the Tarrasque Evidence
ft.; Passive Perception 19
Languages None
CR 30 (XP 155,000; PB +9)
Traits
Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls. At the start of each week or month (your choice), choose a lifestyle from the
of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you are, the greater the chance you will be drawn into
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls. At the start of each week or month (your choice), choose a lifestyle from the
rich and powerful, and spend evenings in the company of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical
effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Challenge 17 (18,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the amalgam fails a saving throw, it can choose to succeed instead.
Magic Resistance. The amalgam has advantage on saving
, stretchable bodies, resistance to magic, and a strange reflective psychic property. Many troll mutates also have small additional limbs and eyes, externalized organs, and other variations. Troll
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
feels a profound sense of purpose and gains the benefit of the bless spell for 1 minute. They can choose two other creatures they can see to gain the spell’s benefits as well. 67–72 A booming voice
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Encounters in Hither table. If you roll on the table, get the same result as a previous roll, and don’t like the repetition, choose a different encounter that you think would be fun. Random Encounters
is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the water’s reflective surface catches a glimpse of an event
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants — reclusive, reflective, and inscrutable — take pains to remain apart from the world of sunlight and sky. Only when they’re surrounded by stone do they consider themselves
contemplative isolation. Storm giants are capable of living wherever they choose, whether that’s atop a mountain, in a glacial cave, or at the bottom of the deepest oceanic trench. One kind of location that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
primordial wins, the character wins 2 chips. If they choose the wrong primordial, the character loses their chip. If a character places a bet, Amber accepts it and invites them to pass through the portal to
end of the next round. On a successful save, a creature takes half as much damage only. 3 Splendor. The area shimmers, and Shemeshka’s visage appears in countless reflective surfaces. Creatures of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are hundreds of years old, dating from the time of the mind flayers’ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10
the Crypt of the Talhund in chapter 6.) 6–19 Choose a random area in Gibbet Crossing and describe a short scene where 1d4 mind flayers capture and consume one of the area’s former denizens (drow






