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Returning 35 results for 'before both desiccated causing reflection'.
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magic-items
desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d4 slashing damage whenever it takes bludgeoning, force, piercing
Constitution saving throw. On a failed save, the target takes 6d6 necrotic damage and is desiccated for 1 minute. On a successful save, a creature takes half as much damage and isn’t desiccated. A
magic-items
desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d4 slashing damage whenever it takes bludgeoning, force, piercing
Constitution saving throw. On a failed save, the target takes 6d6 necrotic damage and is desiccated for 1 minute. On a successful save, a creature takes half as much damage and isn’t desiccated. A
magic-items
. A desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d8 slashing damage whenever it takes bludgeoning, force, piercing
Constitution saving throw. On a failed save, the target takes 10d6 necrotic damage and is desiccated for 1 minute. On a successful save, a creature takes half as much damage and isn’t desiccated
magic-items
desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d4 slashing damage whenever it takes bludgeoning, force, piercing
Constitution saving throw. On a failed save, the target takes 6d6 necrotic damage and is desiccated for 1 minute. On a successful save, a creature takes half as much damage and isn’t desiccated. A
magic-items
. A desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d8 slashing damage whenever it takes bludgeoning, force, piercing
Constitution saving throw. On a failed save, the target takes 10d6 necrotic damage and is desiccated for 1 minute. On a successful save, a creature takes half as much damage and isn’t desiccated
Monsters
Van Richten’s Guide to Ravenloft
Jiangshi Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away
from the reflection as possible.
Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
Unusual
magic-items
desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d4 slashing damage whenever it takes bludgeoning, force, piercing
Constitution saving throw. On a failed save, the target takes 6d6 necrotic damage and is desiccated for 1 minute. On a successful save, a creature takes half as much damage and isn’t desiccated. A
magic-items
desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d4 slashing damage whenever it takes bludgeoning, force, piercing
Constitution saving throw. On a failed save, the target takes 6d6 necrotic damage and is desiccated for 1 minute. On a successful save, a creature takes half as much damage and isn’t desiccated. A
magic-items
. A desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d8 slashing damage whenever it takes bludgeoning, force, piercing
Constitution saving throw. On a failed save, the target takes 10d6 necrotic damage and is desiccated for 1 minute. On a successful save, a creature takes half as much damage and isn’t desiccated
magic-items
. A desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d8 slashing damage whenever it takes bludgeoning, force, piercing
Constitution saving throw. On a failed save, the target takes 10d6 necrotic damage and is desiccated for 1 minute. On a successful save, a creature takes half as much damage and isn’t desiccated
magic-items
. A desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d8 slashing damage whenever it takes bludgeoning, force, piercing
Constitution saving throw. On a failed save, the target takes 10d6 necrotic damage and is desiccated for 1 minute. On a successful save, a creature takes half as much damage and isn’t desiccated
magic-items
desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d4 slashing damage whenever it takes bludgeoning, force, piercing
Constitution saving throw. On a failed save, the target takes 6d6 necrotic damage and is desiccated for 1 minute. On a successful save, a creature takes half as much damage and isn’t desiccated. A
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
causing harm to anyone or anything. A fractine that doesn’t consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and self-destructs, leaving no trace
. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s glassy surface
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
creature takes half as much damage and isn’t desiccated. A desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d4 slashing damage
drains moisture from a target, forcing it to make a DC 15 Constitution saving throw. On a failed save, the target takes 6d6 necrotic damage and is desiccated for 1 minute. On a successful save, a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
demiplanar unrealities and dismantle them, causing the large crystal at the center of Vecna’s Grasp to disintegrate and leaving a pit in the floor that leads to the Cave of Crystal Reflection.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
demiplanar unrealities and dismantle them, causing the large crystal at the center of Vecna’s Grasp to disintegrate and leaving a pit in the floor that leads to the Cave of Crystal Reflection.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
demiplanar unrealities and dismantle them, causing the large crystal at the center of Vecna’s Grasp to disintegrate and leaving a pit in the floor that leads to the Cave of Crystal Reflection.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Vault of Reflection Features Alien Growth The beholder’s aberrant influence permeates the stonework across this level of the tomb, causing purple mold to sprout from the floors, walls, and ceilings
