Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before both defeating called refuse'.
Other Suggestions:
before both defeating called rebuke
before both defeating called refuges
Monsters
Guildmasters’ Guide to Ravnica
two hands.The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions.
Anarchs scavenge everything
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures.
Magic Items
Princes of the Apocalypse
have done so, Drown can’t be used this way again until the next dawn.
Tears of Endless Anguish. While inside a water node, you can perform a ritual called the Tears of Endless Anguish, using
until the next dawn.
Flaw. Drown makes its wielder covetous. While attuned to the weapon, you gain the following flaw: “I demand and deserve the largest share of the spoils, and I refuse to
Monsters
Guildmasters’ Guide to Ravnica
traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs of the Orzhov Syndicate. They have been dead for centuries, but they refuse to
Monsters
Mythic Odysseys of Theros
encounter is equivalent to taking on two challenge rating 21 creatures in one encounter. Award a party 66,000 XP for defeating Arasta after she uses Armor of Spiders.Arasta’s Lair
Arasta lives
in an enormous, gnarled olive tree called Enorasi, which was planted millennia ago by Klothys. It is said that those who eat of its fruit can see glimpses of the future. Eating the fruit brings with
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
acts for bugbears. Garroting an unsuspecting creature and defeating foes in open battle are seen as acts of worship, in the same way that dwarves consider metalsmithing to be sacred to Moradin.
The
. Bugbears understand that by venerating Hruggek and Grankhul, they also give tribute to Maglubiyet, even though they don’t openly pay homage to their overlord. When bugbears are called to join a
Monsters
Fizban's Treasury of Dragons
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Kill the Crocodile Another way the characters can earn points is by defeating monsters in the marsh that threaten the lizardfolk, demonstrating both their skill and their good intentions. In
particular, the great crocodile called Thousand Teeth is an ongoing problem for the tribe. If the characters are shy of 50 points and out of options, you can have the queen bring up this opportunity. See
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Kill the Crocodile Another way the characters can earn points is by defeating monsters in the marsh that threaten the lizardfolk, demonstrating both their skill and their good intentions. In
particular, the great crocodile called Thousand Teeth is an ongoing problem for the tribe. If the characters are shy of 50 points and out of options, you can have the queen bring up this opportunity. See
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Kill the Crocodile Another way the characters can earn points is by defeating monsters in the marsh that threaten the lizardfolk, demonstrating both their skill and their good intentions. In
particular, the great crocodile called Thousand Teeth is an ongoing problem for the tribe. If the characters are shy of 50 points and out of options, you can have the queen bring up this opportunity. See
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for defeating the aboleth and ask the characters to return the tomes to their rightful owners, the people of Djaynai. They don’t elaborate on what group that might mean and know nothing of Janya. If
lingering spirits reward the party (see “Gifts of the Deep” below). Should one or more of the characters refuse, Derek and Violette quietly fade away. Gift of the Deeps After the characters agree to return
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for defeating the aboleth and ask the characters to return the tomes to their rightful owners, the people of Djaynai. They don’t elaborate on what group that might mean and know nothing of Janya. If
lingering spirits reward the party (see “Gifts of the Deep” below). Should one or more of the characters refuse, Derek and Violette quietly fade away. Gift of the Deeps After the characters agree to return
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for defeating the aboleth and ask the characters to return the tomes to their rightful owners, the people of Djaynai. They don’t elaborate on what group that might mean and know nothing of Janya. If
lingering spirits reward the party (see “Gifts of the Deep” below). Should one or more of the characters refuse, Derek and Violette quietly fade away. Gift of the Deeps After the characters agree to return
classes
Basic Rules (2014)
like to stay quiet. A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on.
Sorcerers often have obscure or quixotic
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep. The character earns inspiration for defeating the villains in the
that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information It’s a race against time — the character overheard
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep. The character earns inspiration for defeating the villains in the
that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information It’s a race against time — the character overheard
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep. The character earns inspiration for defeating the villains in the
that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information It’s a race against time — the character overheard
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horseback is imprisoned and sentenced to death.
4 Help a cult summon a fiend to combat an impending greater evil.
5 Defeat a violent hag who’s protected by everyone in town and called
“grandmother.”
6 Escape an estate after the residents adopt the party and refuse to let them leave.
7 Learn why the characters bear uncanny resemblances to the founders of an underground village.
8 Slay a dragon and, in so doing, prove a character is the prophesied chosen one.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horseback is imprisoned and sentenced to death.