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Vault of Reflection Features Alien Growth The beholder’s aberrant influence permeates the stonework across this level of the tomb, causing purple mold to sprout from the floors, walls, and ceilings
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Vault of Reflection Features Alien Growth The beholder’s aberrant influence permeates the stonework across this level of the tomb, causing purple mold to sprout from the floors, walls, and ceilings
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, sowing terror and taking retribution for the slights or neglected burial rites that led to their cursed resurrections. Rigor mortis notoriously afflicts the limbs of jiangshi, causing them to hold
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, sowing terror and taking retribution for the slights or neglected burial rites that led to their cursed resurrections. Rigor mortis notoriously afflicts the limbs of jiangshi, causing them to hold
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, sowing terror and taking retribution for the slights or neglected burial rites that led to their cursed resurrections. Rigor mortis notoriously afflicts the limbs of jiangshi, causing them to hold
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. If the Kas in this unreality is destroyed, the fountain activates, causing another imagined Kas to emerge from the burbling liquid mere moments later. Kas is then supernaturally teleported into area
fountain’s liquid, they see a glimpse of Vecna conducting his ritual in the Cave of Shattered Reflection. A character who examines the reflection sees Vecna kneeling in a crystal-lined chamber. The lich-god’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. If the Kas in this unreality is destroyed, the fountain activates, causing another imagined Kas to emerge from the burbling liquid mere moments later. Kas is then supernaturally teleported into area
fountain’s liquid, they see a glimpse of Vecna conducting his ritual in the Cave of Shattered Reflection. A character who examines the reflection sees Vecna kneeling in a crystal-lined chamber. The lich-god’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. If the Kas in this unreality is destroyed, the fountain activates, causing another imagined Kas to emerge from the burbling liquid mere moments later. Kas is then supernaturally teleported into area
fountain’s liquid, they see a glimpse of Vecna conducting his ritual in the Cave of Shattered Reflection. A character who examines the reflection sees Vecna kneeling in a crystal-lined chamber. The lich-god’s
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, magic item, or magical effect without causing harm to anyone or anything. A fractine that doesn’t consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and
damage as it passes through them. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, magic item, or magical effect without causing harm to anyone or anything. A fractine that doesn’t consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and
damage as it passes through them. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, magic item, or magical effect without causing harm to anyone or anything. A fractine that doesn’t consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and
damage as it passes through them. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
psychically haunt the characters, causing hallucinations. Pick one character to target, or spread the hallucinations between multiple party members. A few suggestions: Characters see movement out of the
abnormally across the floor to reach for them. Characters who view themselves in a reflection momentarily see the face of a lost loved one or a hated enemy instead of their own. The hair on their arms and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
psychically haunt the characters, causing hallucinations. Pick one character to target, or spread the hallucinations between multiple party members. A few suggestions: Characters see movement out of the
abnormally across the floor to reach for them. Characters who view themselves in a reflection momentarily see the face of a lost loved one or a hated enemy instead of their own. The hair on their arms and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
psychically haunt the characters, causing hallucinations. Pick one character to target, or spread the hallucinations between multiple party members. A few suggestions: Characters see movement out of the
abnormally across the floor to reach for them. Characters who view themselves in a reflection momentarily see the face of a lost loved one or a hated enemy instead of their own. The hair on their arms and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
gazing worriedly into a mirror, and a little girl in a pig mask can be seen in the pane, whispering to the halfling’s youthful reflection. As soon as she sees the characters, the girl turns and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
gazing worriedly into a mirror, and a little girl in a pig mask can be seen in the pane, whispering to the halfling’s youthful reflection. As soon as she sees the characters, the girl turns and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
gazing worriedly into a mirror, and a little girl in a pig mask can be seen in the pane, whispering to the halfling’s youthful reflection. As soon as she sees the characters, the girl turns and