4 Help a cult summon a fiend to combat an impending greater evil.
5 Defeat a violent hag who’s protected by everyone in town and called
“grandmother.”
6 Escape an estate after the residents adopt the party and refuse to let them leave.
7 Learn why the characters bear uncanny resemblances to the founders of an underground village.
8 Slay a dragon and, in so doing, prove a character is the prophesied chosen one.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horseback is imprisoned and sentenced to death.
4 Help a cult summon a fiend to combat an impending greater evil.
5 Defeat a violent hag who’s protected by everyone in town and called
“grandmother.”
6 Escape an estate after the residents adopt the party and refuse to let them leave.
7 Learn why the characters bear uncanny resemblances to the founders of an underground village.
8 Slay a dragon and, in so doing, prove a character is the prophesied chosen one.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adventurers to the golem. The book was found by members of a tribe of nomadic people called the Bedine, who live in the desert of Anauroch. The Bedine are discussing what to do with the golem and how
Hall of Rainbows. After defeating the worm, they discover clues that lead to the ruined city of Azumar. They must navigate the ruins and find the vault where the golem’s master, Prince Hamukai, now
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adventurers to the golem. The book was found by members of a tribe of nomadic people called the Bedine, who live in the desert of Anauroch. The Bedine are discussing what to do with the golem and how
Hall of Rainbows. After defeating the worm, they discover clues that lead to the ruined city of Azumar. They must navigate the ruins and find the vault where the golem’s master, Prince Hamukai, now
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adventurers to the golem. The book was found by members of a tribe of nomadic people called the Bedine, who live in the desert of Anauroch. The Bedine are discussing what to do with the golem and how
Hall of Rainbows. After defeating the worm, they discover clues that lead to the ruined city of Azumar. They must navigate the ruins and find the vault where the golem’s master, Prince Hamukai, now
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Summary Here’s the main info to digest: Which Monster? A fungal colony. The mouthpiece through which the colony interacts with adventurers is a humanoid-shaped creature called the Veiled Lady. The
, the town’s wooden buildings and the nearby forest were afflicted by a dry rot. Where’s the Monster? The colony can be found in the cave system adjacent to the town’s sewers. Its fungal ‘heart’ is hidden in a sealed cave and can only be found by defeating the Veiled Lady.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them). The characters gain no XP for “defeating” Halaster in this fashion. If they refuse to leave, Halaster becomes annoyed and attacks them. If the characters took any actions to hinder Halaster’s
. Halaster orders Nalkara to slay the characters, regardless of his feelings toward them. If the characters pass the test by defeating the empyrean, Halaster again uses the throne to throw his voice
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them). The characters gain no XP for “defeating” Halaster in this fashion. If they refuse to leave, Halaster becomes annoyed and attacks them. If the characters took any actions to hinder Halaster’s
. Halaster orders Nalkara to slay the characters, regardless of his feelings toward them. If the characters pass the test by defeating the empyrean, Halaster again uses the throne to throw his voice
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them). The characters gain no XP for “defeating” Halaster in this fashion. If they refuse to leave, Halaster becomes annoyed and attacks them. If the characters took any actions to hinder Halaster’s
. Halaster orders Nalkara to slay the characters, regardless of his feelings toward them. If the characters pass the test by defeating the empyrean, Halaster again uses the throne to throw his voice
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Anarch The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions. Anarchs scavenge everything
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures. Anarch
Small or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traditions have a troubling side: the disquieting ancestral spirits called gwishin that refuse to leave the world behind. When a citizen of Yeonido dies feeling wronged or knowing that they’ve harmed others
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Living Spell Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that refuse to dissipate. These so-called living spells haunt the places
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traditions have a troubling side: the disquieting ancestral spirits called gwishin that refuse to leave the world behind. When a citizen of Yeonido dies feeling wronged or knowing that they’ve harmed others
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Anarch The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions. Anarchs scavenge everything
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures. Anarch
Small or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Richemulot Adventurers might be accustomed to defeating foes using sword and spell, but such weapons hold little power against a nation-spanning plague. The characters might even be
revolution against Jacqueline Renier in the valley called Assassin’s Echo. They’re convinced one among them is a traitor but don’t realize there’s a wererat in their midst.
4 A constable
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traditions have a troubling side: the disquieting ancestral spirits called gwishin that refuse to leave the world behind. When a citizen of Yeonido dies feeling wronged or knowing that they’ve harmed others
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Living Spell Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that refuse to dissipate. These so-called living spells haunt the places
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Anarch The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions. Anarchs scavenge everything
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures. Anarch
Small or